Design of an in-game economic system based on virtual currency and its impact on player behavior
21 mar 2025
Acerca de este artículo
Publicado en línea: 21 mar 2025
Recibido: 20 nov 2024
Aceptado: 18 feb 2025
DOI: https://doi.org/10.2478/amns-2025-0662
Palabras clave
© 2025 Ziqing Lin, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Figure 1.

Figure 2.

Figure 3.

Figure 4.

Figure 5.

Figure 6.

Figure 7.

Figure 8.

The meaning of the economic system model library
| Library | Meaning |
|---|---|
| P0 | Gold coin |
| P1 | Tradable material |
| P2 | The utility of the yuan bao consumption |
| P3 | The treasure of the converted post |
| P4 | The production intention of the military style |
| P5 | The desire of the ornamental yuan bao |
| P6 | Visual system output |
| P7 | The collection of the event rewards items |
| P8 | Daily task treasures fall in collection |
| P9 | The system hits the monster’s falling collection |
| P10 | Consumer intention of consumption |
| P11 | Satisfy the synthesis conditions of the furnace |
| P12 | System gold recovery |
| P13 | The gold coins required for daily sustainability |
| P14 | The gold coins required to learn and wash out skills |
| P15 | Gold coins required for maintenance and maintenance |
| P16 | The gold coins required to maintain the consumption |
| P17 | Instant direct money consumption |
| P18 | Equipment and other goods |
| P19 | Conspicuous system output |
| P20 | Enhanced system output |
| P21 | The rmb is reset to the amount of the account |
Analysis of the reliability analysis of each dimension of scale subject
| Scale dimension | Issue number | Average Alpha coefficient |
|---|---|---|
| Currency stability | 1-5 | 0.963 |
| Rationality of price | 6-10 | 0.952 |
| Balance of distribution | 11-15 | 0.956 |
| Game experiability | 16-20 | 0.996 |
| Fairness of game | 21-25 | 0.978 |
| Consumption willingness | 26-30 | 0.983 |
The game behavior regression prediction based on the economic system
| Variable | Game behavior | |||
|---|---|---|---|---|
| Social behavior | Competitive behavior | Immersive behavior | Consumer behavior | |
| Currency stability | 0.193** | 0.231** | 0.191** | 0.315*** |
| Rationality of price | 0.141** | 0.163** | 0.159* | 0.383*** |
| Balance of distribution | 0.126* | 0.216** | 0.112* | 0.219*** |
| Game experiability | 0.188** | 0.172** | 0.106* | 0.347*** |
| Fairness of game | 0.178** | 0.167** | 0.134** | 0.377*** |
| R2 | 0.197 | 0.213 | 0.177 | 0.226 |
| F | 19.623 | 17.431 | 15.492 | 16.458 |
The economic system model changes the meaning table
| Transform | Meaning |
|---|---|
| T0 | Treasure into a coin of gold |
| T1 | The plot rewards gold coins |
| T2 | The monster fell and sold the gold coins |
| T3 | Sell material for gold |
| T4 | Use gold coins for change |
| T5 | Obtain tradable material after utility consumption |
| T6 | Utility consumer purchase treasure box |
| T7 | The premium yuan bao selects the utilitarian consumption |
| T8 | The premium yuan bao chooses consumable consumption |
| T9 | The premium yuan bao chooses ornamental consumption |
| T10 | Optional equipment maintenance |
| T11 | The selection of optional forces is maintained in daily maintenance |
| T12 | Choose the gold coins that are maintained daily |
| T13 | Choose the gold coins to learn and wash |
| T14 | Equipment maintenance |
| T15 | Power maintenance |
| T16 | Learning skills or washing |
| T17 | Make a composition of gold coins |
| T18 | The consumption materials are synthesized |
| T19 | Yuan bao consignment for gold coins |
| T20 | Consumption of the content of consumption |
| T21 | Conspicuous consumption of conspicuous yuan in the expendable limit |
| T22 | We will carry out the consumption of enhanced yuan |
| T23 | Use synthetic equipment and other items to strengthen |
| T24 | The furnace is synthesized and obtained |
| T25 | The smelting furnace synthetic consumption gold gold for recycling |
| T26 | Open the treasure box for gold |
| T27 | To carry out the consumption of ornamental yuan bao |
| T28 | Convert the RMB in proportion to yuan bao |
Questionnaire recovery basic condition
| Sample condition | Options | Number |
|---|---|---|
| Play games | YES | 96 |
| NO | 4 | |
| Total | 100 | |
| College student | YES | 83 |
| NO | 17 | |
| Total | 100 | |
| Completely inconsistent sample | 3 | |
| Fully matched sample | 97 | |
| Total | 100 | |
