Study on Skills Enhancement Strategy Based on Sensing Technology in College Sports Football Teaching
Data publikacji: 29 wrz 2025
Otrzymano: 20 sty 2025
Przyjęty: 30 kwi 2025
DOI: https://doi.org/10.2478/amns-2025-1103
Słowa kluczowe
© 2025 Gang Huang et al., published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
In recent years, along with the worldwide scientific and technological change and development, science and technology have really promoted the progress of human society and brought about a great transformation in human production, life, learning and work. The rapid development of science and technology has directly penetrated into all walks of life in China’s social development [1-3]. This is also true for the development of soccer sports, as science and technology provide soccer players with better equipment, better nutrition, better medical assistance, more perfect sports venues, more accurate game equipment, and fairer game guidelines and refereeing standards for their daily training and games [4-6]. It can be concluded that the innovation and iteration of science and technology play a key role in the development of soccer sports. The application of scientific, data-based, interconnected, and object-oriented models of soccer sport development has become more and more mature [7-9].
Currently the world is facing a great development and innovation of science and technology, and modern science and technology has penetrated into all aspects of sports training, sports teaching, and sports competitions. The innovation and development of science and technology is the era and the demand of the sports industry drive, greatly promote the development and progress of sports, so that sports in science and technology support and lead, rejuvenate the new vitality and vitality [10-12]. In soccer sports, new science and technology are widely used, greatly enhancing the level and quality of soccer training [13].
As one of the most popular sports in the world, the technical and tactical analysis of soccer has always been the focus of research in the field of soccer sports [14-15]. With the rapid development and popularization of information technology, the application of information technology in the field of soccer sports has become more and more extensive, and how to make better use of information technology to improve the level and efficiency of soccer has become one of the hotspots and difficulties of research in the field of soccer sports [16-19].
Such as Hawk-Eye technology, VAR referee assistant, etc., of which the core concept of Hawk-Eye technology, is based on the principle of triangular stabilization, the use of high-speed cameras set up in different locations of the soccer field, the visual images and time data captured during the soccer game or training process to transmit, so as to achieve the accurate judgment of the soccer training skills and the results of soccer matches high-tech means [20-22]. Assistant referee VAR, as an emerging scientific and technological equipment, mainly assumes the role of a virtual match official to assist the referee in making penalties for soccer matches. The assistant referee VAR comes with a complete set of perfect and accurate auxiliary penalty system, including the penalty of soccer game rules, process penalties, technical penalties, etc. [23-25].
Science and technology used in soccer training and teaching for athletes to improve the effect of training has a positive significance, which for the network information technology in soccer training and teaching the application of research, literature [26] using simulation software on the performance of virtual reality technology in soccer training numerical test, found that virtual reality technology breaks through the weather, space and time constraints for the soccer players to improve the level of technology has a positive promotion effect. Literature [27] conducted a controlled experiment to confirm that network information technology has a facilitating effect on cooperation between soccer players, and deeply explored the optimization of a path to optimize the learning of soccer skills of soccer players. Literature [28] analyzed the immersive, interactive and imaginative features of virtual reality technology and envisioned a 360-degree panoramic VR soccer teaching video strategy based on k-mean optimization as the underlying logic to improve the quality of soccer teaching.
And the related research around sensor technology in soccer training teaching is as follows, literature [29] based on the existing literature research and questionnaire data, based on intelligent sensing technology to build a soccer training reform and innovation teaching practice, significantly improve the effect of soccer teaching, and proposed a hybrid soccer teaching mode is more capable of cultivating students’ soccer independent learning ability. Literature [30] proposed the introduction of information management methods and intelligent sensing technology in soccer training to improve the efficiency and effect of athletes’ training. Literature [31] demonstrated the underlying logic and effect of sensor technologies playing a role in the training process through actual sports training cases, arguing that these sensor technologies are more cost-effective, and followed up with in-depth research through teaching practice. Literature [32] designed an assisted motion capture system based on deep learning algorithms, which strengthened the ability to capture motion data of soccer matches, reduced the cost of video production of soccer matches, and presented highly distinctive physical interactions for viewers and researchers, which can also be applied to soccer teaching. Literature [33] based on artificial intelligence data mining algorithms, sensor technology to build a soccer player performance prediction and evaluation framework, in the assessment and prediction of the training effect of soccer players can also provide some targeted training recommendations.
