Optimisation and Feasibility Study of APP Service Design Based on User Experience Psychology
Published Online: Mar 17, 2025
Received: Oct 13, 2024
Accepted: Feb 08, 2025
DOI: https://doi.org/10.2478/amns-2025-0250
Keywords
© 2025 Fan Zhang et al., published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
Service design is a user-centered design method that focuses on user needs and expectations and meets them by creating meaningful and valuable service experiences [1-2]. Domestic service design has been widely developed and applied in different fields and application scenarios, such as industrial design, architectural design, interaction design, etc [3-4]. Service design is ubiquitous in daily life, and the public is experiencing a variety of services every day [5]. However, there is no relatively unified definition of service design, which is not only closely related to product design, but also very similar to the expression of interaction design [6]. Service design works together by combining all participants to find pain points to enhance existing services, re-create value, establish emotional connections, and finally allow users to enjoy a valuable and meaningful service journey [7].
Service design is a new expansion of the field of unobstructed design in the post-industrial era, and is an all-encompassing realization of the design concept [8]. The ontological attribute of service design is the systematic design of the relationship between people, objects, behaviors, environment and society [9]. The rise of service design in China coincides with the rapid development of China’s Internet economy, and service design has been applied to a large number of Internet-related industries [10].
The service design style of APP should be based on popular aesthetics, so that when users use APP, they can more intuitively understand the main functions and theme style of the whole application [11]. According to the principles of design aesthetics on the textual content, image layout, mother-child menu page layout and other related visual elements for the corresponding integration, so that the entire APP interface system is more harmonious and unified, the vertical field of content release, to reduce the homogenization of the content, to facilitate the use of the user, and to further enhance the sense of user experience [12].
Before designing the product, we should fully understand the user’s needs, use situation and use habits, consider the user’s desired interaction and sensory feelings and other factors, and design the product suitable for the user’s perspective, rather than letting the user adapt to the product, in order to improve the product’s ease of use and user satisfaction [13]. Through user-centered innovation tools and capabilities, it helps the demand side of service design to actively participate in co-creation of solutions that meet their actual needs [14].
Literature [15] explores a new biometric design that aims to provide a more personalized and user-centered design experience. Literature [16] states that timely and accurate service recommendations can help users improve their quality of life and productivity. The accuracy of service recommendations depends on effective user behavior analysis. Technically, user behavior related to a particular service can be reflected in the applications they use. Literature [17] describes the interface design of an intelligent user experience medical app based on mobile devices, and designs an intelligent user experience medical app interface with up to 90% usability and 80% operation simplification. Literature [18] derives the optimal design of a series of linear contracts to improve the performance of privatization under a limited budget, and also identifies the conditions under which a social planner should privatize the service provision either completely or with regulation, and the results of the study help to improve the efficiency of the utilization of public service budgets. Literature [19] demonstrates a customer-centered service design approach that receives design requirements based on customer needs and uses a systems approach to generate solutions. Design/methodology/approach, proposes a holistic service design methodology called the 3E model. Literature [20] states that modern service design practices conceptualize services as multi-step processes. At each step, the customer receives an indeterminate value that depends on functional benefits and subjective experience. Literature [21] surveyed Korean firms using service design methodology and the analysis showed that top management support and customer-centricity affect conceptual shift, and stakeholder collaboration and customer-centricity affect process improvement. The findings suggest that conceptual shift and internal process improvement have a positive impact on customer satisfaction. Literature [22] Unexpected customer experiences are often a good opportunity for improvement or innovation in product or service design. A customer journey-centered service design methodology is demonstrated that receives design requirements based on customer needs and uses a systematic approach to generate solutions.
