Study on the Path of Immersion Inheritance and Development of Guangxi Yao Minority Ballads in the Internet Era Based on Virtual Reality Technology
Data publikacji: 24 mar 2025
Otrzymano: 10 lis 2024
Przyjęty: 24 lut 2025
DOI: https://doi.org/10.2478/amns-2025-0735
Słowa kluczowe
© 2025 Ziying Mo et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Yao people are one of the ethnic minorities in China, mainly distributed in Guangxi, Hunan and Yunnan. The cultural inheritance of the Yao people is mostly based on oral tradition, among which the Yao ballads, as one of the important cultural forms, carry the history, tradition and emotion of the Yao people [1-4]. Yao ballads are a unique form of music created by the Yao people, which often use two-part, three-part, or even multi-part harmonic structure to form a rich variety of musical effects [5-7]. Yao songs usually consist of a main melody and harmonies. The main melody is the core of the whole song, and it is the basis for leading the development of harmony. Harmony, on the other hand, enriches the overall musical effect of the song on the basis of the main melody. The harmony of Guangxi Yao songs is characterized by the uniqueness and diversity of its harmonic lines [8-11]. In the harmonic line, different voices form a variety of harmonic ways such as counterpoint, polyphony, split tone and cascade, which makes the whole song more vivid and lively. In terms of variation, the harmonies of Guangxi Yao multi-part folk songs can express different emotions and moods through various techniques such as short, continuous, skipping and gliding [12-15].
In order to protect the cultural heritage of Yao folk songs, the Yao people have taken many measures, the traditional ways include oral transmission, fusion of festivals and songs, and song museums, etc., which provide a strong guarantee for the inheritance and development of Yao folk songs [16-19]. However, with the development of the information age, the traditional way of inheritance is no longer applicable, through the use of information network technology, to achieve the Yao ballads of the Internet dissemination and immersion and other forms of its inheritance and development, thus enhancing the popularity and influence of the Yao ballads, but also to make the Yao folk songs become a more colorful form of music and art [20-23].
The article deeply analyzes the cultural characteristics of Yao ballads in Guangxi from three aspects: vocal cadence, singing form, and language lyrics. In addition, the feasibility of virtual reality technology and the cultural inheritance of Yao ballads are explored according to the characteristics of Yao ballad culture, such as intangibility, living inheritance, sociality, and regionality. And later on, the immersive path of Yao ballads’ inheritance and development using virtual reality technology is designed to provide a multi-level virtual reality display of Yao ballad culture. At the stage of inheritance effect research, this paper adopts the method of combining questionnaire survey and regression analysis to quantitatively analyze the specific effect of this paper’s path on the protection and development of Yao ballad culture.
The vocal cadences of Guangxi Yao ballads (hereinafter referred to as: Yao ballads) have the following characteristics:
Real voice is the main voice Yao ballads are mainly sung in true voice, with simple and melodious tunes, free rhythms, and strong and penetrating voices. In the use of resonance cavity, most of them are oral resonance, the sound hits the upper mouth cover and passes outward, a small amount of the high voice area enters the head cavity and incorporates a small amount of falsetto, which is still dominated by the true voice, and the voice is relatively straight. Characteristics of Run Cavity In the lyrics, a large number of words such as “Yi Yi Ou”, “Ou Yi”, “Lafa”, “Yi”, “Ye”, “Ou” and so on are added, and a large number of Yi Yin are incorporated to make the sound flexible and the music is full of fluidity. In the maintenance of the long tone, it is like a cry in the depths of the heart, pulling the second degree of downward progression to solve the main tone, it can be said that this characteristic interval is one of the important signs of the Yao Ge La Fa tune.