Aiming at the defects of traditional motion detection algorithms with high error and poor real-time performance. This paper proposes a real-time detection algorithm for soccer leg posture based on FSR and gyroscope sensors, which utilizes sensing technology devices to detect the relevant motion information of the athlete’s leg in real time. Then the collected angular velocity and pressure data are inputted into the support vector machine model in the soccer action recognition algorithm to realize the real-time accurate monitoring of soccer player’s soccer action. Based on this, the overall framework of the soccer training system and the basic functions including action recognition are designed. Experiments are designed to verify the effectiveness of the soccer action recognition algorithm, and finally, teaching experiments are conducted to demonstrate the efficiency of the soccer training system in improving the students’ soccer skill water.
The soccer movement process contains extremely complex human leg posture, before real-time detection of soccer leg posture, it is necessary to clarify the classification of soccer leg posture, scientific and reasonable leg posture classification helps to accurately detect the soccer leg posture. According to the limb state of the soccer player during the movement process, the soccer leg posture is mainly divided into the movement state and the static state. The overall structure of soccer leg posture classification is shown in Figure 1.

Posture classification of football sportswear
Soccer is specifically divided into nine leg postures: stationary, crossing, jumping, shooting, passing, catching, grabbing, walking and running. The FSR [34] and gyroscope are mounted on the soccer player’s leg, respectively, and the FSR thick-film polymer sensor has a very small size, which is suitable for acquiring tactile signals. The sensors need to be mounted on the gastrocnemius muscle that matches the shape of the leg so that it is in full contact with the soccer playing leg.
The information collected by the gyroscope and FSR is used to initially determine whether the soccer player’s leg is in motion or not, and when the soccer player’s leg is in motion, the time-domain features and frequency-domain features of the data collected by the FSR sensor and the gyroscope sensor are extracted and sent to a support vector machine classifier, which realizes the accurate detection of the soccer player’s leg posture.
When the FSR is subjected to pressure, its own resistance value changes, according to the resistance material difference can be determined by the non-linear relationship between the applied pressure and the resistance value, according to the relationship between the voltage value on both sides of the FSR resistance and the resistance value can be obtained by the pressure value applied to the FSR.
When the FSR is subjected to force application, the display interface is 0~N value, and the pressure on both sides of the FSR is reflected by the displayed value, and the N setting value varies with the difference of processor type, and when the number of processor bits of the FSR sensor is
The formula for calculating the voltage at the two ends of the FSR can be obtained:
In the formula,
Through the above formula to obtain the resistance value of the force sensitive resistor, based on the nonlinear relationship between the resistance
Dispersion is a measure of the extent to which different observed variables differ at different values. The dispersion is the difference between the sample values of the gyro sensor signals, with
Considering the FSR sensor and gyroscope sensor [35] data characteristics to facilitate the accurate classification of soccer action leg posture, the dispersion of angular velocity and pressure of each axis of the sensor is represented by
Angular velocity and pressure dispersion in the stationary state in the threshold
When the time is
The dispersion of the FSR sensor and gyroscope sensor data is obtained through the above steps, and the soccer player’s leg movement is judged to be a stationary state and a sports state based on the obtained threshold value.
When the dispersion degree is used to determine that the soccer player’s leg is in motion, the time domain features and the frequency domain features of the soccer player’s leg posture are extracted, and a support vector machine classifier is used to realize the accurate detection of the soccer player’s leg posture.
The soccer leg attitude data collected by FSR and gyroscope mainly include pressure information and angular velocity information.
The pressure vector and angular velocity vector obtained using the above equation and together with the pressure vector and angular velocity vector form a feature matrix of dimension 8. When the number of sampling points is N, one of the samples is the feature matrix of size N×8.
