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Innovative Expression of Canal Cultural Symbols in Cultural and Creative Design Driven by Virtual Reality Technology

 und   
17. März 2025

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COVER HERUNTERLADEN

Figure 1.

Design block diagram of target image recognition module
Design block diagram of target image recognition module

Figure 2.

Test sample
Test sample

Figure 3.

Identification results of this system
Identification results of this system

Figure 4.

Image recognition results of unmatched points
Image recognition results of unmatched points

Motivation and emotional questionnaire results

Number Describe Mean value Standard deviation
M01 I think it is an interesting way to learn about the canal in the vr environment. 5.628 0.789
M02 During the experience, I actively explored all vr situations. 5.432 0.946
M03 In the process of experience, I actively evaluated the design case scheme for system Settings. 5.256 1.256
M04 During the experience, I actively tried various cultural symbols. 5.469 0.797
M05 I think the system conveys a good canal cultural symbol product. 5.436 1.236
M06 When I am experiencing a vr experience, I want to share my experience and feelings with others. 5.511 1.022
M07 I am willing to use this vr experience to explore the canal. 5.897 0.946
M08 I enjoy the experience of the vr system, and I’m willing to stay in the vr environment for a few hours. 4.521 1.398

Mental load description score

Number Describe Mean value Standard deviation
B01 I didn’t spend a lot of mental energy in order to complete the exploration task 4.897 1.254
B02 I didn’t spend a lot of energy in order to finish the creative experience 5.447 1.356
B03 I think the t experience is abundant 5.145 1.447
B04 I feel I’m using the vr system to meet expectations 5.233 0.977
B05 I don’t need to give extra mental and physical energy to achieve the desired state 5.189 0.856
B06 I didn’t feel confused, discouraged, irritable, stressed and angry 5.987 0.912

Questionnaire on presentation

Number Describe Mean value Standard deviation
P01 I know my role in the vr environment. 5.654 1.321
P02 The control device I use looks natural. 5.255 1.278
P03 The way I interact with systems (scene objects, interfaces) in vr environments is natural. 5.126 0.598
P04 I focus on the experience in the vr environment, rather than focusing on the use of the device. 5.256 1.125
P05 In the course of the experience, I can observe the vr environment and the objects very well. 5.669 1.321
P06 I can look at objects that are designed from a multi-perspective. 5.245 0.779
P07 At the end of the experience, I can use the various functions of the vr system well. 5.456 0.498
P08 My experience in the vr environment is consistent with my experience in the real world, not watching the screen and using the controller. 5.458 1.589
P09 I felt myself in the vr environment, so I didn’t notice what was happening around the world. 5.987 0.897
P10 In the vr environment, I have a feeling of being in the world. 6.02 0.798

VR motion sickness description and score

Number Describe Mean value Standard deviation
S01 I didn’t feel any discomfort. 6.235 0.978
S02 I don’t feel tired. 6.123 0.786
S03 I don’t feel very tired. 5.123 0.981
S04 My eyes didn’t have a hard time focusing. 5.264 1.123
S05 I don’t feel any headache. 6.359 1.254
S06 I don’t have any feeling of swelling. 6.441 1.236
S07 I didn’t feel blurred. 6.213 0.874
S08 My eyes open, no dizziness. 6.745 0.876
S09 I closed my eyes and felt no dizziness. 6.748 0.772

System availability basic indicators

Project Sample size Minimum value Maximum value Mean value Standard deviation Median
Motion sickness 20 4.292 6.735 6.119 0.854 6.288
Field feeling 20 4.476 6.056 5.337 0.522 5.381
Motivation and emotion 20 3.864 6.982 5.343 0.915 5.23
Flow state 20 4.213 5.977 5.139 0.588 5.074
Mental load evaluation 20 3.831 5.498 5.423 0.707 5.145

The point of the flow state

Number Describe Mean value Standard deviation
F01 I don’t worry about what other people think of me. 5.897 1.462
F02 I became less sensitive when I used the system. 5.546 1.562
F03 I’m not worried about the fact that I’m using vr. 5.544 1.113
F04 The vr learning experience seems to accelerate. 5.565 0.987
F05 I think I control the vr experience. 5.548 0.875
F06 I think I can completely control my behavior. 5.369 0.956
F07 I have some strong positive emotions in the vr experience. 4.489 1.236
F08 I know every step of the way what I’m going to do. 4.456 1.212
F09 In the process of using vr, I’m not worried about security issues that hit other things. 4.489 0.784
Sprache:
Englisch
Zeitrahmen der Veröffentlichung:
1 Hefte pro Jahr
Fachgebiete der Zeitschrift:
Biologie, Biologie, andere, Mathematik, Angewandte Mathematik, Mathematik, Allgemeines, Physik, Physik, andere