Yao songs originate from life, from labor, from love, and from the expression of the most sincere feelings in the heart. Most Yao songs are improvisational in nature and colorful in form. They can be roughly divided into:
Solo Singing This is a very widely used and common form of singing in Yao songs. When you are happy, you use songs to express your inner joy, and when you are bitter, you use songs to express your inner depression. It has a strong improvisational nature, and the rhythm and singing are relatively free. At the same time is not subject to the limitations of personnel and site, in the fields of labor, home on the way home from work, open mouth can sing, more prominent singer’s voice characteristics, full of personality. Singing in unison Usually three or more than five people sing together. Singing in unison requires the singers to be relatively unified in terms of rhythm, pitch, melody, etc., and the sound effect is more full-bodied and infectious. Duet Singing Widely spread in the area where Pingdi Yao lives, it has high artistic and aesthetic values. It requires the singers to be in tune with each other in terms of pitch and rhythm, and the big two-dimensional harmony in sound effect is its typical feature, with harmonious and beautiful sound effect. Duet Singing After working, the Yao youth love to sing songs. Songs to meet friends, to enhance mutual understanding, labor songs, songs to express emotions, and to reduce fatigue. When guests come from afar, the Yao family will also sing songs to welcome them, showing their hospitality.
Yao ballads, artistic techniques are diverse, colorful language, some couplets do not pay attention to the level, the battle, neat, as long as the meaning of the right on it. In the language is mainly Chinese, Yao language, Yao song language three languages in accordance with the specific context of free conversion and use of interspersed. Through the conversion of languages, Yao songs are characterized by strong national identity and irreplaceability.
In terms of lyrics, a large number of liner notes are added to make the Yao ballads more vivid, lively, simple but not dull in their lyrics. And some ballads use a lot of anthropomorphism and metaphorical literary rhetorical techniques in the creation of lyrics, and the unique fugue-bi-sing technique makes the songs rich in imaginative space, with a rich aftertaste. The unique national language is used to shape an artistic image with national characteristics, a strong sense of identity, and outstanding national characteristics, which hold a high value for inheritance and development.
The analysis of the inheritance characteristics of Guangxi Yao ballad culture and the demand of virtual reality technology is shown in Figure 1. With the characteristics of intangibility, living inheritance, sociality and locality, Yao ballad culture puts forward several demands for virtual reality [24] (VR) technology, including: providing tangible media to experience the singing process, presenting the singing process and characteristics in multiple aspects, facilitating the direct participation of an individual or multiple people in the process and matching the cultural scenarios.

The cultural heritage characteristics and virtual reality technical requirements
As a kind of non-heritage, Yao songs also possess the characteristics of non-heritage at the same time, of which intangibility is the unique characteristic that distinguishes them from other heritages. The core of intangibility refers to the cultural connotations, mastery, thought, and emotion behind it, rather than the ancient or precious physical exhibits on display. However, the cultural connotation of intangibility does not mean that it cannot be transmitted through a tangible medium, but must be embodied in a material form. Yao songs often use unique musical instruments that have an advantageous presentation effect, such as the ox horn, the bamboo zither, the long drum, and the lusheng, all of which are important musical instruments that emphasize the characteristics of Yao songs.
For the “dynamic” interaction of objects, VR technology can make use of 3D modeling technology to simulate realistic and interactive musical instruments in the virtual world, easily solving the problem of access to raw materials. It also supports the dynamic movement of objects using simple operations, and the user is currently practicing this.
However, for the social practice of non-heritage projects, not only do they need to be practiced dynamically through physical objects, but the performance process must also be “dynamic”. For the Yao ballads, there is no specific form in itself, but the creation of Yao ballads, the performance process of Yao ballads, and the interest of ballad duets are the key points that need to be paid attention to and inherited, etc. VR technology can record these key points in an all-aspect and three-dimensional way, and it can present all the processes and details of the performances in a dynamic form. For example, motion capture or motion capture technology is used to realize the recording or real-time presentation of key movements.
Yao songs also have a living heritage, which means that they have continued and developed without interruption in the long river of history. It is not only that it is dynamic, but more importantly, in the process of its continuation and development, it is constantly innovated, and new elements are injected according to the different requirements of the times, so that it can continue to exist and develop. In the current social environment, digital technology is developing rapidly, and VR technology brings a new way of cultural experience with immersion, interactivity, and imagination. It can create realistic, three-dimensional, and creative cultural scenes in which users can immerse themselves. In addition, the virtual singing scene can be simulated based on the reality of the already existing physical objects, but also to achieve the redesign of the singing shape, in a more innovative and imaginative way can adapt and cause a wider range of groups of people’s degree of participation.