Obtain the real-time detection of soccer leg posture in real time domain feature sampling point mean value:
Real-time detection of soccer leg postures in real-time with time-domain feature sampling point variance formulas:
The extracted time-domain features [36] have 4 dimensions each of FSR sensor as well as gyroscope sensor
The time-domain acquired data were converted to frequency-domain formulas using the Fourier transform principle:
Where,
Where
The extracted frequency domain features are pressure and angular velocity sensor
The structure of the soccer action recognition and evaluation system is shown in Fig. 2. The computing process of the model in the soccer action recognition and evaluation system can be divided into five steps: data preprocessing, stance angle modeling, feature extraction and selection, downscaling and classification.

Flow of football action recognition and evaluation system
Soccer is more complex than other sports (e.g., badminton, tennis, and volleyball): the completion of the action mainly relies on the lower limbs and the movement pattern is variable, and there are more ineffective lower limb movements and higher similarity between the actions during the movement. Therefore, the posture angle feature based on the ankle area plays a key role in improving the accuracy of action classification, and more implicit action feature information can be obtained through the posture angle model solving to reflect the differences between the actions, which helps the model learning. The model uses PCA to balance the complexity and accuracy; then SVM-based classification algorithm is used to recognize soccer movements. In data preprocessing, a 3-point moving average filter is used to reduce the noise interference of the raw data: then the motion signal is automatically segmented by locating, the peak of the signal.
The raw signals of 3D acceleration {
The attitude angle consists of three Euler angles: yaw, pitch and roll.
Typically, three-dimensional rotation problems are solved by rotation matrices. Quaternions are used as the quotient of two oriented lines in 3D space to solve the angle problem in the angular trajectory model. A quaternion is represented as
There is a real part
where
The initial four elements are calculated from the initial angles to obtain equation (16):
The Runge-Kutta method eliminates the complicated process of solving differential equations mainly when the information about the derivatives and initial values of the equations is known, and the method is used to solve the four elements with Eq. (17):
where
m, l, and n refer to the direction vectors projected onto geographic coordinates along the direction of the rotation vector. The rotation of the object corresponds to the rotation of the stem about the axis. The diagonal function of the quaternion is equation (19):
where
The constructed quaternion describes the problem of fixed-point rotation of matter. Accordingly, the system of objects is formed by a one-time equivalent rotation of the Earth system. Equation (20) is replaced by
Let the unit vector in the coordinate system
PCA is performed on the data that has been extracted to characterize the variables. The model using PCA can achieve higher accuracy than other nonlinear dimensionality reduction methods. PCA is essentially a basis transformation that maximizes the variance of the transformed data, i.e., it minimizes the variance between the axes (principal axes) and the points by rotating the axes and translating the origin of the coordinates. Assume that matrix
A total of 34 dimensions are extracted from a vector feature, where
where
Classification basis, the problem in this study belongs to a small-sample linear inseparable problem, so the SVM algorithm model [37] is chosen to solve it.
Let the training dataset be
Here,
where
Solving
The obtained solution is substituted into the Lagrangian function of the minimization problem and the optimization function is obtained after the substitution:
Then some anomalous sample points with a slack variable
The final function is obtained after conversion:
Soccer training is carried out using the Beidou Smart Bracelet as a carrier. The system structure block diagram is shown in Figure 3. The system includes three major parts: data acquisition module, data processing module and data display terminal. The position, heart rate and blood pressure acquired by the Beidou smart bracelet and the data collected by the Beidou base station are transmitted to the command and control center, and the data solving is completed in the command and control center; the data analysis terminal is divided into two parts: the Web client and the cell phone client, which can access the data from the command and control center and process and analyze them and evaluate the training effect, so as to have an objective understanding of the strengths and weaknesses of the training, and to improve the scientific nature of the training The coach can integrate and analyze the data from the Web client and the mobile phone client. Coaches can realize real-time monitoring of athletes’ training status and give professional advice according to various information integrated and processed by the Web client. Utilizing 3D video technology, 3D tutorials showing real scenes can be produced, and athletes can watch the tutorials from multiple perspectives to understand the essentials of movements and improve training efficiency. In the absence of a coach, athletes can use the mobile client to maintain the training progress, detect the correctness of the training movements through the Beidou intelligent bracelet, and carry out professional basic skills training. At the same time, the Web client and the cell phone client can communicate remotely, realizing real-time communication between the coach and the athlete.

