An Effective Way to Enhance Learning Interactivity and Immersion with Virtual Reality Technology in Dance Education
24. März 2025
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Online veröffentlicht: 24. März 2025
Eingereicht: 09. Nov. 2024
Akzeptiert: 16. Feb. 2025
DOI: https://doi.org/10.2478/amns-2025-0760
Schlüsselwörter
© 2025 Ruiqi Peng, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Figure 1.

Figure 2.

Figure 3.

Descriptive statistical analysis of learning effects
| N | Minimum value | Maximum value | Mean | Standard deviation | |
|---|---|---|---|---|---|
| Interaction situation | 50 | 1.3 | 4.82 | 3.4536 | 0.9114 |
| Q16 Integrated learning resources | 50 | 1 | 5 | 3.3826 | 1.2033 |
| Q17 Timely completion of task | 50 | 1 | 5 | 3.4438 | 1.0320 |
| Q18 Upload learning results and show them | 50 | 1 | 5 | 3.5787 | 1.0221 |
| Q19 Get certain experience | 50 | 1 | 5 | 3.3899 | 1.1125 |
| Q20 Corrective action | 50 | 1 | 5 | 3.4982 | 1.0724 |
Descriptive statistical analysis of satisfaction
| N | Minimum value | Maximum value | Mean | Standard deviation | |
|---|---|---|---|---|---|
| Interaction situation | 50 | 1.6 | 5 | 3.6284 | 0.7452 |
| Q21 Improve the performance of the dance | 50 | 1 | 5 | 3.7421 | 0.8552 |
| Q22 Like virtual reality teaching mode | 50 | 1 | 5 | 3.6528 | 0.9885 |
| Q23 More applicable to dance teaching | 50 | 1 | 5 | 3.7483 | 1.0235 |
| Q24 It will continue to use | 50 | 1 | 5 | 3.7014 | 0.8896 |
| Q25 Recommend to others | 50 | 1 | 5 | 3.6399 | 0.9528 |
Virtual reality technology usage
| N | Minimum value | Maximum value | Mean | Standard deviation | |
|---|---|---|---|---|---|
| Virtual reality technology usage | 50 | 1.4 | 4.7 | 3.5278 | 0.8412 |
| Q 1Login learning | 50 | 1 | 5 | 3.4769 | 0.9124 |
| Q2 initiative | 50 | 1 | 5 | 3.5579 | 1.1212 |
| Q3 Seek help | 50 | 1 | 5 | 3.4826 | 1.0214 |
| Q4 Participate in groups, message boards | 50 | 1 | 5 | 3.5748 | 1.0322 |
| Q5 Screen interaction | 50 | 1 | 5 | 3.5237 | 0.9976 |
Descriptive statistical analysis of interactions
| N | Minimum value | Maximum value | Mean | Standard deviation | |
|---|---|---|---|---|---|
| Interaction situation | 50 | 1 | 5 | 3.6017 | 0.8359 |
| Q11 participation | 50 | 1 | 5 | 3.6328 | 1.0354 |
| Q12 Answer questions | 50 | 1 | 5 | 3.5526 | 1.0829 |
| Q13 Express oneself | 50 | 1 | 5 | 3.6539 | 0.9846 |
| Q14 Help the teacher | 50 | 1 | 5 | 3.6539 | 1.0475 |
| Q15 Learn more | 50 | 1 | 5 | 3.5157 | 1.0624 |
Descriptive statistical analysis of immersion
| N | Minimum value | Maximum value | Mean | Standard deviation | |
|---|---|---|---|---|---|
| Immersion | 50 | 1 | 5 | 3.6025 | 0.8836 |
| Q6 Be able to study | 50 | 1 | 5 | 3.5526 | 1.1254 |
| Q7 Better experience | 50 | 1 | 5 | 3.6458 | 1.0742 |
| Q8 Improve learning efficiency | 50 | 1 | 5 | 3.5684 | 0.9785 |
| Q9 dependence | 50 | 1 | 5 | 3.6469 | 0.9828 |
| Q10 focus | 50 | 1 | 5 | 3.5894 | 1.1573 |
Regression test of learner satisfaction
| Variable | Learner satisfaction | |||
|---|---|---|---|---|
| Model 1 | Model 2 | Model 3 | Model 4 | |
| Interaction situation | 0.653*** | |||
| immersion | 0.647*** | |||
| Virtual technology | 0.664*** | |||
| Learning effect | 0.520*** | |||
| R2 | 0.547 | 0.618 | 0.559 | 0.412 |
| Adjust R2 | 0.546 | 0.597 | 0.541 | 0.402 |
| F | 54.428*** | 67.459*** | 55.428*** | 32.745*** |
Study interest rate and dance movement control and skill improvement
| Group | Learning interest rating | Dance movement control and skill improvement |
|---|---|---|
| Experimental group | 8.9 | 8.5 |
| Control group | 7.5 | 6.8 |
| T | 4.77 | 3.39 |
| P | <0.01 | <0.05 |
