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A regression analysis study on the cognitive change pattern of digital art display on college students’ thought leadership process

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24 mars 2025
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Introduction

Beauty is an important source of moral purity and spiritual enrichment. School aesthetic education is the work of cultivating roots and casting souls, improving students’ aesthetic and humanistic literacy, comprehensively strengthening and improving aesthetic education is an important task for higher education in the current and future period [1-3]. The Ministry of Education has pointed out that it is necessary to implement the fundamental task of establishing moral education, leading students to establish correct aesthetic concepts, cultivating noble moral sentiments, shaping a beautiful mind, effectively changing the weak status quo of aesthetic education in colleges and universities, following the characteristics of aesthetic education, carrying forward the spirit of Chinese aesthetic education, educating people with beauty, beautifying people, cultivating people with beauty, and cultivating the successor of the society and the country who is all-rounded in the development of morality, intelligence, physicality, and aesthetics [4-7].

College aesthetic education mainly through the natural beauty, artistic beauty, social beauty form of college students temperament cultivation, emotional purification, so as to improve the ability of college students to feel the beauty, appreciation of beauty and create beauty, to nourish the soul, sound personality has irreplaceable specific connotation and the requirements of the times, it is the way to realize the comprehensive development of the individual [8-10].

The development of intelligent modeling art expression forms under the background of digital technology is changing rapidly, and the human-computer interactive intelligent art expression projects under the support of digital technology first appeared in the tourism industry [11-12]. Nowadays, under the strong demand for the enhancement of artistic cognition of the whole population, digital art projects are a high-quality carrier for improving artistic literacy, and at the same time, people’s demand for the enhancement of their own artistic value has become the core driving force for the development of digital art [13-14]. With the continuous updating of art perception carriers, art innovation learning methods and art language expressions are realized as data and hyper-reality. These art perception projects are accepted by the majority of the audience with the virtual life scene with the characteristics of all-sensory, excellent experience, heavy practice, innovative, and generative, presenting a new form of combination of digital technology, artificial intelligence and culture and art [15-17]. These factors are precisely the new requirements for the development of art education at the moment, and these practical art immersion forms present the aesthetic nature of the development of art education in the context of digital technology [18]. In the field of art education and teaching, what are the characteristics of this form of immersive art perception supported by digital technology and focusing on life experience, what is the role of promoting the quality of teaching art disciplines and leading the thinking of college students, and whether it can become a new type of school aesthetic education method of all-perception nurturing under the newly revised art curriculum standards is the focus of practical exploration [19-20].

This paper firstly introduces the features of interactivity and virtuality in the content display of digital media art, and connects the digital art display and the cognitive situation of college students’ ideology and politics from the theoretical point of view. Subsequently, this paper describes the basic model, significance test and prediction interval of the multiple linear regression prediction model, and applies the model to the test of the leading role of digital media on the cognitive level of college students. This paper hypothesizes three factors that affect the cognitive level of college students’ civic participation in digital media art forms. We determine the questionnaire topics through interviews, distribute the questionnaires to the college students who participate in the activities of digital media art forms of ideology and politics, and organize the sample data to analyze the influence of the three factors in the results of the questionnaire.

The New Vitality of Digital Media Arts for the Presentation of Civics and Politics
Digital Media Arts

Interactivity

The interactivity shown by digital media art mainly lies in the fact that people can participate in it. In the traditional display design, the display design is the art of a few people, and the exhibitors can only passively participate in it to enjoy the art created by the creators, and the distance between art and life is far. But after the application of digital media art in display design, the exhibitors can realize the communication and interaction with the three-dimensional picture through digital media technology, so that the whole process of display from silent to sound, from single media to multimedia, from the exhibition of real objects to virtual mirror show, from passive participation to active interaction, shaping the form of art exhibitions in our country in the form of a new form.

