A regression analysis study on the cognitive change pattern of digital art display on college students’ thought leadership process
Data publikacji: 24 mar 2025
Otrzymano: 29 paź 2024
Przyjęty: 20 lut 2025
DOI: https://doi.org/10.2478/amns-2025-0778
Słowa kluczowe
© 2025 Wanshu Li et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Beauty is an important source of moral purity and spiritual enrichment. School aesthetic education is the work of cultivating roots and casting souls, improving students’ aesthetic and humanistic literacy, comprehensively strengthening and improving aesthetic education is an important task for higher education in the current and future period [1-3]. The Ministry of Education has pointed out that it is necessary to implement the fundamental task of establishing moral education, leading students to establish correct aesthetic concepts, cultivating noble moral sentiments, shaping a beautiful mind, effectively changing the weak status quo of aesthetic education in colleges and universities, following the characteristics of aesthetic education, carrying forward the spirit of Chinese aesthetic education, educating people with beauty, beautifying people, cultivating people with beauty, and cultivating the successor of the society and the country who is all-rounded in the development of morality, intelligence, physicality, and aesthetics [4-7].
College aesthetic education mainly through the natural beauty, artistic beauty, social beauty form of college students temperament cultivation, emotional purification, so as to improve the ability of college students to feel the beauty, appreciation of beauty and create beauty, to nourish the soul, sound personality has irreplaceable specific connotation and the requirements of the times, it is the way to realize the comprehensive development of the individual [8-10].
The development of intelligent modeling art expression forms under the background of digital technology is changing rapidly, and the human-computer interactive intelligent art expression projects under the support of digital technology first appeared in the tourism industry [11-12]. Nowadays, under the strong demand for the enhancement of artistic cognition of the whole population, digital art projects are a high-quality carrier for improving artistic literacy, and at the same time, people’s demand for the enhancement of their own artistic value has become the core driving force for the development of digital art [13-14]. With the continuous updating of art perception carriers, art innovation learning methods and art language expressions are realized as data and hyper-reality. These art perception projects are accepted by the majority of the audience with the virtual life scene with the characteristics of all-sensory, excellent experience, heavy practice, innovative, and generative, presenting a new form of combination of digital technology, artificial intelligence and culture and art [15-17]. These factors are precisely the new requirements for the development of art education at the moment, and these practical art immersion forms present the aesthetic nature of the development of art education in the context of digital technology [18]. In the field of art education and teaching, what are the characteristics of this form of immersive art perception supported by digital technology and focusing on life experience, what is the role of promoting the quality of teaching art disciplines and leading the thinking of college students, and whether it can become a new type of school aesthetic education method of all-perception nurturing under the newly revised art curriculum standards is the focus of practical exploration [19-20].
This paper firstly introduces the features of interactivity and virtuality in the content display of digital media art, and connects the digital art display and the cognitive situation of college students’ ideology and politics from the theoretical point of view. Subsequently, this paper describes the basic model, significance test and prediction interval of the multiple linear regression prediction model, and applies the model to the test of the leading role of digital media on the cognitive level of college students. This paper hypothesizes three factors that affect the cognitive level of college students’ civic participation in digital media art forms. We determine the questionnaire topics through interviews, distribute the questionnaires to the college students who participate in the activities of digital media art forms of ideology and politics, and organize the sample data to analyze the influence of the three factors in the results of the questionnaire.