Block diagram of system structure
Coaches and athletes are the main users of the whole system, athletes can view personal information, coaches can view all the information of the athletes managed, and can communicate with each other, the functional design and module design of the system is mainly from the perspective of the coach.
High-precision real-time positioning. High-precision real-time positioning of the athletes, and the speed and position of the athletes and other information can be displayed on the electronic map. Physical monitoring and warning information. Focusing on detecting the athlete’s heart rate and blood pressure during the usual training process, the distance and time of the athlete’s running laps can be calculated by certain formulas during the running laps, so as to assess the athlete’s physical fitness. By comparing and analyzing multiple sets of data of the athletes, the appropriate exercise intensity of each athlete is estimated to prevent accidents. Once the athlete’s status is shown to be close to the maximum intensity value, the system issues an alarm in time. Data acquisition, processing and management. The BeiDou smart bracelet can transmit the athlete’s various tests to the data analysis terminal in real time, realizing the collection, storage and analysis of the athlete’s monitoring information. Coaches can use the Web client to access and display the various data required, and athletes can access their personal information by logging into the cell phone client. Basic movement training. Bouncing the ball, carrying the ball, stopping the ball, shooting the goal, etc. are the basic movements that soccer players must master. Through the pre-produced 3D tutorials, athletes can watch the essentials of the movements from multiple angles according to their own situation. The key to mastering the movements is to understand the essentials, and having good basic movements is conducive to controlling the rhythm of the game and seizing the opportunity to attack, thus increasing the chances of winning the game. For example, there are many ways to stop the ball, usually there is a gap between the player’s choice of stopping the ball and the optimal stopping the ball, through the system of special training can deepen the athlete’s “muscle response”, to make the best judgment of stopping the ball. The system will have a more comprehensive basic movement training module. Evaluation of training results. The Beidou smartwatch can systematically integrate the training status of all athletes, so that the coach can grasp the training status of each athlete in real time, and evaluate the training effectiveness of each athlete. Track playback of the game. Through the track playback function of the game, you can get the instantaneous speed and other information of each athlete at each moment on the field, so that the coach can analyze the weak point of each athlete, as well as the strengths and weaknesses of the team’s tactics and the degree of cooperation between the players, and adjust the training program in a timely manner, so as to improve the team’s overall competitiveness.
In order to make the collected data of soccer movements more accurate and to ensure a reliable and effective data base for subsequent movement recognition, the scheme of soccer experiments is designed in this chapter. Firstly, the inertial sensor was worn on the ankle of the commonly used kicking side, and the action information of the foot during the movement was collected. In the process of experimental data collection, the same person passes the ball to the athlete from a fixed distance of 7 meters using the same force, and the athlete performs a stopping action on the passed ball, and a motion camera is used to record the tester’s action during the whole process, which serves as the basis for the later data analysis.
A male tester (height 173 cm, weight 70 kg) was invited for data collection in this experiment, and the sensor was worn on the athlete’s right leg at the ankle because the invited tester was used to performing stopping maneuvers with his right foot. The triaxial acceleration and triaxial angular velocity data of the athlete’s leg were collected throughout the experiment. Meanwhile, in order to ensure the quality of each stopping action of the athlete, the athlete was required to warm up for ten minutes before the experiment, and in the process of the experiment, the athlete was required to perform 5 minutes of total body weight after every 10 stopping actions in order to maintain sufficient physical strength to ensure the quality of the experiment.