Virtualization

The virtual character of digital media art in the process of display design mainly lies in the fact that it can change the exhibit mode and display form of traditional products, i.e., it is not necessary to display in a specific restricted space, and it is not necessary to need physical products. In the traditional product display process, by the time, space and other factors, such as the site is too small to show all the products at once, or due to the weather environment and other factors, can not guarantee a long time exhibition. However, this problem can be solved through the virtualization capabilities of digital media art. For example, through the use of VR technology, people wearing VR equipment can present three-dimensional art exhibits in front of their eyes; through the use of tactile gloves, interaction with art products, to achieve the goal of appreciating art products; through the setup of the virtual art exhibition hall, the use of interactive devices remote control, acoustic, optical, electric and other different technical means, to create a digital product virtual space. In addition to allowing people to view, they can also operate, and even according to their viewing wishes, reset the product display form, etc., to create a completely virtual world. Designers can create according to their personal design ideas, as they wish, which is also an important form of expression of unrestricted artistic development.

Lead college students’ cognition of civic politics

Under the digital era, college students’ lives are full of all kinds of digital information, and they have long been accustomed to receiving and acquiring information through social media, virtual reality, and other digital platforms. The characteristics of digital media with various forms of art and strong interactivity are quite consistent with the cognitive habits of college students, so it can guide them to form a correct and comprehensive cognition of civic politics in civic politics activities.

Improve the depth of ideological and political cognition

The traditional form of civic education activities is based on classroom lectures, with the speaker explaining the content of civic politics alone. The form of communication is too monolithic and programmed, and it is traditional indoctrination education, which is difficult to stimulate students’ interest and enthusiasm in learning civic politics. Digital media art integrates visual design, animation, audio production, interactive technology and other elements, through intuitive images, animation and other means to diversify the display of Civic Politics content, in the auditory and visual can better attract the attention of students. Through artistic interpretation of socialist core values, revolutionary history, and other ideological themes, abstract ideological concepts are visualized and made more contagious, helping students to resonate emotionally. In addition, in digital media, students use virtual reality technology to interact and communicate with works of art related to ideology and politics. Breaking the subject limitations, improving students’ participation in civic politics activities, and making their understanding of civic politics theory more comprehensive. Not only that, digital media in civic and political display content is also timely. It combines the concept of ideological knowledge with current events in society, which prompts college students to think about social and political phenomena and then understand the meaning of ideological theory. Thus, it guides students to think and understand the content of ideological and political theories at a deeper level, and deepens their understanding of ideological and political theories.

Broaden the horizon of ideological and political cognition

As a product of globalization, digital media art breaks through the limitations of location and time, presenting excellent cultures, ideas and concepts from all over the world to college students. On the digital platform, students can not only come into contact with local socialist core values, but also understand the mainstream thinking of western countries, thus broadening their ideological and political cognitive horizons. Through the collision and fusion of different cultures, and under the guidance of correct ideological theories, students are able to more comprehensively understand the advantages of their own cultures and social systems, and form correct ideological and political cognition.

Multiple linear regression prediction model
Basic Multiple Linear Regression Model

The univariate linear regression modeling method studies the linear relationship between a single dependent variable and a single independent variable, which is suitable for relatively simple series prediction because of its fewer influencing factors and considerations. However, in real life, many things are closely related to the surrounding factors, for example, the development of the power industry involves not only the coal industry, but also transportation, environmental protection, industrial output, GDP and economic layout, and a variety of factors work together on the target. At this point, the univariate linear regression model is no longer used, and multiple linear regression is needed to analyze and study. Multiple linear regression reflects the linear relationship between multiple variables, which has a wider scope of application, and the results of linear prediction are closer to the actual values.

Multiple linear regression method assumes that the research objectives are influenced by multiple factors x1, x2, …xm, and if the dependent variable y is linearly related to multiple other independent variables and there is a certain linear relationship, the multiple linear relationship between dependent variables y and x1, x2, …xm is shown in equation (1): yi=β1xi1+β2xi2+.+βmxim+εi$${y_i} = {\beta _1}{x_{i1}} + {\beta _2}{x_{i2}} + \ldots \ldots . + {\beta _m}{x_{im}} + {\varepsilon _i}$$

If we take the observation of xi1 to be constant 1, and xn1 = 1 for any i, we obtain equation (2): yi=β1+β2xi2+.+βmxim+εi$${y_i} = {\beta _1} + {\beta _2}{x_{i2}} + \ldots \ldots . + {\beta _m}{x_{im}} + {\varepsilon _i}$$

