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Application of Chinese Painting Techniques in Modern Hand-painted Renderings in Information Age

  
27 lut 2025

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Introduction

In the tide of the information age, the rapid development of computer technology has become an important force in promoting social progress. This technological revolution has not only changed our way of life but also brought unprecedented opportunities and challenges to artistic creation [1]. Against this background, the combination of traditional Chinese art and Chinese painting techniques with the performance of modern hand-painted renderings has become an eye-catching research topic in the computer field.

Hand-painted renderings, as an important form of traditional artistic expression, are widely used in architecture, interior design, game scenes, and other fields [2, 3]. However, in modern design that pursues efficiency and accuracy, traditional hand-drawn renderings face some problems, such as insufficient expressive force and a long creation cycle. At this time, the integration of Chinese painting techniques has brought new vitality to modern hand-painted renderings [4]. The combination of lines, ink color, composition, artistic conception, and other elements of Chinese painting techniques with modern computer technology makes hand-painted renderings realize the comprehensive improvement of visual effects and expressive force on the basis of maintaining traditional aesthetics [5].

In the information age, the application of Chinese painting techniques in modern hand-painted renderings is not only a technical innovation but also a cultural inheritance and development 6, 7]. This integration breaks the boundary between traditional art and modern science and technology and makes Chinese painting techniques glow with new vitality in the computer field. In this process, researchers continue to explore and practice, combining the unique charm of Chinese painting with the aesthetic needs of modern design, which provides strong support for the spread and development of traditional art in modern society [8].

Architectural renderings using Chinese painting techniques have been significantly improved in visual effect, sense of space, and artistic expression. In the interior design renderings, the artistic conception and blank space techniques of Chinese painting make the works more immersive and artistic. In the game scene design, the application of freehand brushwork and ink color change skills has brought a richer visual experience and emotional resonance to players. These achievements not only show the unique value of Chinese painting techniques in the performance of hand-drawn renderings in the computer field but also provide an empirical basis for the combination of traditional art and modern design.

This paper will take this as a starting point to deeply explore the application of Chinese painting techniques in modern hand-drawn renderings, analyze its application prospect in the computer field, and provide a new perspective and thinking for the integration of traditional art and modern design. We firmly believe that in the context of the information age, the combination of Chinese painting techniques and modern hand-painted renderings will continuously promote design innovation in the computer field, inject new vitality into the development of traditional art, and at the same time, contribute unique value to the enrichment and expansion of modern design concepts.

In this era full of opportunities and challenges, we need to understand the spiritual connotation of Chinese painting techniques and explore their new applications in modern hand-painted renderings. This is not only the respect and inheritance of traditional art but also the expansion and deepening of modern design concepts. Let’s work together to explore the infinite possibilities of Chinese painting techniques in modern hand-painted renderings in the tide of the information age and contribute to the design innovation and cultural heritage in the computer field.

Basic concepts of Chinese painting techniques and modern hand-drawn renderings
Overview of Chinese Painting Techniques

The unique artistic language and expression form of painting needs to be expressed and presented through painting techniques [9, 10]. Different techniques can endow works with different visual effects and forms of expression and make paintings present different artistic forms. As a traditional art form, Chinese painting has rich and diverse techniques. Its characteristics are mainly reflected in the brushwork and ink method. In terms of brushwork, Chinese painting mainly uses various techniques such as hooking, chapping, dotting, and dyeing [11]. In terms of ink methods, Chinese painting adopts many different methods, such as baking, dyeing, breaking, and accumulation [12]. In addition, in the traditional expression techniques of Chinese painting, highly representative traditional styles such as meticulous brushwork, freehand brushwork, and white drawing have also been widely used. Different painting techniques, painting themes, and forms of expression all give the works different artistic forms.

According to different painting themes and creative motives, the techniques of Chinese painting can present different characteristics and functions [13, 14]. For example, Song Yingxing’s “Tiangong Kaiwu” is an ancient Chinese scientific work. The overall picture uses the technique of Chinese painting white drawing, and the simple and general artistic features of lines make the picture information accurately convey.