In this paper, the KANO model, which combines users’ subjective feelings and APP service performance, is used to categorize the psychology of user experience. The KANO model is improved by calculating the Better-Worse coefficient to measure the user’s satisfaction with APP usage and calculating its demand item weights.Combining text mining and sentiment analysis technology, the user’s psychological emotional experience with the app is recognized and calculated. The psychological emotional emotion data is categorized according to the emotional characteristic attributes. Based on the psychological characteristics of user experience, the audience group of service APP is investigated to determine the APP user group designed in this study, and based on the results of the investigation, the user portrait of APP designed in this paper is constructed. According to the feasible design strategy, propose 6 evaluation dimension directions for APP service design. Conduct research and investigation on the actual APP experience of users, extract the elements of APP experience satisfaction indexes of users through Better-Worse coefficient matrix, and propose corresponding optimization strategies for the feasibility elements of APP service according to the principle of sensitivity. Conduct a monitoring survey on the performance of the optimized APP service to assess the impact and quality of the optimized APP.
Kano et al. extended the two-factor theory by adopting a two-dimensional quality perception model of subjective user perception and objective performance of APP services, and proposed the well-known Kano model, as shown in Figure 1.

Kano model
Based on the relationship between different types of APP quality characteristics and customer satisfaction, the model categorizes CR into five different Kano categories:
1) Irrelevant-type quality (I): customer satisfaction is not affected whether this quality attribute is satisfied or not. 2) Reverse-type quality (R): the realization of this quality attribute leads to customer dissatisfaction and enhances customer satisfaction when it is not realized. 3) Expected quality (O): the level of customer satisfaction is positively related to the level of realization of this quality attribute. The higher the level of functional realization, the more satisfied the customer is and vice versa. 4) Must-have quality (M): the presence of this quality attribute does not lead to customer satisfaction, but if it is not present, it leads to customer dissatisfaction. 5) Attractive quality (A): once this quality attribute is realized, customers will be satisfied. At the same time, the absence of this feature will not lead to customer dissatisfaction.
The Kano model categorizes functional attributes that have a greater impact on user satisfaction by identifying functional attributes of applications. The research methodology includes the following five steps: (1) Identify the functional attributes that users use in the process of using the APP through various user research methods. (2) Design the corresponding Kano questionnaire based on the functional attributes identified in the previous step. (3) Distribute and collect Kano questionnaires. (4) Statistically analyze the results of the questionnaire and categorize the attributes according to Table 1. “R”: reverse attribute, “Q”: there is a problem with this response, “I”: irrelevant attribute, “A “: charming attribute, “O”: expected attribute; “M”: required attribute. (5) After categorizing the APP attributes, optimize the APP by considering its own APP positioning, current market conditions and the categorization of each attribute.
Kano attribute classification
| User demand | Not providing this function (reverse problem) | |||||
|---|---|---|---|---|---|---|
| Like | Of course | It doesn’t | Tolerable | Dislike | ||
| Provide this function (forward problem) | Like | Q | A | A | A | O |
| Of course | R | I | I | I | M | |
| It doesn’t | R | I | I | I | M | |
| Tolerable | R | I | I | I | M | |
| Dislike | R | R | R | R | Q | |
Kano modeling, as a structural approach, allows for the study of the extent to which different functional attributes have an impact on user satisfaction. There are a wide range of applications available for managing user requirements categorization. However, the model is a qualitative research method. When determining which category an attribute belongs to by taking the maximum value, it is impossible to determine the nature of the attribute if more than one maximum value appears at the same time. In order to better categorize user needs, scholars in various countries have improved the Kano model, and Berger proposed a way to calculate the coefficient of relative user satisfaction, and use the coefficient of satisfaction to determine the categorization of functional attributes.
When the product provides this function, the calculation of the better coefficient is shown in equation (1):
When the product does not provide this feature, the Worse factor is calculated as shown in equation (2):
In earlier sections, we showed how to use the Kano model to verify the attributes of a requirement item, which include charismatic attributes, desired attributes, required attributes, undifferentiated attributes, and reverse attributes. This leads to the question of how to confirm the order of importance between multiple functions when multiple requirement items are attributed to the same attribute. In actual design and development, we should prioritize the requirements that can efficiently improve user satisfaction.