Its matrix form is equation (3) Y=Xβ+ε$$Y = X\beta + \varepsilon$$

To estimate parameter β, we use the least square method and set the residual difference between the observations and the model estimates to be E, then E=YY^$$E = Y - \widehat Y$$, where Y^=Xβ$$\widehat Y = X\beta$$. The estimate of the vector of regression coefficients β, collapsed according to the least square method, is given in equation (4): β^=(XTX)1XTY$$\hat \beta = {\left( {{X^T}X} \right)^{ - 1}}{X^T}Y$$

Significance test of multiple linear regression models

The multiple linear regression model, like the homogeneous linear regression model, needs to test whether there is a corresponding linear relationship between multiple variables and the research target. If the significance test of multiple linear is not obvious, it means that there is no obvious linear relationship between the research target and other factors, and it is impossible to use multiple linear regression for prediction. So it is said that significance is the premise and foundation of using multiple linear for prediction. There are three common tests for multiple linear regression models: R test, t test, F test and DW test.

R-test. The R test utilizes the complex correlation coefficient to test the linear relationship between each of the independent variables x1, x2, …xm and the dependent variable y in the target series of the study. The R test is essentially similar to the test in the univariate linear regression model, and can be obtained by analyzing the total deviation and obtaining the formula (5) for the R2 of the multiple linear regression model: R=1(yiy^i)2(yiy¯)2$$R = \sqrt {1 - \frac{{\sum {{{\left( {{y_i} - {{\hat y}_i}} \right)}^2}} }}{{\sum {{{\left( {{y_i} - \bar y} \right)}^2}} }}}$$

F test. The F test is a method of testing whether a hypothesis H0 : β1 = β2 = … = βm = 0 is valid by means of a F statistic. The specific F statistic is calculated as equation (6): F=(y^y¯)2/(m1)(yiy^i)2/(nm)$$F = \frac{{\sum {{{(\hat y - \bar y)}^2}} /(m - 1)}}{{\sum {{{\left( {{y_i} - {{\hat y}_i}} \right)}^2}} /(n - m)}}$$

It can be shown that the F statistic obeys a F distribution with (m1,nm)$$\left( {m - 1,n - m} \right)$$ degrees of freedom, and in conjunction with the level of significance a given in the research objectives, a check of the F distribution table yields the critical value Fa(m1,nm)$${F_a}\left( {m - 1,n - m} \right)$$ If F>Fa(m1,nm)$$F > {F_a}\left( {m - 1,n - m} \right)$$, the hypothesis H0 is rejected, and the regression between a set of independent variables x1, x2, …xm and the dependent variable y is considered to be significant, and conversely, not significant.

t test. The t test is a method of testing whether the hypotheses H0 : βj = 0, j = 1, 2, …m are valid by t statistics for each coefficient of the desired regression model one by one. The steps of the T test are as follows: first the standard error of the assessment is calculated as in equation (7): S=(yiy^i)nm$$S = \sqrt {\frac{{\sum {\left( {{y_i} - {{\hat y}_i}} \right)} }}{{n - m}}}$$

Next the sample standard deviation is to be calculated from the imputation: SB^j=Cii*S$${S_{{{\hat B}_j}}} = \sqrt {{C_{ii}}} *S$$ and the t statistic is calculated. Finally, hypothesis H0 : βj = 0 is established. If |tj|ta/2(nm)$$\left| {{t_j}} \right| \geq {t_{a/2}}(n - m)$$ is established, hypothesis H0 is rejected, indicating that xj has a significant effect on y; conversely, the hypothesis is established and H0 : βj = 0 accepted, indicating that xj has no relationship for y or the relationship is so small that it can be ignored, so the factor can be disregarded.