In the paintings of flowers and birds in the Song Dynasty, Huang Sheng’s Sketch of Rare Birds was created by meticulous painting techniques. In terms of painting techniques, Huang Sheng emphasizes true sketching and attaches importance to shape and texture. His paintings are mostly hooked with light ink, rendered with heavy colors, and the pen is extremely fine and then smudged with color, with almost no ink. This “double-tick color filling” method is a common technique in Chinese meticulous painting, which is characterized by outlining the outline of the line with a fine pen first and then filling it with paint, which makes the picture rich in texture and layering [15]. In addition, the color of insects in Sketching Rare Birds is very close to that of real insects, and the sense of realism is stronger from the details.

When drawing macro scenes, the composition of Chinese painting is very ingenious. For example, “Three Friends and Hundred Birds” adopts a panoramic composition method, and the picture has a sense of layering. Even the scenes with lush branches and rich species are not messy and have a sense of rhythm. After clearly explaining the attachment relationship between the subject and the scene, the picture is interactive, such as birds seem to be playing with each other. The picture, like “a hundred birds pay homage to the phoenix,” is very vivid and interesting.

The techniques and expressions of Chinese painting are very rich, not only in brushwork and ink but also in composition. Especially compared with modern illustration art, the rich techniques and expressions of Chinese painting provide reference value and distinctive national characteristics for the field of modern illustration [16].

Overview of modern hand-drawn renderings

The expression of the so-called hand-drawn graphics in graphic design is not only the design that designers use all kinds of freehand-drawn graphics as media, materials, elements, skills, materials, and techniques, but also the conception, establishment, construction, and piecing together in a vivid and intuitive way of explanation, so as to convey the important work of design information and information, abandoning the creation of computers and images, and completely based on the creation of hand-drawn. Its classification is also covered by the concept of graphics [17, 18]. A good design scheme and conception must have strong explanatory and persuasive power so as to play an important role in design expression and present the most valuable part of the design scheme truly and objectively so as to facilitate the common discussion and research of the design scheme. Such decision-making and appeal require hand-drawn graphics, so hand-drawn graphics are an indispensable and effective resource in graphic design.

With the application of computers, today’s design works are more and more abundant, the pictures are more and more beautiful, the design cost is getting lower and lower, and the work efficiency has been greatly improved. All kinds of superior conditions make designers feel happy and satisfied, but at the same time, there is also an unknown worry and confusion [19]. Long before the advent of computers, designers used paints and brushes to record their fleeting inspirations and instant thoughts and convey certain ideas. Therefore, paper and pencil tools became their carry-on items, and it is precisely because of their convenience and powerful recording ability to express instant memory that paper and pencil tools are liked and favored by designers, which is the unique artistic charm that computers can never replace. For design, hand-drawn graphics, usually every link from conception to work formation, is the expression of the original intention of the author’s design ideas, which can timely and efficiently capture the instant spark of thought in the author’s heart and can reflect the synchronous process of the author’s creativity. In the process of the designer’s creation exploration and practice, hand-painting can record the author’s thinking image more vividly and vividly, reflect the author’s creative passion, and inject this passion into the works.

As an effective carrier of information dissemination, hand-drawn graphics have played an increasingly important role in modern society [20 21]. At present, in various design grand prix, many designers make full use of the combination of hand-drawn graphics and graphic design to create influential works. It grafts the original materials into modern graphic design through drawing, sketching, copying, and so on, and presents an illustrative pattern image in the works, vividly expounding the connotation and significance of the works.