After the collection of raw data, in order to facilitate the subsequent data processing, this paper will manually split the continuous data of multiple actions into single stopping actions. In the experimental process, the athlete consciously took a short rest in each stopping action, and this paper relied on this basis to segment the data. Through the analysis of the three-axis acceleration and three-axis angular velocity data, it was found that the difference between the three-axis acceleration data and the angular acceleration data of x-axis and y-axis was relatively small, so in order to ensure the accuracy of the recognition of the differences in the later movements, the z-axis angular velocity data was chosen as the basis for segmentation. The z-axis angular velocity data of the stopped ball and the unstopped ball after segmentation are shown in Fig. 4 and Fig. 5, respectively. The z-axis angular velocity data curve of the stopped ball is relatively smooth and the fluctuation interval is relatively regular, which indicates that the overall foot movement trend of the stopped ball action is more moderate. The z-axis angular velocity data curve of the unstopped ball has a larger fluctuation amplitude, which indicates that the foot movement speed fluctuates in the process is more tortuous, and the whole movement process is subject to greater interference.

The z-axis angular velocity data for the ball action

The z-axis angular velocity data without a good ball action
The Z-axis angular velocity data was chosen to analyze the variability in action on this same action but different results. The differences in the movements of the stopped ball and the unstopped ball in the soccer experiment are shown in Figure 6, where it is seen that the minimum value of the angular velocity data on the Z-axis at the stop is smaller than the minimum value at the unstop, which indicates that more leg strength is required at the stop. At the same time there is a jerky movement at the peak when stopping, which indicates that there is an unloading movement during the stopping process, which requires a higher level to judge the timing of the unloading. Combining the above characteristics, we chose several features to identify the action differences between the two outcomes of stopping and not stopping under the same stopping action in our soccer experiments.

The football experiment stopped the ball and the difference in the action
Four traditional machine models were used in soccer stop motion recognition for comparative recognition, namely NBC, DA, K-NN and CART. In the soccer stop motion experiment, a total of 60 sets of data were selected for analysis, including 30 sets of stopped data and 30 sets of unstopped data, so 40 sets of data were randomly selected for training on the model and the remaining 20 sets of data were used for the testing. Because of the relatively small amount of data, random selection was used for classification model training, and a total of eight sets of experiments were conducted, and the average of the results of the eight sets of experiments was taken as the final result. The experimental results of the soccer stoppage experiment are shown in Table 1. The classifier SVM in this paper performs the best in recognizing stopped and unstopped, with an average accuracy of 100% in the eight experiments. This shows that the algorithm in this paper can accurately recognize the subtle differences in the leg movements of coaches or trainees when teaching soccer.
Experimental results of the football game
Football experiment | K-NN | NBC | CART | DA | SVM |
---|---|---|---|---|---|
1 | 100.0% | 100.0% | 90.0% | 60.0% | 100.0% |
2 | 100.0% | 100.0% | 100.0% | 80.0% | 100.0% |
3 | 100.0% | 100.0% | 100.0% | 60.0% | 100.0% |
4 | 90.0% | 90% | 80.0% | 100.0% | 100.0% |
5 | 100.0% | 100.0% | 100.0% | 50.0% | 100.0% |
6 | 100.0% | 100.0% | 90.0% | 70.0% | 100.0% |
7 | 90.0% | 80.0% | 100.0% | 40.0% | 100.0% |
8 | 100.0% | 100.0% | 80.0% | 50.0% | 100.0% |
Mean | 97.5% | 96.3% | 92.5% | 63.8% | 100.0% |
The research object of this paper is the effect of teaching method based on soccer training system on students’ soccer skill learning. The experimental subjects selected for the study are two classes of freshmen in a university, with a total of 100 students, of which 40 (20 male and 20 female) are taken from each class, and the teaching experiment compares the pre-test and post-test scores of male and female students of the two classes respectively to illustrate the role of the pedagogical method based on the soccer training system in the teaching of soccer technology.
A total of 8 weeks of teaching experiment, in order to exclude the influence of other factors on this experiment, first, soccer special students or students who participate in soccer interest classes on weekends are not as the object of this experiment, and secondly, the test subjects are tested on soccer technology to ensure the chi-square.