DW test: Durbin Watson criterion is a common test of multiple linear correlation, which uses the regression model and residuals to calculate the DW statistic, and the formula for DW is equation (8): DW=i=2n(eiei1)2i=1nei2$$DW = \frac{{\sum\limits_{i = 2}^n {{{\left( {{e_i} - {e_{i - 1}}} \right)}^2}} }}{{\sum\limits_{i = 1}^n {e_i^2} }}$$

Through equation (6) we can see that the DW value is between 0 and 4. According to the DW statistic, the model is tested for autocorrelation as follows:

First use the least square method to find the regression model and residuals ei and calculate the DW statistic;

Secondly, establish hypothesis H0 : ρ1 = 0, i.e., assume that there is no autocorrelation in the regression model;

Finally, according to the given test level and the number of independent variables m from the DW test table to find the corresponding critical values dL, dU, and the use of Table 1 to identify the test conclusions:

DW inspection identification table

DW Value Inspection result
4 − dL < DW < 4 Negative autocorrelation occurs when the hypothesis is negated
0 < DW < dL Negative hypothesis, positive autocorrelation
dU < DW < 4 − dU Accept the assumption that there is no autocorrelation
dL < DW < dU Test inconclusive
4 − dU < DW < 4 − dL Test inconclusive
Prediction intervals for multiple linear regression models

The steps for calculating the prediction intervals for the multiple linear regression model are as follows:

Calculate the standard error of the estimate: S=(yiy^i)2nm$$S = \sqrt {\frac{{\sum {{{\left( {{y_i} - {{\hat y}_i}} \right)}^2}} }}{{n - m}}}$$

Noting that the prediction point is x01, x02, …x0m, the prediction value is: y0^=X0B^$${y_{\hat 0}} = {X_0}\hat B$$

When the significance level of the predicted value y^0$${\hat y_0}$$ is a, the prediction interval of the multiple linear regression model is shown in equation (9): y^0ta/2(nm)S0n<30$${\hat y_0} \mp {t_{a/2}}(n - m){S_0}n < 30$$

Here X0 is a vector of influence factor data, and in practical forecasting, S is generally used instead of S0 to approximate the prediction intervals.

Examination of the role of digital art display on the cognitive level of college students
Initial testing of the questionnaire and determination of questions

The initial test subjects were 50 in total, namely, 10 undergraduates (with any major), 20 graduate students majoring in Marxist theory, 10 graduate students not majoring in Marxist theory, and 10 professors of Civics and Political Science courses. First, the preliminary designed questionnaire was sent to these 50 testers, so that they could review the questionnaire with their respective cognitive levels and professional perspectives, and mark the unreasonable questions as well as the possible problems in the overall design of the questionnaire. Subsequently, according to the results of the questionnaire, targeted interviews were conducted focusing on 10 undergraduate students. Through these interviews, problems with the questions and the questionnaire as a whole were clarified. Finally, the opinions from the interviews were integrated and the experts specialized in Civics and Political Science were consulted, according to the experts’ opinions, the unclear, ambiguous and difficult-to-understand topics were deleted or amended, and finally 60 topics were formed and established.

Formal implementation of measurements

To ensure a rich, hierarchical, and balanced sample, a variety of sampling methods were employed, and 1500 undergraduate students enrolled in a university were selected for testing. Table 2 shows the basic composition of the sample. The research sample totaled 1500 undergraduate students at school, and the test subjects were students who had participated in digital media art forms of ideological activities. 1500 questionnaires were distributed and 1469 were returned, with a 97.93% return rate for the questionnaires. According to the screening criteria for omission and nonsense answers, 103 invalid questionnaires were eliminated, and 1423 valid questionnaires were received, with an effective rate of 94.87%.

Basic composition of sample

Frequency(N) one hundred percent(%)
Gender Male 796 55.94%
Female 627 44.06%
Grade Fresh year 607 42.66%
Sophomore Year 475 33.38%
Junior Year 289 20.31%
Senior Year 52 3.65%
Major Literature and history 257 18.06%
Science and engineering 753 52.92%
Economics and management 302 21.22%
Art 73 5.13%
Else 38 2.67%
Nation the Han nationality 1146 80.54%
minority 277 19.46%
Politics status member of Communist Party of China 326 22.91%
League member 829 58.25%
the masses 268 18.83%
Score(100 points) Over 80 points 640 44.98%
60 to 80 points 489 34.36%
Below 60 points 294 20.66%
Analysis of questionnaire results

Based on the literature study, “the leading role of digital media art on the level of college students’ ideology and politics” needs empirical research to verify its reliability and relevance. In the compilation of the questionnaire, the richness of the content, the diversity of the presentation forms and the participation of students in digital media art were taken as important predictions, and a subscale of the influencing factors of digital media art on the ideological and political level of college students was compiled to verify the reliability and appropriateness of the “leading role and cognitive change mode” in theoretical research, and to test the influence of the three factors on the ideological and political cognitive level of college students.

