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Optimization Strategy of Piano Teaching Interaction Experience Based on Virtual Reality Technology

  
24 mar 2025

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Figure 1.

The experimental group’s finger is a continuous keystroke time statistic
The experimental group’s finger is a continuous keystroke time statistic

Figure 2.

Left and right hand finger span example
Left and right hand finger span example

Figure 3.

The time of flexibility of the finger is attached to the histogram
The time of flexibility of the finger is attached to the histogram

Figure 4.

Five subjects scored a cognitive score on difficulty testing
Five subjects scored a cognitive score on difficulty testing

Finger continuous keystroke time and dexterity score

Finger number (description) Average Standard deviation Average score for flexibility
1(L5) 1536 179 64
2(L4) 1649 165 57
3(L3) 1532 153 61
4(L2) 1498 175 65
5(L1) 1536 174 63
6(R1) 1409 154 70
7(R2) 1324 134 75
8(R3) 1367 132 72
9(R4) 1498 158 68
10(R5) 1423 163 70

Score and accuracy in difficulty tests

Difficulty Round Right-handed score Left hand score
Speed Accuracy/% Speed Accuracy/%
1 1 57 99 51 95
2 59 95 53 87
2 3 50 85 34 94
3 4 20 80 18 92

Teaching effectiveness

Item Content Group Number of cases Percentage of cases
Acquired Knowledge or ability Be able to feel the beauty of piano music and the pleasure it brings Experimental group 40 100.00%
Validation group 16 88.89%
Understand the basic music theory of piano playing Experimental group 40 100.00%
Validation group 15 83.33%
Able to read music proficiently Experimental group 40 100.00%
Validation group 14 77.78%
Able to play music in the right rhythm Experimental group 40 100.00%
Validation group 15 83.33%
Able to play music with both hands Experimental group 40 100.00%
Validation group 16 88.89%
Learn some piano playing skills Experimental group 40 100.00%
Validation group 15 83.33%
The promoting effect of piano teaching on music learning Promote interest in music learning Experimental group 38 95.00%
Validation group 16 88.89%
Stimulate music learning potential Experimental group 40 100.00%
Validation group 15 83.33%
Acquire music knowledge Experimental group 39 97.50%
Validation group 15 83.33%
Develop intelligence and train coordination skills Experimental group 40 100.00%
Validation group 16 88.89%
Enhance aesthetic ability Experimental group 38 95.00%
Validation group 14 77.78%
Helps reduce stress and is good for physical and mental well-being Experimental group 39 97.50%
Validation group 14 77.78%

The method of evaluation is analyzed in different genders

Projects Sexism Number of cases Average value Standard deviation F P
Descriptive language evaluation Female 20 3.1498 1.2648 -5.4698 0.0000
Male 20 4.1699 1.0648
Material rewards Female 20 2.8153 1.2985 -1.6185 0.0956
Male 20 3.2169 1.2162
Listen to play Female 20 3.8594 1.1694 -4.1987 0.0000
Male 20 4.5169 0.7965

The method of teaching method is analyzed in different gender

Project Sexism Number of cases Average value Standard deviation F P
Teaching Female 20 4.2495 0.8469 -2.5415 0.0158
Male 20 4.5966 0.6048
Demonstration Female 20 4.2655 0.8565 -4.2679 0.0000
Male 20 4.7565 0.5155
Direction Female 20 3.6155 0.8526 -3.6456 0.0000
Male 20 4.1652 0.8546
Practice Female 20 4.3564 0.8469 -1.7595 0.0845
Male 20 4.5696 0.7065