For a social practice type of NHM, such as Yao songs, it needs to be practiced and performed by the inheritor or group of inheritors before it can be truly complete and vividly presented. For most of the non-heritages, they are mainly passed on in the form of oral transmission from master to disciple, father to son. This means that human participation is indispensable in the inheritance process of Yao songs. The demonstration of the presence of the inheritor is more helpful in recovering the whole picture, and it can also attract the attention of users to a greater extent, so that they will spontaneously stop and join in the process of creating or singing Yao songs. In addition to the performance participation of the inheritor, the active participation of the public is equally important, after all, the number and ability of the individual inheritor is limited. Then using VR technology can inspire more people to experience and participate in the inheritance.
Any non-legacy has a certain regional nature, which contains the culture and regional characteristics of the specific era. In addition, Yao songs can not only survive in individual places, but they need to be promoted in most areas of China. At present, there are often regional differences in non-legacy projects, but VR technology to technology to achieve the digital display of cultural scenes, breaking the limitations of time and space, allowing people to unlimited time and location, directly into these highly immersive scenes, in the realization of the Yao ethnic ballads cultural scenarios reproduced on the basis of the further enhancement of people’s emotional experience. It brings users an immersive state of temporal and spatial dislocation, and such an immersive state is obviously more conducive to deepening users’ impression, thus strengthening the presentation effect and dissemination of Yao songs.
The virtual reality technology used in this study is designed for the immersive inheritance and development of Yao songs, and the feasibility assessment indexes are established according to the horizontal standard of feasibility assessment, combined with the content and demand design for the immersive inheritance and development of Yao songs in the previous paper. Specifically divided into: uniform and beautiful visual style, reasonable interface layout, smooth operation, interface interaction in line with commonly used habits, timely and clear guidance and prompts, easy to understand information content display, simple operation steps and reasonable interactive feedback, in order to be recorded as assessment indicators 1-8.
Ten evaluators were invited to wear HTC Vive devices and hold the joystick in their hands to start the experience, and the feasibility test was started after the evaluation task was formulated. Upon completion of the test, each tester was required to complete a subjective evaluation. The tester scores each item according to the real feelings during the experience, where 1 means very infeasible and 5 means very feasible, with higher scores representing higher feasibility and better experience, and lower scores representing lower feasibility and worse experience. The feasibility of the operation interface can be evaluated through subjective evaluation and scoring by the evaluator after use.
The statistical results of the feasibility evaluation scale for the virtual reality inheritance and development of Yao songs are shown in Figure 2. Through the effect of virtual experience completion and subjective evaluation scale analysis results, the average score of each feasibility evaluation index is higher than 4 points, and the comprehensive feasibility score is 4.4 points, indicating that this paper uses virtual reality technology to design the user interface of Yao ethnic ballads with a better sense of experience. Among them, the 10 evaluators have the highest average feasibility score of 4.7 for the interface interaction operation in line with common habits, indicating that the path design in this paper is user-centered and adopts visual, tactile, gesture, and other interaction designs to achieve closer to people’s behavioral habits in real life.

Virtual reality feasibility evaluation scale statistics
Virtual reality display system [25] mainly includes three elements: the main body of the system composition and use, the user, the system display and the role of the object, the display environment and content and play a role in the dissemination of information in the media, that is, virtual reality technology, the relationship between the three elements is shown in Figure 3.

Three Elements of Virtual Reality Display System
User-centered design should consider user feelings and needs from their experience around the use of system design. It should also consider human habits, interaction, visual experience, and other aspects.
From the perspective of information reception, in the virtual reality display environment, through the use of images, sounds and other stimuli in the virtual reality system for the user to carry out all-round information transmission, can make the user achieve a kind of immersive experience similar to the real world.
From the perspective of information output, multimodal interaction using visual, tactile, and other sensory organs, as well as limb movements, can provide system information feedback that makes user operations more natural and rely more on instinct. For example, guiding the user’s eyes, clicking, and scrolling the screen in the virtual environment in a natural interactive way.