In the Kano model, the relationship between user satisfaction and the degree of fulfillment of requirements can be expressed as equation (3):
To date, for various document processing tasks, TF-IDF is the most commonly used method for document analysis. It provides weights for words in a document based on two criteria: (1) how often the word occurs in the given document (TF) and (2) how rarely it is used in other documents in the corpus (IDF). The definition is as follows:
For word
Where
From Equation (5), it can be found that the TF-IDF algorithm assumes that if a word is important to a text, then it should be repeated in that text and occur rarely in other texts.
The user’s usage evaluation text can directly reflect the user’s topics of concern and interest preferences, so the user’s usage evaluation is subjected to LDA topic mining, and the user’s interest preferences and characteristics can be intuitively understood through visualization techniques.The LDA topic model can be evaluated by the degree of perplexity, and the lower the degree of perplexity is, the better the effect is [23]. The number of appropriate topics can be determined by the calculation of the degree of confusion, which is calculated as shown in Equation (6) and Equation (7), where
Sentiment analysis (SA) is the computational study of people’s opinions, attitudes, and emotions toward an entity. Entities can represent individuals, events, or themes. These themes are most likely to be covered by comments. Sentiment analysis identifies the emotions expressed in a text and then analyzes them. Thus, the goal of SA is to find opinions, identify the sentiments they express, and then categorize their polarity as shown in Figure 2.

Emotional analysis process
Adverbs of degree and negative adverbs appear in different orders and express different emotions. When the combination relation is degree adverb + negative adverb + polarity word, it is expressed in letters as Int+Neg+PW, for example: especially bad, where Int means degree adverb, Neg means negative adverb, and PW means polarity word. Then its sentiment intensity is calculated as shown in equation (8), where
When the combination relation is Negative Adverb + Negative Adverb + Polarizer, notated as Neg + Neg + PW, i.e., the Negative Adverb modifies the Negative Adverb to indicate a partial weakening of the degree of affirmation, rather than a double negation to indicate affirmation. Then its affective strength is calculated as equation (9). For example, the intensity value of the sentiment “not bad” is calculated as -0.8:
When the combination is Negative Adverb + Degree Adverb + Polarity Word, it is written as Neg + Int + PW, that is, the Negative Adverb appears in front of the Degree Adverb for modification, thus reducing the degree of negation. The intensity of the sentiment is calculated as in equation (10), for example, the intensity value of the sentiment “not particularly good” is calculated as -0.3:
According to the user’s emotional characteristics of different attribute facets of APP, the emotional portrait of the user’s attribute facets of APP is constructed, if a user’s comments on an attribute facet in the comment text are more frequent, it indicates that the user is more concerned about the attribute facet, and when the user’s emotional evaluation of an attribute facet is lower, it indicates that the user’s requirements for the attribute facet are higher and more picky. The attribute word-emotion score of the same attribute surface in all the comments of each user is summed up and divided by the total number of comments, so as to obtain the score of the user’s emotion on the APP attribute surface, such as formula (11), where
The review data of an APP is analyzed by calculating the sentiment scores of different attribute feature words of the same APP, and then calculating the mean value of the sentiment scores of the attribute facet features of the same APP to indicate the scores of the attribute facet features, as shown in Equation (12),
According to the statistical survey on China’s Internet development released by China Internet Information Center in 2019, as of June 2019, the scale of China’s Internet users reached 854 million, and the number of cell phone Internet users reached 846 million, with urban Internet users accounting for 73.7% of all Internet users, while rural Internet users accounted for only 26.3%.
In addition to the above conditions, the target users also need to meet the following requirements:
1) Users need to have the ability to take care of themselves and the ability to acquire materials, i.e., users have a certain economic basis to access the mobile Internet and use smartphones, and have a certain degree of cell phone operation ability. 2) The user must have a certain educational background. 3) Users have certain service needs. To sum up, the research target for this paper is urban residents who are over 50 years old and have a certain degree of smartphone operation ability and learning needs.They have a good willingness to learn, and they are able to conduct close user research on the learning activities of elderly individuals in the field.
