Open Access

An Effective Way to Enhance Learning Interactivity and Immersion with Virtual Reality Technology in Dance Education

  
Mar 24, 2025

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Figure 1.

Virtual reality has three basic technical elements
Virtual reality has three basic technical elements

Figure 2.

Correlation statistical analysis
Correlation statistical analysis

Figure 3.

Experimental results and analysis
Experimental results and analysis

Descriptive statistical analysis of learning effects

N Minimum value Maximum value Mean Standard deviation
Interaction situation 50 1.3 4.82 3.4536 0.9114
Q16 Integrated learning resources 50 1 5 3.3826 1.2033
Q17 Timely completion of task 50 1 5 3.4438 1.0320
Q18 Upload learning results and show them 50 1 5 3.5787 1.0221
Q19 Get certain experience 50 1 5 3.3899 1.1125
Q20 Corrective action 50 1 5 3.4982 1.0724

Descriptive statistical analysis of satisfaction

N Minimum value Maximum value Mean Standard deviation
Interaction situation 50 1.6 5 3.6284 0.7452
Q21 Improve the performance of the dance 50 1 5 3.7421 0.8552
Q22 Like virtual reality teaching mode 50 1 5 3.6528 0.9885
Q23 More applicable to dance teaching 50 1 5 3.7483 1.0235
Q24 It will continue to use 50 1 5 3.7014 0.8896
Q25 Recommend to others 50 1 5 3.6399 0.9528

Virtual reality technology usage

N Minimum value Maximum value Mean Standard deviation
Virtual reality technology usage 50 1.4 4.7 3.5278 0.8412
Q 1Login learning 50 1 5 3.4769 0.9124
Q2 initiative 50 1 5 3.5579 1.1212
Q3 Seek help 50 1 5 3.4826 1.0214
Q4 Participate in groups, message boards 50 1 5 3.5748 1.0322
Q5 Screen interaction 50 1 5 3.5237 0.9976

Descriptive statistical analysis of interactions

N Minimum value Maximum value Mean Standard deviation
Interaction situation 50 1 5 3.6017 0.8359
Q11 participation 50 1 5 3.6328 1.0354
Q12 Answer questions 50 1 5 3.5526 1.0829
Q13 Express oneself 50 1 5 3.6539 0.9846
Q14 Help the teacher 50 1 5 3.6539 1.0475
Q15 Learn more 50 1 5 3.5157 1.0624

Descriptive statistical analysis of immersion

N Minimum value Maximum value Mean Standard deviation
Immersion 50 1 5 3.6025 0.8836
Q6 Be able to study 50 1 5 3.5526 1.1254
Q7 Better experience 50 1 5 3.6458 1.0742
Q8 Improve learning efficiency 50 1 5 3.5684 0.9785
Q9 dependence 50 1 5 3.6469 0.9828
Q10 focus 50 1 5 3.5894 1.1573

Regression test of learner satisfaction

Variable Learner satisfaction
Model 1 Model 2 Model 3 Model 4
Interaction situation 0.653***
immersion 0.647***
Virtual technology 0.664***
Learning effect 0.520***
R2 0.547 0.618 0.559 0.412
Adjust R2 0.546 0.597 0.541 0.402
F 54.428*** 67.459*** 55.428*** 32.745***

Study interest rate and dance movement control and skill improvement

Group Learning interest rating Dance movement control and skill improvement
Experimental group 8.9 8.5
Control group 7.5 6.8
T 4.77 3.39
P <0.01 <0.05
Language:
English