Using SPSS20.0 to one-way ANOVA and independent samples T-test on the data of the back of the foot frontal ball, dribbling around the pole, kicking accuracy, folding line running, and small field games, Table 2 shows the results of one-way ANOVA and independent samples T-test. It can be seen that the experimental group and the control group in the dorsal frontal ball reversal, dribbling around the pole, kicking accuracy, folding line running, and small field race five soccer skills pre-test data two-sided sig (significance), that is, the p-value is > 0.05, indicating that there is no significant difference in the pre-test of the soccer skills of the two groups of students.
Test results of pre-experimental football technology
Gender | Project | Experimental group | Control group | df | F | P |
---|---|---|---|---|---|---|
Male | Toe ball | 4.8±2.755 | 5.0±2.774 | 1 | 0.247 | 0.724 |
Rod ball | 3.6±2.648 | 3.4±2.295 | 1 | 0.092 | 0.848 | |
Kick | 4.8±2.102 | 4.9±2.031 | 1 | 0.076 | 0.978 | |
Line running | 4.8±2.841 | 4.9±2.435 | 1 | 0.015 | 0.894 | |
Playgame | 4.7±1.264 | 4.8±1.175 | 1 | 0.007 | 0.936 | |
Female | Toe ball | 2.3±1.645 | 2.3±1.789 | 1 | 0.145 | 0.931 |
Rod ball | 3.0±2.911 | 3.0±2.968 | 1 | 0.088 | 0.958 | |
Kick | 3.1±1.759 | 3.1±1.826 | 1 | 0.071 | 0.908 | |
Line running | 3.1±0.785 | 3.2±0.722 | 1 | 0.069 | 0.903 | |
Playgame | 3.0±1.005 | 3.1±0.989 | 1 | 0.017 | 0.966 |
Table 3 shows the list of soccer skill level before and after the intervention of soccer training system of the experimental group and control group, it can be seen that the experimental group and the control group after the experiment in the back of the foot frontal ball, dribbling around the pole, kicking accuracy, folding line running, small field game level of each index has improved, there is a gap in the magnitude of the improvement.
Before and after the intervention
Gender | Project | Experimental group | Control group | ||
---|---|---|---|---|---|
Premeasurement | Posttest | Premeasurement | Posttest | ||
Male | Toe ball | 4.8±2.755 | 7.5±2.358 | 5.0±2.774 | 7.2±2.545 |
Rod ball | 3.6±2.648 | 6.9±1.956 | 3.4±2.295 | 5.6±2.079 | |
Kick | 4.8±2.102 | 6.0±1.675 | 4.9±2.031 | 5.3±1.547 | |
Line running | 4.8±2.841 | 6.3±1.454 | 4.9±2.435 | 5.2±2.457 | |
Playgame | 4.7±1.264 | 7.8±1.454 | 4.8±1.175 | 5.8±1.457 | |
Female | Toe ball | 2.3±1.645 | 6.3±1.754 | 2.3±1.789 | 4.2±1.578 |
Rod ball | 3.0±2.911 | 5.2±1.454 | 3.0±2.968 | 3.2±1.078 | |
Kick | 3.1±1.759 | 4.6±1.645 | 3.1±1.826 | 3.3±1.024 | |
Line running | 3.1±0.785 | 4.5±1.454 | 3.2±0.722 | 3.7±1.457 | |
Playgame | 3.0±1.005 | 5.6±1.454 | 3.1±0.989 | 3.8±0.877 |
The two groups of data after the experiment were subjected to one-way ANOVA and independent samples T-test, and the results of one-way ANOVA and independent samples T-test are shown in Table 4.