In order to avoid cognitive overload during the process of using APP, it is necessary to deeply analyze the psychology of users during the process of using APP.The research on user psychology mainly relies on the two-sided nature of everything. Ancient classics have repeatedly recorded the theory of yin and yang of all things, which is born from the two sides of all things. “Lao Tzu” once said: “All things are negative yin and embrace yang, and they think they are harmonious”, yin and yang are the basic attributes of all things. Yin and Yang are both opposites and unified, and it was once said in Yi Chuan that “one yin and one yang is the way”, that is, yin and yang are one, transforming and balancing each other. The yin and yang thought of ancient Taoism emphasizes that only when things are balanced can things develop normally, which has profound guiding significance for the study of user psychology. As a user psychology, it should also be analyzed from two levels, that is, the “good” and “evil” psychology of users. The “good” and “evil” mentioned here do not refer to the fault caused, but simply based on the user’s behavior and habits, which aims to analyze the feasibility of improving the user experience by studying the user’s psychological form. User psychology is the premise of studying user behavior, and the research on user psychology is mainly discussed from two aspects, namely the “good” psychology of users and the “evil” psychology of users.
According to the data released by similar competitors in 2017, in which the proportion of elderly users only accounted for 4% of the total number of users, Figure 3 shows the proportion of the number of mobile APP users in 2017. From the user data, although the core group of the APP is not elderly users, it covers a larger range of user groups, from post-00 to pre-75, and its service as a general-purpose APP has a guiding role for this study, by extracting the design elements and APP functions in the general-purpose APP, and then optimizing and improving the APP for a specific group of people.

Mobile app user ratio in 2017
In this paper, the construction of APP user portrait model refers to the acquisition of user data sets, the selection of data mining models and methods to achieve the extraction and refinement of user feature labels, the formation of an accurate description of the user characteristics and visualization of the presentation, this study belongs to the scope of individual user portrait modeling, the construction process of the portrait is shown in Figure 4.

User portrait construction process
Based on the techniques in chapter 2.2, the TF-IDF algorithm as well as LDA topic mining are used to construct a user interest portrait, and a user sentiment portrait is constructed through sentiment analysis techniques, associating two different types of portraits to visualize the user portraits in this paper.
Feasibility is a multi-conceptual factor that encompasses the following three dimensions: effectiveness, efficiency, and stability. Effectiveness focuses on whether the user can achieve his/her goal through the interactive page operation, efficiency is reflected in whether the interactive interface can guide the user to complete the operation in the fastest way, and stability measures whether the system runs smoothly and stably and whether it has a high degree of fault tolerance.
In order to improve user feasibility, the following design strategies are proposed:
1) Reduce the length of the user’s operation path. A shorter operation path avoids the user getting lost in the operation and improves the success rate of the user in accomplishing the task. 2) Reduce the interference of irrelevant elements in the operation path. Especially for users, they are more cautious about the use of smartphone apps, and tend to scrutinize the elements on the page and try to understand the meaning of the page elements. Irrelevant elements in the operation process will cause visual and cognitive burdens for users. 3) Provide prominent visual guidance for operations. The main operations on the page need to be strengthened in terms of visual guidance.Visual guidance consists of two aspects: first, guidance visual elements need to attract users’ attention through the expression of size, color, and shape, and second, the meaning of visual elements needs to be correctly understood by users. 4) Good interactive page transition animation. The transition animation often appears when the system is running in the background after the user’s operation. A good transition animation can provide users with a sense of smoothness of the system operation and reduce the anxiety of the users when they wait for the feedback of the system. 5) Provide feedback for misoperation and improve the fault tolerance of the interaction page.