In order to understand the predictive power of content richness, diversification of presentation forms, and students’ high degree of participation on the total scale of students’ Civic and Political Awareness Level and the accessibility of each dimension subscale, the predictive power of these variables was tested by using the stepwise multiple regression method, and the independent variables were selected into the regression model according to the statistical criterion in order to find out the most predictive power for the validity variables among the three independent variables of content richness, diversification of presentation forms, and students’ high degree of participation to construct an optimal regression analysis model. The independent variable with the most predictive power for the criterion variables is used to construct an optimal regression analysis model.

Correlation analysis

According to the theoretical analysis, there is a correlation between the factors influencing the cognitive level scale of college students in digital media art, i.e. the theoretical hypothesis is that: the high participation of students is the internal cause, the richness of the presentation content and the diversification of the presentation form are the external cause, and the external cause works through the internal cause, that is to say, the high participation of students is the main factor influencing the cognitive level of college students’ Civic and Political Science, while the richness of the presentation content and the diversification of the presentation form indirectly influence the The richness of presentation content and diversification of presentation forms indirectly affect the level of college students’ ideology and politics. If the theoretical hypothesis is true, there must be a moderate correlation between the factors on the scale that influence students’ Civic and Political Cognition Level. Since the three variables of content richness, presentation diversity, and students’ participation are continuous variables, they are analyzed using the cumulative difference correlation method. The absolute value of the correlation coefficient indicates the size or strength of the coefficient, and the larger the absolute value of the correlation coefficient, the stronger the correlation between the two variables.

Table 3 determines the correlation between the influencing factors and between the influencing factors and the total table of influencing factors by examining the correlation coefficients between each factor of the influencing factors of the level of college students’ Civic and Political Cognition and the correlation coefficients between each factor and the total table of influencing factors. As shown in Table 3, the correlation between the factors of the scale of influence factors on the level of college students’ Civic and Political Cognition ranges from 0.533-0.75 (P=0.00<0.05) and reaches a significant level, which is a moderate positive correlation, indicating that the direction of each subscale is the same and largely independent of each other, and that the whole scale is valid. The correlation between each influence factor subscale and the total scale is between 0.735-0.897 (P=0.00<0.05) and reaches a significant level, which is a strong positive correlation, and the above description fully verifies that there is a correlation between the influence factors of the scale of influence factors of word media art on the level of college students’ ideology and politics.

Correlation matrix of each influencing factor and the total influencing factor

Show content richness Diversified forms of presentation High student engagement Total schedule
Show content richness 0.725** 0.533** 0.897**
Diversified forms of presentation 0.546** 0.887*
High student engagement 0.735*
Description and analysis of variances

Table 4 shows the statistical results of the scores of the three influencing factors. The average score of the factor of richness of presentation content is 3.1848, which is the lowest average score among the three influencing factors, with a large standard deviation and a multitude of 5, and the overall distribution of scores is more concentrated in 5 points. The mean score for the factor of diversification of presentation forms was 3.8667, with a small standard deviation, a plurality of 5, and a more concentrated overall score distribution of 5. The mean score of the factor of high student participation is 4.7756, which is the highest mean score among the three influencing factors, with the smallest standard deviation, the plural is 6, and the overall score distribution is more concentrated at 6. It can be seen that the students’ overall evaluation of the situation of presenting content richness, presenting diverse forms, and high participation in digital media art is very good.