Test of horizontal difference in football technology after experiment
Gender | Project | Experimental group | Control group | df | F | P |
---|---|---|---|---|---|---|
Male | Toe ball | 7.5±2.358 | 7.2±2.545 | 1 | 0.002 | 0.967 |
Rod ball | 6.9±1.956 | 5.6±2.079 | 1 | 0.944 | 0.002** | |
Kick | 6.0±1.675 | 5.3±1.547 | 1 | 0.158 | 0.123 | |
Line running | 6.3±1.454 | 5.2±2.457 | 1 | 7.552 | 0.007** | |
Playgame | 7.8±1.454 | 5.8±1.457 | 1 | 7.242 | 0.001** | |
Female | Toe ball | 6.3±1.754 | 4.2±1.578 | 1 | 3.005 | 0.002** |
Rod ball | 5.2±1.454 | 3.2±1.078 | 1 | 2.142 | 0.001** | |
Kick | 4.6±1.645 | 3.3±1.024 | 1 | 2.658 | 0.001** | |
Line running | 4.5±1.454 | 3.7±1.457 | 1 | 1.549 | 0.000** | |
Playgame | 5.6±1.454 | 3.8±0.877 | 1 | 1.325 | 0.000** |
For boys, the p-value of the comparison between the experimental group and the control group in the two indicators of dorsal frontal ball transfer and kicking accuracy after the experiment is 0.967 and 0.123 respectively, which is greater than 0.05. The difference between the two groups of data in the two indicators of dorsal frontal ball transfer and kicking accuracy is not obvious, but the mean value of the experimental group of boys is significantly higher than that of the control group, which means that the pedagogical method based on the soccer training system has improved the overall technical level of the two indicators of dorsal frontal ball transfer and kicking accuracy of the boys. Kick Accuracy. As for the three indexes of dribbling technique around the pole, folding line running and small field game, the p-value of the experimental group and the control group is less than 0.01, indicating that the difference is very significant. It may be because the back of the foot frontal ball skills need more persistent practice, and boys generally lack the persistence of serious practice of ball skills, kicking accuracy may be because of the kicking accuracy of the single test method of the ball on the starting line is not precise enough, the test found that the majority of students placed the ball on the starting line of the 2-point goal, so in the back of the foot frontal ball and kicking accuracy of the two soccer skills after the experiment experiments experimental and control group boys assessed data do not exist. There is no significant difference in the assessment data of the control group of male students, while for dribbling around the pole, folding line running, and small field game, which require higher comprehensive skills, the use of the teaching method based on the soccer training system made the experimental group of male students improve their soccer skill level significantly.
For girls, the p-value of all indicators of the experimental group and the control group after the experiment is less than 0.01, indicating that the difference between the experimental group and the control group after the experiment is very significant in terms of the comparison of various soccer technical indicators, and that the pedagogical method based on the soccer training system has a very positive impact on girls’ soccer technical learning. Analyze the reason, may be because based on the soccer training system teaching method in soccer class constantly changing soccer games to use, as well as girls in coordination, sensitivity and boys have more advantages, so the learning effect is more significant, the experimental group of girls technical level assessment scores compared with the control group girls, there is a significant advantage.
This thesis designs a soccer action recognition algorithm based on wearable sensing devices and a soccer training system based on Beidou smart bracelet, aiming to improve the soccer skill level of students in college soccer teaching.
The soccer action recognition algorithm based on IoT wearable devices shows its application value in soccer stop motion recognition experiments. It accurately recognizes the basic stop motion of students in soccer training with SVM technology support, and the average accuracy rate is 100% in eight experiments. The application of the algorithm in this paper helps soccer coaches and students better understand the normality of soccer movements, thus improving the teaching effect.
The soccer training system based on BeiDou smart bracelet provides an all-around solution for college soccer training, which integrates multiple functions such as BeiDou high precision, multi-sensor data acquisition, heart rate detection, and soccer action recognition. It is able to monitor the athletic status and health indicators of the athletes in real time. In the practical application of the system, the students’ soccer skill level was significantly improved under the intervention of the pedagogy based on the soccer training system. Especially in the case of girls, the p-value of all the indicators of the two groups after the experiment is less than 0.01, indicating that there is whether a significant difference between the two groups in the five soccer technical indicators after the experiment, and the pedagogical method based on the soccer training system has a better positive impact on the soccer technical learning of both girls and boys. It provides a strong support for the modernization and development of soccer sports teaching in colleges and universities.