In the virtual reality display system of Yao ethnic ballads, the realization of information exchange between users and display contents relies on the interface design of the system. On the display of the intangible display object of Yao ethnic ballads, this paper disassembles it from three aspects: visual, auditory, and interactivity.
In the visual aspect, immersive video may have certain difficulties in the display of details and the display of small-sized objects at this stage, and it is likely that there is a lack of clarity, which affects the visitor’s experience.
In the auditory aspect, immersive video’s spatial sound technology is more immersive than stereo sound technology in stereoscopic video in terms of sound source judgment.
In terms of interactivity, interactivity can effectively increase the visitors’ sense of participation, so immersive video and stereoscopic video can draw on the form of some games to form interactive immersive video and interactive stereoscopic video, which can help to enhance the user’s sense of participation, thus deepening the user’s understanding of Yao songs.
In summary, combined with the specific design practice method in user experience design, namely, the five elements of user experience method [26] to analyze the design of the Yao song virtual reality display system.
User segmentation. It refers to the selection of target users by a company or individual, and the use of qualitative and quantitative research in this design will fully satisfy the demand. Usability and user research. It is often researched through questionnaires, user interviews, focus groups, field surveys, and other methods, and should be considered accordingly in the design process of the virtual reality display system for Yao ethnic songs. Persona. Also, in the user profile, the essence is to conduct typical character profiling for the target user group to clarify their characteristics and needs, so as to become more concrete and specific in their needs.
In the realization of the strategic layer, it is necessary to determine the specific needs of virtual reality technology and yao songs themselves and the target users through certain research.
The main function of the scope layer is to define the functionality and content, and then proceed to the next step in the structural layer design.
Functional specification. It refers to the functions and processes included in the product, which is a further materialization of the description of requirements at the strategic level, i.e., transforming the user requirements into the corresponding functions of the product. Content requirements. It refers to some operational features within the product. In terms of the design of a virtual reality display system for Yao ethnic songs, there are specific displays, such as the specific process of creating Yao ethnic songs.
It mainly refers to the information architecture diagram of the product. A clear information architecture diagram is formed by orderly categorized content, which needs to consider whether each function point covers and satisfies the user’s needs, and at the same time, these function points can be found very easily. In this paper, we adopt a matrix structure to display Yao songs and culture. This structure is mainly used to categorize the contents from multiple dimensions, so that different users can easily find different contents.
Interface design. Selecting the correct interface elements, interface controls, in relation to the design of the Yao ethnic song virtual reality display system, specifically, determining the location of the relevant text boxes, buttons, and menus used to place text, pictures, audio, and video. Navigation design. The method of guiding users to different functions should also be considered in the design of the Yao ethnic ballad virtual reality display system. Information design. Sorting and categorizing information, prioritizing important content and hiding unimportant information. Wireframe diagram is the result of finally presenting the user requirements, function analysis and interface design of each interface and element through this paper, which is a visual description of the internal and external relationship of the interface.
It refers to all the sensory experiences, visual, auditory, tactile and other experiences that users can access, which is a multimodal sensory experience.
Visually, it is necessary to optimize the visual focus, choose appropriate contrast and consistency, and conform to the qualities of the product in color matching and typography. In the design of virtual reality display system for Yao ethnic songs, the relevant scene and interface design should be in line with the characteristics of Yao ethnic songs to create a good display atmosphere. Auditory can play some sound effects with the operation, such as when interacting with buttons, different sound effects can be played to indicate different states of the buttons. Similarly, beautiful background music can also help to emphasize the atmosphere of the display. Haptic is mainly reflected in some of the vibration feedback, good vibration feedback can enhance the scene and object interaction with the sense of reality, and thus enhance the sense of immersion to get a better user experience.
In this experiment, 2D and virtual reality reductions of the same Yao ethnic ballad singing clip were performed, using these two videos as the original test samples, and the duration of the video tests were both 3 minutes. Ten participants each watched either the virtual reality or traditional 2D clip of the Yao song singing clip and observed the effect of the immersive experience as expressed by the subjective emotions of the users.
