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Design of an in-game economic system based on virtual currency and its impact on player behavior

  
21. März 2025

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COVER HERUNTERLADEN

Figure 1.

Model of gold coin production in the game
Model of gold coin production in the game

Figure 2.

Consumption model of ingot after recharging
Consumption model of ingot after recharging

Figure 3.

Model of gold recovery in the game
Model of gold recovery in the game

Figure 4.

Economic system model based on Petri Net
Economic system model based on Petri Net

Figure 5.

The results of the recognition questionnaire survey
The results of the recognition questionnaire survey

Figure 6.

The number of trading transactions in different game economy systems
The number of trading transactions in different game economy systems

Figure 7.

The amount of money purchased and the amount of money sold
The amount of money purchased and the amount of money sold

Figure 8.

The time ratio of the economic system
The time ratio of the economic system

The meaning of the economic system model library

Library Meaning
P0 Gold coin
P1 Tradable material
P2 The utility of the yuan bao consumption
P3 The treasure of the converted post
P4 The production intention of the military style
P5 The desire of the ornamental yuan bao
P6 Visual system output
P7 The collection of the event rewards items
P8 Daily task treasures fall in collection
P9 The system hits the monster’s falling collection
P10 Consumer intention of consumption
P11 Satisfy the synthesis conditions of the furnace
P12 System gold recovery
P13 The gold coins required for daily sustainability
P14 The gold coins required to learn and wash out skills
P15 Gold coins required for maintenance and maintenance
P16 The gold coins required to maintain the consumption
P17 Instant direct money consumption
P18 Equipment and other goods
P19 Conspicuous system output
P20 Enhanced system output
P21 The rmb is reset to the amount of the account

Analysis of the reliability analysis of each dimension of scale subject

Scale dimension Issue number Average Alpha coefficient
Currency stability 1-5 0.963
Rationality of price 6-10 0.952
Balance of distribution 11-15 0.956
Game experiability 16-20 0.996
Fairness of game 21-25 0.978
Consumption willingness 26-30 0.983

The game behavior regression prediction based on the economic system

Variable Game behavior
Social behavior Competitive behavior Immersive behavior Consumer behavior
Currency stability 0.193** 0.231** 0.191** 0.315***
Rationality of price 0.141** 0.163** 0.159* 0.383***
Balance of distribution 0.126* 0.216** 0.112* 0.219***
Game experiability 0.188** 0.172** 0.106* 0.347***
Fairness of game 0.178** 0.167** 0.134** 0.377***
R2 0.197 0.213 0.177 0.226
F 19.623 17.431 15.492 16.458

The economic system model changes the meaning table

Transform Meaning
T0 Treasure into a coin of gold
T1 The plot rewards gold coins
T2 The monster fell and sold the gold coins
T3 Sell material for gold
T4 Use gold coins for change
T5 Obtain tradable material after utility consumption
T6 Utility consumer purchase treasure box
T7 The premium yuan bao selects the utilitarian consumption
T8 The premium yuan bao chooses consumable consumption
T9 The premium yuan bao chooses ornamental consumption
T10 Optional equipment maintenance
T11 The selection of optional forces is maintained in daily maintenance
T12 Choose the gold coins that are maintained daily
T13 Choose the gold coins to learn and wash
T14 Equipment maintenance
T15 Power maintenance
T16 Learning skills or washing
T17 Make a composition of gold coins
T18 The consumption materials are synthesized
T19 Yuan bao consignment for gold coins
T20 Consumption of the content of consumption
T21 Conspicuous consumption of conspicuous yuan in the expendable limit
T22 We will carry out the consumption of enhanced yuan
T23 Use synthetic equipment and other items to strengthen
T24 The furnace is synthesized and obtained
T25 The smelting furnace synthetic consumption gold gold for recycling
T26 Open the treasure box for gold
T27 To carry out the consumption of ornamental yuan bao
T28 Convert the RMB in proportion to yuan bao

Questionnaire recovery basic condition

Sample condition Options Number
Play games YES 96
NO 4
Total 100
College student YES 83
NO 17
Total 100
Completely inconsistent sample 3
Fully matched sample 97
Total 100
Sprache:
Englisch
Zeitrahmen der Veröffentlichung:
1 Hefte pro Jahr
Fachgebiete der Zeitschrift:
Biologie, Biologie, andere, Mathematik, Angewandte Mathematik, Mathematik, Allgemeines, Physik, Physik, andere