Score table of each influencing factor

Element Mean value Standard deviation Mode
Show content richness 3.1848 1.00852 5
Diversified forms of presentation 3.8667 0.89045 5
High student engagement 4.7756 0.68256 6

Table 5 shows the mean and standard deviation of the scores of students’ Civic Awareness Level in different majors, as well as the difference in two by two comparison. The mean values of the scores of students of arts and history, science and technology, economics and management, art, and other majors are 4.236, 3.025, 4.119, 3.528, and 3.896, respectively, in which arts and history has the highest score, and economics and management is in the second place. A two-by-two comparison of the significance of differences shows that the differences between the majors of literature and history and science and technology, literature and history and art, and economics and management and art are very significant; the differences between the majors of literature and history and others, science and technology and economics and management, and art and others are relatively significant; and the differences between the majors of literature and history and economics and management, and science and technology and art are not significant.

The ideological and political cognition level of students of different majors

Major Significance Mean value Standard deviation
Literature and history Science and engineering 0.000 4.236 0.5138
Economics and management 0.012
Art 0.000
Else 0.005
Science and engineering Literature and history 0.000 3.025 0.8117
Economics and management 0.002
Art 0.012
Else 0.003
Economics and management Literature and history 0.012 4.119 0.5953
Science and engineering 0.002
Art 0.000
Else 0.002
Art Literature and history 0.000 3.528 0.6064
Science and engineering 0.012
Economics and management 0.000
Else 0.002
Else Literature and history 0.005 3.896 0.6678
Science and engineering 0.003
Economics and management 0.002
Art 0.002

Table 6 shows a two-by-two comparison of the differences in the level of Civic Awareness of students with different grades in the course. There is a significant difference between students who scored more than 80 points and those who scored less than 60 points, and the significant difference is below the 0.001 level.

Comparison of cognitive effectiveness of students with different total scores

Total points Significance Mean value Standard deviation
Over 80 points 60 to 80 points 0.035 4.236 0.5623
Below 60 points 0.000
60 to 80 points Over 80 points 0.035 3.821 0.6897
Below 60 points 0.006
Below 60 points Over 80 points 0.000 3.334 0.8452
60 to 80 points 0.006
Results of regression analysis

Table 7 shows the regression analysis of the three influencing factors. The regression coefficient of the variable richness of presentation content is 0.144, and the p-value of the significance level is 0.008, indicating that the richness of presentation content positively affects the cognitive level of college students’ Civic politics. The regression coefficient of the variable diversity of presentation forms is 0.318, and the p-value of the significance level is 0.075, indicating that the diversity of presentation forms positively affects the cognitive level of college students’ Civic politics. The regression coefficient of students’ high participation is 0.467%, and the significance level is 0.021%, which indicates that students’ high participation positively affects their cognitive level in Civics and Politics.

Regression analysis of path optimization

Influence factor Unnormalized coefficient Standardization coefficient t significance
B standard error Beta
(constant) 0.011
Show content richness 0.144 0.051 0.085 2.356 0.008
Diversified forms of presentation 0.318 0.063 0.042 2.567 0.075
High student engagement 0.467 0.162 0.154 1.896 0.021
Conclusion

This paper discusses the significant role of digital media art forms on the cognitive level of college students, from the perspective of changing their cognitive level of ideology and politics. The paper finds that digital media art enhances the depth and broadens the horizons of students’ ideological and political cognition through diverse displays and other forms. Subsequently, this paper combines the theoretical assumptions that the richness of display content, the diversity of display forms and the high degree of student participation are important factors affecting the change of college students’ cognitive level of ideology and politics in digital media art. Based on this, this paper conducts a questionnaire survey on students participating in digital media art ideological and political activities in a school, and conducts a regression analysis on the results of the questionnaire and student characteristics. The regression coefficient of richness of presentation is 0.144, the regression coefficient of diversity of presentation is 0.318, and the regression coefficient of students’ high participation is 0.467, which indicates that all the three factors have a positive leading effect on students’ cognitive level of ideology and politics in digital media art.

In view of the above research, for improving the cognitive level of college students in China, combined with the reality of China’s current Civics activities, this paper gives the following two suggestions: first, use a variety of presentation forms, in the form of attracting students’ attention, stimulating students’ enthusiasm for learning, and entering the world of Civics. Second, strengthen the subjective nature of students, help them think actively through active exploration, and enhance their understanding and cognition.