This experiment required participants in the evaluation to be measured in a self-reported manner using the Positive Negative Affective Scale (PANAS) for emotion ratings before and after experiencing the two pieces. Twenty of these adjectives were used to describe different levels of positive and negative feelings respectively. The 10 items in the Positive Affect (PA) are inspired, interested, pleasant, excited, enthusiastic, uplifted, proud, determined, strong, optimistic, and active. The 10 items in Negative Affect (NA) were Sad, Upset, Hostile Aversion, Anxious, Fearful, Scared, Angry, Guilty, Nervous, and Trembling. All items were recorded sequentially as emotion numbers 1-20.
All participants in the assessment experiment rated each item on a five-point scale, with 0 being “very slight or not at all”, 1 being “somewhat”, 2 being “moderate”, 3 being “very strong”, and 4 being “extremely strong”. The total scores of the above 10 positive and 10 negative impact items were analyzed according to the score setting.
Figure 4 shows the results of the pre-PANAS test and post-PANAS test mean measurements for the participants. By looking at the stacked bar charts of the two groups, it can be seen that in the VR group, the difference between the mean values of the “pre-PANAS test” and the “post-PANAS test” was large (>0.3): in the PA program, it included, inspired, interested, happy, excited, enthusiastic, determined, strong, optimistic, and active, Excited, Enthusiastic, Determined, Strong, Optimistic, and Active, while NA items included Fearful, Scared, Nervous, and Trembling. On the contrary, in the 2D group, there were only inspired and interested in the PA program, while there were fearful, scared, and nervous in the NA program. From these selected items, the VRND group clearly had a higher proportion of PA and NA items, indicating that the VRND group had a stronger experience of the Yao song, more different emotional perceptions between before and after, and more emotional changes for participants in the VR group.

Participants’ “Pre-PANAS” and “Post-PANAS” test” test results
This questionnaire is conducted after the design of Yao ethnic song virtual reality application is completed, through this questionnaire research, for the user to experience the real feedback of this application to find out the problems and shortcomings of this application, and guide the direction of the subsequent application correction.
The questionnaire will take the form of “Likert scale” for information collection, in order to obtain the user’s satisfaction assessment of the application, the satisfaction level of the questionnaire from low to high are very dissatisfied (1 point), dissatisfied (2 points), general (3 points), satisfied (4 points), very satisfied (5 points), through this form, to be able to Understand the user’s understanding of this application, and better access to application satisfaction feedback.
The research object of the questionnaire is to participate in the virtual experience of the student group in our school, the research mode is the end of the user experience, on-site questionnaire answering, the number of valid questionnaires recovered by the statistics totaled 20, the recovery rate of 100%. Among them, male students accounted for 50% of the number of questionnaire research, female students for 50%, this questionnaire is mainly from the virtual experience, content learning, promotion willingness of three aspects of the research. Table 1 displays the satisfaction assessment questions and numbers.
Satisfaction assessment problem and number
| Dimension | Question description | Number |
|---|---|---|
| Virtual experience | Can meet the visual experience | 1 |
| Can meet the hearing experience | 2 | |
| Does it reduce the vertigo experience | 3 | |
| The level of interaction in a virtual scenario | 4 | |
| Virtual scenario reduction | 5 | |
| Content learning | Whether to obtain the yao nationality song and rumor knowledge learning | 6 |
| Whether to meet the yao nationality song | 7 | |
| Whether the content of the jade song is clear | 8 | |
| The content of the yao nationality song and rumor is easy to understand | 9 | |
| The yao nationality song is asking if the presentation form is appropriate | 10 | |
| Promotion will | The impression of the virtual experience is profound | 11 |
| Share the willingness of the recommendation | 12 |
By integrating the results of the questionnaire, the results of the detailed satisfaction quiz data are shown in Figure 5. According to the scores of the various indicators of the user research, it can be seen that most of the users are in a state of comparative satisfaction with the experience of this application, with ratings averaging at a level of 4.2 or more. The visual experience (4.8) scored the highest, followed by users who were more satisfied with the knowledge learning of Yao songs (4.65), and the average satisfaction level of those who were willing to recommend this virtual experience to others reached 4.45. Some users rated it close to 4, which is a lower satisfaction level, and through the question and answer session with these users, it was understood that the lower rated options were mainly focused on the following two points:
Some users reflected that when conducting the application experience, the background sound effects sound is small and not obvious enough, the variety of sound effects is small, and more sound effects are needed to create a sense of atmosphere in singing. Some users said that it was difficult to learn the content of Yao songs, and that there was a lack of necessary notes to assist reading and learning.

