Research on 3D Rendering Technology to Enhance the Spatial Expression of Virtual Art in the Age of Digital Media
Sep 23, 2025
About this article
Published Online: Sep 23, 2025
Received: Jan 31, 2025
Accepted: May 09, 2025
DOI: https://doi.org/10.2478/amns-2025-1108
Keywords
© 2025 Cui Wei, published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
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Figure 6.

Model ablation experiment comparison results
Model | Accuracy | F1-score | CD | Time |
---|---|---|---|---|
Model 1 | 0.813 | 0.853 | 0.712 | 15.24h |
Model 2 | 0.825 | 0.872 | 0.638 | 6.98h |
Model 3 | 0.837 | 0.891 | 0.615 | 3.75h |
Model 4 | 0.886 | 0.925 | 0.573 | 2.07h |
Comparison results of different methods
Datasets | OpenMVS | This article | ||
---|---|---|---|---|
Brightness | Operational time | Brightness | Operational time | |
1 | 67.05% | 5.02s | 83.67% | 3.68s |
2 | 71.41% | 4.94s | 77.21% | 3.91s |
3 | 67.52% | 4.76s | 78.48% | 4.03s |
4 | 72.26% | 4.83s | 79.86% | 3.72s |
5 | 73.47% | 4.85s | 76.53% | 3.85s |
6 | 72.39% | 5.09s | 80.95% | 4.07s |
7 | 68.03% | 5.14s | 76.01% | 3.94s |
8 | 70.18% | 4.97s | 82.32% | 4.01s |
9 | 70.34% | 4.88s | 83.54% | 3.76s |
10 | 65.23% | 4.71s | 77.26% | 3.79s |
Means | 69.79% | 4.92s | 79.58% | 3.88s |
Performance efficiency of rendering methods
Input | The number of vertices | Scenario structure resolution | Diffusion simulation iteration times | Frame rate (fps) |
---|---|---|---|---|
Art scene 1 | 315200 | 1024 | 50 | 85.24 |
Art scene 1 | 315200 | 1024 | 100 | 76.38 |
Art scene 1 | 315200 | 2048 | 50 | 61.45 |
Art scene 1 | 315200 | 2048 | 100 | 42.27 |
Art scene 2 | 296700 | 1024 | 50 | 86.35 |
Art scene 2 | 296700 | 1024 | 100 | 76.43 |
Art scene 2 | 296700 | 2048 | 50 | 62.59 |
Art scene 2 | 296700 | 2048 | 100 | 45.07 |
Art scene 3 | 604800 | 1024 | 50 | 84.39 |
Art scene 3 | 604800 | 1024 | 100 | 75.18 |
Art scene 3 | 604800 | 2048 | 50 | 59.37 |
Art scene 3 | 604800 | 2048 | 100 | 36.54 |
Comparison of virtual art scene rendering
Data specification | Method | Pretreatment time (s) | Render frame rate (fps) |
---|---|---|---|
200*300*40 | Algorithm A | 8.75 | 22.15 |
Algorithm B | 7.93 | 26.42 | |
This article | 5.81 | 35.67 | |
512*360*60 | Algorithm A | 16.54 | 18.54 |
Algorithm B | 15.69 | 22.08 | |
This article | 13.06 | 27.21 | |
1024*512*80 | Algorithm A | 21.38 | 12.39 |
Algorithm B | 20.42 | 14.06 | |
This article | 18.17 | 18.73 |