Interactivity The interactivity shown by digital media art mainly lies in the fact that people can participate in it. In the traditional display design, the display design is the art of a few people, and the exhibitors can only passively participate in it to enjoy the art created by the creators, and the distance between art and life is far. But after the application of digital media art in display design, the exhibitors can realize the communication and interaction with the three-dimensional picture through digital media technology, so that the whole process of display from silent to sound, from single media to multimedia, from the exhibition of real objects to virtual mirror show, from passive participation to active interaction, shaping the form of art exhibitions in our country in the form of a new form. Virtualization The virtual character of digital media art in the process of display design mainly lies in the fact that it can change the exhibit mode and display form of traditional products, i.e., it is not necessary to display in a specific restricted space, and it is not necessary to need physical products. In the traditional product display process, by the time, space and other factors, such as the site is too small to show all the products at once, or due to the weather environment and other factors, can not guarantee a long time exhibition. However, this problem can be solved through the virtualization capabilities of digital media art. For example, through the use of VR technology, people wearing VR equipment can present three-dimensional art exhibits in front of their eyes; through the use of tactile gloves, interaction with art products, to achieve the goal of appreciating art products; through the setup of the virtual art exhibition hall, the use of interactive devices remote control, acoustic, optical, electric and other different technical means, to create a digital product virtual space. In addition to allowing people to view, they can also operate, and even according to their viewing wishes, reset the product display form, etc., to create a completely virtual world. Designers can create according to their personal design ideas, as they wish, which is also an important form of expression of unrestricted artistic development.
Under the digital era, college students’ lives are full of all kinds of digital information, and they have long been accustomed to receiving and acquiring information through social media, virtual reality, and other digital platforms. The characteristics of digital media with various forms of art and strong interactivity are quite consistent with the cognitive habits of college students, so it can guide them to form a correct and comprehensive cognition of civic politics in civic politics activities.
Improve the depth of ideological and political cognition The traditional form of civic education activities is based on classroom lectures, with the speaker explaining the content of civic politics alone. The form of communication is too monolithic and programmed, and it is traditional indoctrination education, which is difficult to stimulate students’ interest and enthusiasm in learning civic politics. Digital media art integrates visual design, animation, audio production, interactive technology and other elements, through intuitive images, animation and other means to diversify the display of Civic Politics content, in the auditory and visual can better attract the attention of students. Through artistic interpretation of socialist core values, revolutionary history, and other ideological themes, abstract ideological concepts are visualized and made more contagious, helping students to resonate emotionally. In addition, in digital media, students use virtual reality technology to interact and communicate with works of art related to ideology and politics. Breaking the subject limitations, improving students’ participation in civic politics activities, and making their understanding of civic politics theory more comprehensive. Not only that, digital media in civic and political display content is also timely. It combines the concept of ideological knowledge with current events in society, which prompts college students to think about social and political phenomena and then understand the meaning of ideological theory. Thus, it guides students to think and understand the content of ideological and political theories at a deeper level, and deepens their understanding of ideological and political theories. Broaden the horizon of ideological and political cognition As a product of globalization, digital media art breaks through the limitations of location and time, presenting excellent cultures, ideas and concepts from all over the world to college students. On the digital platform, students can not only come into contact with local socialist core values, but also understand the mainstream thinking of western countries, thus broadening their ideological and political cognitive horizons. Through the collision and fusion of different cultures, and under the guidance of correct ideological theories, students are able to more comprehensively understand the advantages of their own cultures and social systems, and form correct ideological and political cognition.
The univariate linear regression modeling method studies the linear relationship between a single dependent variable and a single independent variable, which is suitable for relatively simple series prediction because of its fewer influencing factors and considerations. However, in real life, many things are closely related to the surrounding factors, for example, the development of the power industry involves not only the coal industry, but also transportation, environmental protection, industrial output, GDP and economic layout, and a variety of factors work together on the target. At this point, the univariate linear regression model is no longer used, and multiple linear regression is needed to analyze and study. Multiple linear regression reflects the linear relationship between multiple variables, which has a wider scope of application, and the results of linear prediction are closer to the actual values.