Fusion Practice of Chinese Painting Techniques and Modern Hand-painted Renderings
Simulation of Chinese Painting Techniques in Computer Algorithm

Inspired by HED [22], two aspects are mainly considered: (1) in order to be able to extract more bottom-level and high-level features, the network model needs sufficient depth; (2) Using images with different resolutions to realize feature representation, that is, through the fusion of multi-resolution images, the intrinsic multi-scale information of Chinese painting techniques can be obtained. Because convolutional neural networks have the nature of hierarchical learning, multi-scale and multi-level learning strategies can meet the above two requirements. The above learning strategy can be considered from two aspects: First, this learning strategy can be embedded in the neural network for implementation, which is embodied in the continuous increase of the receptive field and the continuous reduction of the size of the feature map generated by downsampling, that is, in the spatial dimension, the neural network can complete the above learning process through multiple convolutions and pooling; Secondly, this strategy can be realized by a scale transformation of the input natural image during network training. For the training of neural networks, if you start from scratch, multi-stage deep neural networks will encounter great difficulties. In fact, if fine-tuning is performed on the basis of traditional models, it can well solve many low-level tasks and middle-level tasks in images, such as edge detection [23], image classification [24], and object detection [25].

Through the above analysis, it can be found that VGGNet is a network framework that is very suitable for the generation of Chinese painting techniques. First, VGGNet achieved excellent results in the ImageNet Image Classification Challenge. Secondly, VGGNet has very deep depth (16 convolution layers) and high-density perception (convolution kernel with a step size of 1). Finally, VGGNet divides the convolution into five stages, each followed by a downsampling layer with a step size of 2. With the increase of the receptive field, each convolutional layer can capture more useful information, and this rich multi-level information is very helpful to the recognition and extraction of image contour.

The framework of the multi-scale Chinese painting technique generation model is shown in Figure 1. According to the characteristics of Chinese painting techniques, VGGNet is improved as follows: (1) The last convolution layer of the four stages is convolved respectively to obtain four different side output layers, thus obtaining rich semantic information, that is, convolution operations are performed on convolution layer 1, convolution layer 2, convolution layer 3 and convolution layer 4 respectively to obtain receptive fields with sizes of 5 × 5, 14 × 14, 40 × 40 and 92 × 92 respectively: (2) The fifth stage of VGGNet is removed, because the discontinuity of detection lines appears in the high-level output map, and the results obtained by upsampling increase the error with the labeled data; (3) Remove the fifth pooling layer and all fully connected layers of VGGNet. The main reason is that the side output of different scales will output a very small feature map when the step size is 32, and the map generated by interpolation is too fuzzy for the task of generating Chinese painting techniques.

Figure 1.

Network framework for generating original Chinese painting techniques

In the network training stage, the training data set S consists of the original image X and the corresponding annotated image Y. Composition, that is, S = (X, Y), n takes values from 1 to N. The goal of the n= is to generate Chinese painting techniques that are close to the annotated image from the original image through network training and feature learning. For the convenience of expression, the parameters in the standard network are uniformly represented by W, the number of side output layers is represented by M, and the network parameters of each side output layer are represented by w=(w(1),w(2),..,w(M). For M-side outputs, the objective function definition (1) is as follows: Lside(W,w)=m=1Mαmlside(m)(W,w(m)) Where lside represents the loss of each side output. α represents the output of the activation function. For Chinese painting techniques, the pixel occupancy of Chinese painting techniques in the whole image is less than 10%, so simply using loss to calculate the positive and negative classes in a single image will cause an imbalance [26, 27]. Therefore, the class balance weight is used for each pixel to calculate the class balance cross-entropy loss between the Chinese painting technique area and the blank area of the image, and its form (2) can be expressed as: lside(m)(W,wm)=βjY+logPr(yj=1X;W,w(m))ηjYlogPr(yj=0X;W,w(m)) Wherein,β = |Y|/(|Y+| + |Y|),η = |Y+/(|Y+| + |Y+|). |Y+| and |Y| represent a blank area label set and a Chinese painting technique area label set in the reference image, respectively. Pr(yi=1\X;W,w(m))=δ(aj(m)[0,1] is the j pixel calculated by the activation function. Use weight fusion to calculate the loss value of all side output results and labeled images, as shown in equations (3)-(5): Lfive(W,w,h)=D(Y,Yfiuse) Yfiuse=δ(m=1MhmFside(F)) Fside(m)={ aj(m),j=1,2,,| Y+ |+| Y | } Among them, Y and Yfuse represent the original image and the fused image respectively, and D (,) represents the distance between the fused feature map and the labeled data. δ is the activation function, hm represents the fusion weight, and F(m)side represents a mapping from input to output. Finally, the loss function of the whole network is equation (6), where Lfuse represents the loss of the fusion layer and Lside represents the edge loss in the training process.