After completing the main design of the app, it is necessary to carry out the evaluation of the design program. The evaluation of the design scheme is mainly based on subjective rating results from users, so as to verify the effectiveness of the design.
According to the evaluation indexes of the interactive page in the APP, the evaluation rules of this feasibility test are formulated. The evaluation dimensions include feasibility, stability, controllability, satisfaction, visual design, and information framework. The specific evaluation rules are shown in Table 2.
Evaluation details
| Evaluation dimension | Evaluation details |
|---|---|
| Validity | The interface can effectively help the user to complete the task |
| The interface function has good guidance | |
| Stability | The interface has a good fault tolerance |
| The interaction page of different functions is consistent | |
| Controllable | Is the interface easy to learn |
| Can users get control of the app in the process | |
| The interface provides timely and effective feedback on user operations | |
| Satisfaction | The level of satisfaction for the app |
| Visual design | The text on the interface is easy to recognize |
| The icon in the interface is clear and unambiguous | |
| The color of the interface is appropriate | |
| The interface layout is reasonable and clear | |
| The important function entrance keys in the interface are clearly highlighted | |
| The overall vision of the page is focused on experience | |
| Information framework | Can the interface provide clear and effective navigation |
| The information provided by the interface is well understood | |
| The depth of each function in the page is reasonable |
According to Table 1, Table 2, and the Better-Worse coefficient formula, the 17 elemental items of the Better and Worse indexes are calculated, and the Better-Worse coefficient graph shown in Figure 5 is obtained.

Coefficient of Better-Worse
Different APP service demand types have different performance characteristics, by analyzing the differences in user demand for each index reflected in this survey, so as to propose and improve the strategy for improving APP service user satisfaction in a targeted manner. By constructing the satisfaction analysis based on the Better-Worse coefficient diagram, the following conclusions are obtained:
Based on the results of the APP service KANO questionnaire, the Better-Worse index and the service demand indicators of each APP were analyzed above, and the Better-Worse coefficient diagram was constructed into four quadrants in order to deeply analyze the impact of various online and offline APP demand indicators on user satisfaction. The Better Index (SI) is the abscissa, the Worse Index (DSI) absolute value is the ordinate, and the average value of the two indices calculated above is the origin of the coordinate system (0.581, 0.446) to construct the coordinate system, which is divided into four quadrant diagrams.
Although the above classification of the elements influencing the public satisfaction of APP service through the traditional two-dimensional attributes and Better-Worse coefficient classification has been carried out, and the specific attributes of each element have been identified, and the impact of each element on user satisfaction has been analyzed as positive or negative according to the KANO model’s own trend, it is not possible to distinguish which elements are in urgent need of improvement, nor can we predict the specific impact of the improvement of each element on the public satisfaction through existing analysis. However, it is not possible to further distinguish which elements are in urgent need of improvement through the existing analysis, and it is also not possible to predict the specific impact of the improvement of each element on public satisfaction.
In this paper, by referring to the operation of filtering elements in need of improvement in the academic world and drawing on the experience of existing papers, we try to use the sensitivity “R” to reflect the degree of improvement of each element, that is, the distance of each coordinate on the right side of “R” to the line of selection of the element, and put the average point of Better-Worse (0.5) and the mean point of Worse (0.5) on the line of selection of the element into a scale of “R”. Worse’s average point (0.581, 0.446) to the origin of the coordinate axis (0, 0) of the straight line distance is determined as the element selection line, that is, r = 0.73245. In short, (0, 0) as the origin of the quarter-circle radius of 0.73245 and intersected with the X, Y axes, the quadrant graph is divided twice, and the elements represented by the points to the right of the element selection line, that is, the element items that can be improved, and the elements represented by the points to the right of the element selection line, that is, the element items that can be improved. The points to the right of the element selection line represent the elements that can be improved, and the farther away from the origin, the more attention should be paid to, i.e., the greater the sensitivity “R”, the greater the degree of improvement required. According to the APP service user satisfaction impact improvement element selection method described above, combined with the existing Better-Worse coefficient Figure 5, the coordinates are compared with the element selection line, and the F1 curve in the figure is drawn.