Detailed satisfaction results
In this section, based on the above analysis, the cognitive, attractive and behavioral forces of Yao ballads are converted into the inheritance and development effects of Yao ballads, and the impact of virtual reality technology on the inheritance and development effects of Yao ballads is discussed. Therefore, this paper takes the virtual experience, content learning and willingness to promote Yao ballads provided by virtual reality technology as the independent variables, and the cognitive power, attractiveness and behavioral power, which represent the inheritance and development effects, as the dependent variables, and conducts a correlation study on them.
Table 2 shows the regression analysis results for the inheritance and development effects of Yao ballads. The results of regression analysis show that after putting the application effect of virtual reality technology into the regression model, the explanatory power (R2) for the dependent variable reaches 0.165~0.191, the F value is between 15.524~18.401, and the p<0.001 between the respective variable and the dependent variable shows that the increment of the district group is statistically significant and the model is significant, which proves that the virtual reality technology can significantly explain the model meaning. Specifically, the regression coefficients of the dependent and independent variables, all of which are greater than 0, indicate that virtual reality technology exhibits a positive and active effect on the inheritance and development effects, and passes the 0.001 level significance test. Among them, the regression coefficients of promotion willingness and cognitive power, attraction and behavioral power are the largest, which are 0.398, 0.332 and 0.361 respectively, i.e., if the promotion willingness is increased by 1 unit, the cognitive power, attraction and behavioral power can be increased by 0.398, 0.332 and 0.361 units correspondingly.
Regression analysis results of inheritance and development effect
| Variable | Inheritance and development effect | ||
|---|---|---|---|
| Model 1(cognitive) | Model 2(attraction) | Model 3(behavior) | |
| Constants | 0.293 | 0.252 | 0.289 |
| Virtual experience | 0.287*** | 0.261*** | 0.255*** |
| Content learning | 0.244*** | 0.253*** | 0.296*** |
| Promotion will | 0.398*** | 0.332*** | 0.361*** |
| R2 | 0.165 | 0.173 | 0.191 |
| F | 16.612 | 18.401 | 15.524 |
Note: *** is p significant at the 0.001 level.
The article starts by introducing the cultural characteristics of Yao ballads in Guangxi, which utilize virtual reality technology to achieve immersive inheritance and development with greater accuracy and efficiency. Subsequently, it analyzes in detail the cultural inheritance characteristics of Yao ballads and the needs of virtual reality technology to provide design direction for the following user immersive experience of Yao ballads virtual reality display. The following summarizes the research results of this paper, reflects on the shortcomings, and presents prospects for the future. The average score of the eight evaluation indicators of the inheritance and development path of Yao ballads designed in this paper is more than 4 points, showing good application value. The virtual experience of Yao ethnic ballads has a good user immersion experience, with significant changes in users’ emotions. Users’ satisfaction with the inheritance and development path designed in this paper is high, with an average satisfaction score of more than 4.2. The regression analysis results show that virtual reality technology has a highly significant positive and positive effect on the inheritance and development of Yao ethnic ballads.
There are still some shortcomings in the virtual interactive immersion experience in this paper, such as the smaller background sound effect and the lack of learning annotations for the Yao ballads related content. However, the application of VR technology in the preservation of Yao songs has great potential. Through innovative solutions and interdisciplinary cooperation, it is expected to overcome the challenges and become an important tool for the inheritance and development of non-heritage, promoting the innovative development of non-heritage culture and the protection and dissemination of cultural diversity.