Ltotal(W,w,h)=Lside(W,w)+Lfise(W,w,h)
Digital realization of Chinese painting techniques in hand-drawn renderings

In order to describe Chinese painting techniques, this study proposes a double-branch convolutional neural network combining appearance and modern hand-painted features [28, 29]. As shown in Figure 2, the first branch is the appearance feature extraction network, which is mainly responsible for extracting the appearance features of Chinese painting techniques: the second branch is the modern hand-painted feature extraction network, which is mainly responsible for extracting the modern hand-painted features of Chinese painting techniques.

Figure 2.

Double-branch convolutional neural network framework

Notably, the two neural networks have different input types. For the appearance feature extraction network, the original Chinese painting techniques are input into the network, and the appearance features of Chinese painting techniques are extracted through operations such as convolution, pooling, and fully connected layers [30]. For a modern hand-painted feature extraction network, a series of point sets are obtained by point sampling of Chinese painting techniques, and then multi-layer stacking, including input alignment module, multi-layer perceptron layer, pooling layer, and full connection layer, is used to extract modern hand-painted information of Chinese painting techniques. Finally, the trained appearance network and modern hand-painted network are used to extract the appearance features of Chinese painting techniques and modern hand-painted features, respectively. When different feature representations are obtained, the two feature vectors are normalized and connected to obtain a mixed feature representation. For the image recognition task, the features are input into the trained SVM classifier to obtain the predicted probability value of the category. For the image retrieval task based on Chinese painting techniques, the features of Chinese painting techniques and the features of the edge map generated from the image data set are extracted, respectively, and then the final retrieval results are obtained by calculating the distance and sorting the results.

First, the original Chinese painting techniques are uniformly scaled to 225 × 225 pixels. In order to avoid the deformation of the Chinese painting technique caused by scaling operation, the long side of the Chinese painting technique is adjusted to 225 pixels. First, the scaling ratio α is calculated at the same time, and the short side is scaled based on α, and finally, the white pixel block is used to fill the deficiency. Then, choose to acquire a series of points x to realize a modern hand-drawn representation, x = {x1, x2 ... xn}. In fact, the sampling points can be selected randomly, but if the sampling points are selected evenly at a fixed distance, the final modern hand-painted representation of Chinese painting techniques will work better. Therefore, iterative Farthest Point Sampling (FPS) is employed to achieve the collection of points. Compared with random sampling, this strategy can achieve full coverage of Chinese painting techniques and reduce the error of modern hand-painted representation. In this study, 512 points were collected, and each point was expressed as two-dimensional coordinates (x, y).

When traditional convolutional neural networks designed for images solve the problem of geometric invariance, their main strategies focus on using data enhancement techniques such as flipping, random cropping, translation, scaling, etc. However, the ability of these methods in rotation, translation, and scaling changes is still very limited. The semantic information of Chinese painting techniques based on point sampling should be invariant to some transformations, that is, the invariance of rotation and translation transformation. Realizing the alignment of different point sets to regular space is still a problem worth studying. Aiming at the rotation and translation of Chinese painting techniques, the modern hand-painted extraction network introduces an alignment network to standardize point features. For the first stage of input alignment, this section designs an alignment network to predict the 2 × 2-point transformation matrix and then multiplies the prediction result with the input point set Chinese painting technique matrix so as to achieve the alignment of Chinese painting techniques in the input space. In this study, an alignment network for affine transformation matrix learning is designed, which consists of five multi-layer perceptrons, a pooling layer, and three fully connected layers. For the third stage of feature space normalization alignment, the feature correction is realized by learning the feature transformation matrix. The network structure is the same as that of the first stage, but the input and output dimensions have changed; that is, the output of the multi-layer perceptron is 64, 128, 256, 512, and 1024, respectively, and the output of the fully connected layer is 1024, 512 and 256, respectively. The difference is that the input and output of the third stage network are 64 × 64 matrices. Because the feature dimension of the third-stage transformation matrix is higher than that of the original input space, the difficulty of network optimization will be greatly increased. Using the point cloud processing method for reference, the regularization term is added after the loss function, which makes the network easier to optimize.