Figure 6 is the optimized Better-Worse coefficient, the figure can be seen, a total of 10 elements are on the right side of the element selection line, indicating that this 10 element items have a greater significance of improvement, charm-type attribute elements (A) 4, the desired attribute elements (O) 6, element 5 (whether the interface is easy to learn) is the furthest away from the element improvement line, and the desired elements are all relatively far away from the element improvement line position, the element items 6, 7, and 9 are closer, but it does not justify abandoning the continued construction of this type of elemental item.

Optimized posterior fact of fact
Based on the screening of the improved elemental items above, in order to better select the key elements affecting public satisfaction in APP services, the key element selection line is introduced, i.e., three-fourths of the straight line distance from the origin to the outermost coordinates on the right (0.7554, 0.7955) is its radius, and the calculation can be obtained as r’=1.09702. Similarly to the improvement of the elemental line around the radius of 1.09702 with (0, 0) as the The origin of the quarter-circle, and intersect with the X and Y axes, drawing the F2 curve in the figure, the key element selection line to the right of the coordinate point belongs to the element items to improve user satisfaction in the key element items, key element selection line and improve the element selection line in the area of the medium-critical element items, while the key element line to the left of the that is, for the general element items.
There is one key element for improvement, i.e., element 5 (whether the interface is easy to learn and use), but in terms of analysis, it will also have a greater impact on the improvement of user satisfaction, which is one of the issues that need to be urgently paid attention to in order to improve the construction of the online APP service nowadays.
In chapter 5.1 of this paper, through the analysis of KANO model, we get the improvement elements and key improvement elements of APP service design optimization that have greater enhancement on user satisfaction, and this chapter analyzes the effect and feasibility of the optimization after the improvement of these elements.
App service feasibility analysis uses subjective perception measures to gauge how feasible the app service is. In the survey, the question “How would you rate the quality of the services provided on the App (including the effectiveness, stability, controllability, satisfaction, visual design, and information framework of the services)?” (A. very poor feasibility B. relatively poor feasibility C. average D. relatively good feasibility E. very good feasibility) was measured. The value of “very poor feasibility” is assigned as “1”, and the value of “very good feasibility” is assigned as “5”, the higher the score, the more feasible the government app service is. The higher the score, the higher the feasibility of the government app service.
Figure 7 shows the distribution of the feasibility of an App service in City B. In general, the feasibility of the App service in 2022 is good. Among them, the overall feasibility of the App service is above “average” in 77.65%, 97%, 91.87%, 93.6%, 88.73% and 90.5% respectively. However, it should be noted that there is a possibility of overestimating with this estimation strategy. Given that only the ratings of all respondents who answered the question were considered here, and that there were multiple respondents who did not answer the question in any way, the subsequent approach of filling in the missing values provides an alternative answer to the question.

The feasibility distribution of an app service in B city
Table 3 is a descriptive statistical analysis of the variables, and in order to facilitate the respondents’ answers and reduce sensitivity, the age band is set to the age group similar to Figure 3 as the dumb variable. The academic qualifications are divided into four groups, including “junior high school and below”, “high school or technical secondary school”, “undergraduate or junior college”, and “graduate degree and above”, which are set as dumb variants. The level of income is measured in the form of monthly income, which is also desensitized, and is divided into “3,000 yuan and below”, “3,000~6,000 yuan”, “6,000~10,000 yuan”, “10,000~20,000 yuan” and “more than 20,000 yuan”, which are set as dumb variables.