Multiple linear regression method assumes that the research objectives are influenced by multiple factors
If we take the observation of
Its matrix form is equation (3)
To estimate parameter
The multiple linear regression model, like the homogeneous linear regression model, needs to test whether there is a corresponding linear relationship between multiple variables and the research target. If the significance test of multiple linear is not obvious, it means that there is no obvious linear relationship between the research target and other factors, and it is impossible to use multiple linear regression for prediction. So it is said that significance is the premise and foundation of using multiple linear for prediction. There are three common tests for multiple linear regression models:
It can be shown that the
Next the sample standard deviation is to be calculated from the imputation:
Through equation (6) we can see that the
First use the least square method to find the regression model and residuals
Secondly, establish hypothesis
Finally, according to the given test level and the number of independent variables
DW inspection identification table
| Inspection result | |
|---|---|
| 4 − |
Negative autocorrelation occurs when the hypothesis is negated |
| 0 < |
Negative hypothesis, positive autocorrelation |
| Accept the assumption that there is no autocorrelation | |
| Test inconclusive | |
| 4 − |
Test inconclusive |
The steps for calculating the prediction intervals for the multiple linear regression model are as follows:
Calculate the standard error of the estimate: Noting that the prediction point is When the significance level of the predicted value
Here
The initial test subjects were 50 in total, namely, 10 undergraduates (with any major), 20 graduate students majoring in Marxist theory, 10 graduate students not majoring in Marxist theory, and 10 professors of Civics and Political Science courses. First, the preliminary designed questionnaire was sent to these 50 testers, so that they could review the questionnaire with their respective cognitive levels and professional perspectives, and mark the unreasonable questions as well as the possible problems in the overall design of the questionnaire. Subsequently, according to the results of the questionnaire, targeted interviews were conducted focusing on 10 undergraduate students. Through these interviews, problems with the questions and the questionnaire as a whole were clarified. Finally, the opinions from the interviews were integrated and the experts specialized in Civics and Political Science were consulted, according to the experts’ opinions, the unclear, ambiguous and difficult-to-understand topics were deleted or amended, and finally 60 topics were formed and established.
To ensure a rich, hierarchical, and balanced sample, a variety of sampling methods were employed, and 1500 undergraduate students enrolled in a university were selected for testing. Table 2 shows the basic composition of the sample. The research sample totaled 1500 undergraduate students at school, and the test subjects were students who had participated in digital media art forms of ideological activities. 1500 questionnaires were distributed and 1469 were returned, with a 97.93% return rate for the questionnaires. According to the screening criteria for omission and nonsense answers, 103 invalid questionnaires were eliminated, and 1423 valid questionnaires were received, with an effective rate of 94.87%.
Basic composition of sample
| Frequency(N) | one hundred percent(%) | ||
|---|---|---|---|
| Gender | Male | 796 | 55.94% |
| Female | 627 | 44.06% | |
| Grade | Fresh year | 607 | 42.66% |
| Sophomore Year | 475 | 33.38% | |
| Junior Year | 289 | 20.31% | |
| Senior Year | 52 | 3.65% | |
| Major | Literature and history | 257 | 18.06% |
| Science and engineering | 753 | 52.92% | |
| Economics and management | 302 | 21.22% | |
| Art | 73 | 5.13% | |
| Else | 38 | 2.67% | |
| Nation | the Han nationality | 1146 | 80.54% |
| minority | 277 | 19.46% | |
| Politics status | member of Communist Party of China | 326 | 22.91% |
| League member | 829 | 58.25% | |
| the masses | 268 | 18.83% | |
| Score(100 points) | Over 80 points | 640 | 44.98% |
| 60 to 80 points | 489 | 34.36% | |
| Below 60 points | 294 | 20.66% |
Based on the literature study, “the leading role of digital media art on the level of college students’ ideology and politics” needs empirical research to verify its reliability and relevance. In the compilation of the questionnaire, the richness of the content, the diversity of the presentation forms and the participation of students in digital media art were taken as important predictions, and a subscale of the influencing factors of digital media art on the ideological and political level of college students was compiled to verify the reliability and appropriateness of the “leading role and cognitive change mode” in theoretical research, and to test the influence of the three factors on the ideological and political cognitive level of college students.
In order to understand the predictive power of content richness, diversification of presentation forms, and students’ high degree of participation on the total scale of students’ Civic and Political Awareness Level and the accessibility of each dimension subscale, the predictive power of these variables was tested by using the stepwise multiple regression method, and the independent variables were selected into the regression model according to the statistical criterion in order to find out the most predictive power for the validity variables among the three independent variables of content richness, diversification of presentation forms, and students’ high degree of participation to construct an optimal regression analysis model. The independent variable with the most predictive power for the criterion variables is used to construct an optimal regression analysis model.