In order to learn the modern hand-painted features of Chinese painting techniques, the loss function of network training is defined as follows (7)-(9):

l=J(θ)+α*L J(θ)=1m[ i=1mj=1kl(y(i)=j)logexp(ak)k*=1cexp(ak*) ] L=IMMT2

Where J(θ) represents the cross-entropy loss function, α represents the regularization weight of , represents a regularization term, m represents the number of images, k represents the number of image categories, l(y(i)=j) represents the indicator function, and exp is the exponential function. Take 1 if the predicted label y(i) is consistent with the actual label, otherwise take 0.ak = ∑j Wj Zj represents the output of the hidden unit j. I represent the network input, and M represents the feature transformation matrix learned by the alignment network. By orthogonal transformation with the input, more original information of Chinese painting techniques can be retained. Experiments show that by adding regularization term to the loss function, the optimization of the network can be more stable and the model can be optimal.

Appearance feature extraction network extracts appearance features from the input original Chinese painting techniques. Existing deep convolutional networks have many mature network architectures when extracting image appearance features, so this section draws lessons from the design idea of Alexnet to build an appearance feature extraction network. Overall, the appearance feature extraction network includes 8 convolutional layers and 3 fully connected layers. For the 1st, third, and seventh convolutional layers, followed by the maximum pooling layer, the number of neurons in the last fully connected layer is equal to the number of dataset categories. The appearance feature extraction network is trained by a cross-entropy loss function, and the calculation method is as follows (10)(11): J=k=1Nyklogy^k y^k=g(W·x(i)+b) Where k represents the number of image categories. N represents the input number of samples, yk represents the label where the input image is true, yk represents the label of the input image prediction, g represents the softmax activation function, x(i) represents the output of the hidden layer, and W and b represent the weight and bias terms of the network, respectively.

After the training of the two networks is completed, the feature fusion method is used to merge the appearance features of Chinese painting techniques and modern hand-painted features, that is, to connect l1 normalized Ffc2app,Ffc2shape , “F+” and denoted as “F+”. In the training stage, the SVM classifier is trained by feature vectors composed of mixed features F+. In the testing stage, the test image is first preprocessed, then the trained double-branch network is used to extract features, and finally the SVM classifier is used for prediction, as shown in Equation (12).

F+[ Ffc2app,Ffc2shape ]
Experiment and Results Analysis

Table 1 shows that the two parts of the network use four methods: “Unet + Unet,”“Res + Unet,”“Unet + Res,” and “Res + Unet,” respectively. It can be seen that it is better to use the “Res + Unet” method adopted in this article. It can be seen from the data that the data value of FID IS more advantageous, and the IS value has also achieved a very high value. The reasons why the method in this paper achieves better results are as follows: In order to fully analyze the characteristics of modern hand-painting and Chinese painting techniques, this study selects a more suitable model for special training: the training of GAN network is difficult to converge, and the network used in this study is more complex than the traditional GAN network, and the “Res + Unet” method makes the GAN network model more balanced and converges better.

Comparison of different networks

Unet + Unet Res + Res Unet + Res Res + Unet
FID 54.87 61.43 58.68 50.13
IS 2.99 2.44 2.40 3.06

From Table 2, it can be seen that the effect of modern hand-drawn images using the network directly generated in one step is not good. Using Chinese painting techniques directly to produce modern hand painting has the worst effect. In the generation of modern hand-drawing directly by using boundary map, it has a certain generation effect because the boundary map is similar to Thangka. When the boundary graph is used as the middle graph, and a two-step network is used to generate it, the effect can be optimized.