Descriptive statistical analysis of variables
| Variable | Mean | SD | Min | Max |
|---|---|---|---|---|
| The app service feasibility | 3.645 | 0.865 | 1 | 5 |
| App service effectiveness | 3.785 | 0.862 | 1 | 5 |
| App service stability | 3.725 | 0.756 | 1 | 5 |
| App service controllability | 3.796 | 0.785 | 1 | 5 |
| App service satisfaction | 3.789 | 0.855 | 1 | 5 |
| App visual design | 3.945 | 0.981 | 1 | 5 |
| App information framework | 3.846 | 0.762 | 1 | 5 |
| App service feasibility (fill the missing value) | 3.561 | 0.645 | 1 | 5 |
| App service effectiveness (fill missing values) | 3.645 | 0.658 | 1 | 5 |
| App service stability (fill missing values) | 3.654 | 0.635 | 1 | 5 |
| App service controllability (fill missing values) | 3.678 | 0.645 | 1 | 5 |
| App service satisfaction (fill missing values) | 3.785 | 0.647 | 1 | 5 |
| App visual design (fill missing values) | 3.356 | 0.678 | 1 | 5 |
| App information framework (fill missing values) | 3.598 | 0.755 | 1 | 5 |
| Age: (year of birthright) | / | / | / | / |
| After 00 | 0.345 | 0.485 | 0 | 1 |
| After 95 | 0.264 | 0.436 | 0 | 1 |
| After 90 | 0.155 | 0.359 | 0 | 1 |
| After 85 | 0.025 | 0.239 | 0 | 1 |
| After 80 | 0.083 | 0.312 | 0 | 1 |
| After 75 | 0.056 | 0.257 | 0 | 1 |
| Before 75 | 0.036 | 0.355 | 0 | 1 |
| Highest degree: junior high school and below | / | / | / | / |
| High school | 0.265 | 0.462 | 0 | 1 |
| Undergraduate or college | 0.465 | 0.563 | 0 | 1 |
| Graduate student | 0.063 | 0.248 | 0 | 1 |
| Monthly income: 3000 yuan | / | / | / | / |
| 3000-6000 yuan | 0.466 | 0.496 | 0 | 1 |
| 6000-10,000 yuan | 0.185 | 0.365 | 0 | 1 |
| 10000 20,000 yuan | 0.085 | 0.266 | 0 | 1 |
| Over 20,000 yuan | 0.026 | 0.156 | 0 | 1 |
The description of the above dependent variables shows that the difference between the service feasibility of the optimized APP is not obvious between the missing value and the unfilled missing value, and the satisfaction rate is 3.645 (value range 1~5) before filling in the missing value, and it becomes 3.561 after filling in the missing value. Even so, in general, the app’s service satisfaction in 2022 is between 3 and 4, that is, between “average” and “relatively satisfied”, which shows that the optimization scheme is more feasible to improve the service quality of the app.
Based on the KANO model, this paper proposes an improvement scheme for the model and calculates the relevant demand item weights. Combining text mining and sentiment analysis techniques, it identifies and categorizes users’ sentiment towards APP service usage. Based on the APP users’ usage, combined with the psychological characteristics of user experience, the construction of user portrait is completed while identifying the user groups. The feasibility assessment system for APP service design is proposed to analyze users’ APP services using experience and optimize their performance through case analysis.
1) Calculate the Better and Worse indices of 17 elements, the average values of the two indices are 0.581 and 0.446 respectively, and take this as the origin of the coordinate system to construct the Better-Worse coordinate system. Through the calculation of sensitivity “R”, the range of improved elements is obtained, and the sensitivity r=0.73245, there are 10 elements that need to be improved, and there are 4 of charismatic type (A) and 6 of expectation type (O). Among them, element 5 is the furthest away and has the greatest impact on improving users’ satisfaction with the APP service experience.
2) After the improvement of targeted APP service elements, the feasibility of APP service is measured again, and the percentage of feasibility 6 elements ranges from 77.65% to 97%, which is further analyzed after filling the missing values due to the possible bias of this measurement method. The feasibility of improving the service quality of APP is more feasible than before filling in the missing values, which are 3.645 and 3.561 respectively. The difference is not obvious, so the optimization scheme is more feasible.