According to the theoretical analysis, there is a correlation between the factors influencing the cognitive level scale of college students in digital media art, i.e. the theoretical hypothesis is that: the high participation of students is the internal cause, the richness of the presentation content and the diversification of the presentation form are the external cause, and the external cause works through the internal cause, that is to say, the high participation of students is the main factor influencing the cognitive level of college students’ Civic and Political Science, while the richness of the presentation content and the diversification of the presentation form indirectly influence the The richness of presentation content and diversification of presentation forms indirectly affect the level of college students’ ideology and politics. If the theoretical hypothesis is true, there must be a moderate correlation between the factors on the scale that influence students’ Civic and Political Cognition Level. Since the three variables of content richness, presentation diversity, and students’ participation are continuous variables, they are analyzed using the cumulative difference correlation method. The absolute value of the correlation coefficient indicates the size or strength of the coefficient, and the larger the absolute value of the correlation coefficient, the stronger the correlation between the two variables.
Table 3 determines the correlation between the influencing factors and between the influencing factors and the total table of influencing factors by examining the correlation coefficients between each factor of the influencing factors of the level of college students’ Civic and Political Cognition and the correlation coefficients between each factor and the total table of influencing factors. As shown in Table 3, the correlation between the factors of the scale of influence factors on the level of college students’ Civic and Political Cognition ranges from 0.533-0.75 (P=0.00<0.05) and reaches a significant level, which is a moderate positive correlation, indicating that the direction of each subscale is the same and largely independent of each other, and that the whole scale is valid. The correlation between each influence factor subscale and the total scale is between 0.735-0.897 (P=0.00<0.05) and reaches a significant level, which is a strong positive correlation, and the above description fully verifies that there is a correlation between the influence factors of the scale of influence factors of word media art on the level of college students’ ideology and politics.
Correlation matrix of each influencing factor and the total influencing factor
| Show content richness | Diversified forms of presentation | High student engagement | Total schedule | |
|---|---|---|---|---|
| Show content richness | 0.725** | 0.533** | — | 0.897** |
| Diversified forms of presentation | 0.546** | — | 0.887* | |
| High student engagement | — | 0.735* |
Table 4 shows the statistical results of the scores of the three influencing factors. The average score of the factor of richness of presentation content is 3.1848, which is the lowest average score among the three influencing factors, with a large standard deviation and a multitude of 5, and the overall distribution of scores is more concentrated in 5 points. The mean score for the factor of diversification of presentation forms was 3.8667, with a small standard deviation, a plurality of 5, and a more concentrated overall score distribution of 5. The mean score of the factor of high student participation is 4.7756, which is the highest mean score among the three influencing factors, with the smallest standard deviation, the plural is 6, and the overall score distribution is more concentrated at 6. It can be seen that the students’ overall evaluation of the situation of presenting content richness, presenting diverse forms, and high participation in digital media art is very good.
Score table of each influencing factor
| Element | Mean value | Standard deviation | Mode |
|---|---|---|---|
| Show content richness | 3.1848 | 1.00852 | 5 |
| Diversified forms of presentation | 3.8667 | 0.89045 | 5 |
| High student engagement | 4.7756 | 0.68256 | 6 |
Table 5 shows the mean and standard deviation of the scores of students’ Civic Awareness Level in different majors, as well as the difference in two by two comparison. The mean values of the scores of students of arts and history, science and technology, economics and management, art, and other majors are 4.236, 3.025, 4.119, 3.528, and 3.896, respectively, in which arts and history has the highest score, and economics and management is in the second place. A two-by-two comparison of the significance of differences shows that the differences between the majors of literature and history and science and technology, literature and history and art, and economics and management and art are very significant; the differences between the majors of literature and history and others, science and technology and economics and management, and art and others are relatively significant; and the differences between the majors of literature and history and economics and management, and science and technology and art are not significant.
The ideological and political cognition level of students of different majors
| Major | Significance | Mean value | Standard deviation | |
|---|---|---|---|---|
| Literature and history | Science and engineering | 0.000 | 4.236 | 0.5138 |
| Economics and management | 0.012 | |||
| Art | 0.000 | |||
| Else | 0.005 | |||
| Science and engineering | Literature and history | 0.000 | 3.025 | 0.8117 |
| Economics and management | 0.002 | |||
| Art | 0.012 | |||
| Else | 0.003 | |||
| Economics and management | Literature and history | 0.012 | 4.119 | 0.5953 |
| Science and engineering | 0.002 | |||
| Art | 0.000 | |||
| Else | 0.002 | |||
| Art | Literature and history | 0.000 | 3.528 | 0.6064 |
| Science and engineering | 0.012 | |||
| Economics and management | 0.000 | |||
| Else | 0.002 | |||
| Else | Literature and history | 0.005 | 3.896 | 0.6678 |
| Science and engineering | 0.003 | |||
| Economics and management | 0.002 | |||
| Art | 0.002 | |||
Table 6 shows a two-by-two comparison of the differences in the level of Civic Awareness of students with different grades in the course. There is a significant difference between students who scored more than 80 points and those who scored less than 60 points, and the significant difference is below the 0.001 level.
Comparison of cognitive effectiveness of students with different total scores
| Total points | Significance | Mean value | Standard deviation | |
|---|---|---|---|---|
| Over 80 points | 60 to 80 points | 0.035 | 4.236 | 0.5623 |
| Below 60 points | 0.000 | |||
| 60 to 80 points | Over 80 points | 0.035 | 3.821 | 0.6897 |
| Below 60 points | 0.006 | |||
| Below 60 points | Over 80 points | 0.000 | 3.334 | 0.8452 |
| 60 to 80 points | 0.006 | |||
Table 7 shows the regression analysis of the three influencing factors. The regression coefficient of the variable richness of presentation content is 0.144, and the p-value of the significance level is 0.008, indicating that the richness of presentation content positively affects the cognitive level of college students’ Civic politics. The regression coefficient of the variable diversity of presentation forms is 0.318, and the p-value of the significance level is 0.075, indicating that the diversity of presentation forms positively affects the cognitive level of college students’ Civic politics. The regression coefficient of students’ high participation is 0.467%, and the significance level is 0.021%, which indicates that students’ high participation positively affects their cognitive level in Civics and Politics.
Regression analysis of path optimization
| Influence factor | Unnormalized coefficient | Standardization coefficient | t | significance | |
|---|---|---|---|---|---|
| B | standard error | Beta | |||
| (constant) | 0.011 | ||||
| Show content richness | 0.144 | 0.051 | 0.085 | 2.356 | 0.008 |
| Diversified forms of presentation | 0.318 | 0.063 | 0.042 | 2.567 | 0.075 |
| High student engagement | 0.467 | 0.162 | 0.154 | 1.896 | 0.021 |
This paper discusses the significant role of digital media art forms on the cognitive level of college students, from the perspective of changing their cognitive level of ideology and politics. The paper finds that digital media art enhances the depth and broadens the horizons of students’ ideological and political cognition through diverse displays and other forms. Subsequently, this paper combines the theoretical assumptions that the richness of display content, the diversity of display forms and the high degree of student participation are important factors affecting the change of college students’ cognitive level of ideology and politics in digital media art. Based on this, this paper conducts a questionnaire survey on students participating in digital media art ideological and political activities in a school, and conducts a regression analysis on the results of the questionnaire and student characteristics. The regression coefficient of richness of presentation is 0.144, the regression coefficient of diversity of presentation is 0.318, and the regression coefficient of students’ high participation is 0.467, which indicates that all the three factors have a positive leading effect on students’ cognitive level of ideology and politics in digital media art.
In view of the above research, for improving the cognitive level of college students in China, combined with the reality of China’s current Civics activities, this paper gives the following two suggestions: first, use a variety of presentation forms, in the form of attracting students’ attention, stimulating students’ enthusiasm for learning, and entering the world of Civics. Second, strengthen the subjective nature of students, help them think actively through active exploration, and enhance their understanding and cognition.