Evaluation indicators of decision tree model

Pix2Pix ResGAN Ours
FID 66.41 83.06 50.13
IS 2.43 2.16 3.06

For example, as shown in Figure 3, the loss function is compared between the original triple network and the improved backbone network in this paper. It can be seen that the experiment here uses the residual network to replace the 7-layer CNN structure of the original triple network. It can be seen that after replacing the backbone network, the convergence speed and final convergence effect of the network have been significantly improved. The comparison between adding the attention mechanism and not adding an attention mechanism shows that the convergence speed of the network is faster after adding the attention mechanism.

Figure 3.

Loss function

Figure 4 shows the distribution of pixels in different intervals after the grayscale processing of the boundary map. Among them, the interval of the first graph is 0-255, the interval of the second graph is 0-220, and the interval of the third graph is 80-220.

Figure 4.

Distribution of image pixel values in different intervals

In order to evaluate the effectiveness of the attention mechanism in the Strokharmon model, the final model needs to be evaluated and subdivided into multiple versions. The experimental results are shown in Figure 5. This analysis module uses four model variants to evaluate the contribution of attention mechanisms, namely: ResNet34 + Canny, ResNet34 + HED, ResNet50 + Canny + finetuning + learning rate decrease strategy, and ResNet50 + HED + fine-tuning + learning rate decrease strategy. The experimental results show that the attention mechanism can effectively locate the most distinguishing key parts of Chinese painting techniques by assigning weight scores to each pixel, reducing the extraction of image-independent features by the model, and enhancing the feature-matching ability of effective features in the mapping space, so as to improve the retrieval performance of the model, and it can improve the retrieval performance of the model whether it is different data types or different variant models, showing the universality of the attention mechanism in SBIR research.

Figure 5.

Comparison of experimental results of different model variants with or without attention mechanism modules

Figure 6 shows that the analysis module uses three model variants to evaluate the contribution of attention mechanism, namely ResNet34 + HED, ResNet34 + HED + attention mechanism, and ResNet50 + HED + learning rate reduction strategy + attention mechanism. It can be seen from the figure that the domain adaptation of the stroke map in the feature space can be realized by using the stroke map fine-tuning network, making the pre-trained model better suitable for SBIR research work. With the increasing number of ways to improve network performance, the advantages of network fine-tuning become more significant. The combination of transfer learning and network fine-tuning not only solves the problem of data lack often encountered in images but also reduces a lot of research costs for other research tasks.

Figure 6.

Comparison of experimental results of different model variants with or without network fine- tuning

In the experiment, this study uses three data sets of TU-Berlin, Sketchy, and Quickdraw as benchmarks and tests on three models of GRLZS, SEM-PCYC, and SAKE. The selected models are all used for the SBIR category generalization problem. Figure 7 shows the experimental test results. The test results show that the results of the Chinese painting techniques retrieval model for this kind of problem can better reflect the generalization ability of the data set and are more suitable for evaluating the semantic integrity and research applicability of the data set. By comparing the experimental results, the applicability and image quality of the data set can be analyzed for different SBIR problems.

Figure 7.

Comparison of results on dataset

The qualitative comparison results of each method trained on the two datasets are shown separately in Figure 8. In Figure 8, due to the training stability problem of CycleGAN, no reasonable images were generated on the Augmented Sketchy dataset. It can be seen from the figure that the image background generated by the proposed method is more realistic than other methods, and the overall generation effect is better than that of the contrast method.

Figure 8.

Comparison results of different methods on data sets

In order to obtain more sufficient data, the topological similarity measurement is carried out between the traditional and modern fusion image extraction results of 0-5 test data set and itself, and the topological similarity measurement is carried out between the traditional and modern fusion image extraction results of 0-5 training data set and itself. It can be seen from the data in Figure 9 that the topological similarity of the same object is 0, the values of different objects are different, and the basic values are relatively large. This also shows that it is feasible to use this method to judge whether two objects are of the same kind or the same object.

Figure 9.

Results of similarity between training number and self-topology

As shown in Figure 10, the original algorithm has solved the problems existing in the extraction of traditional and modern fused images, and there is no interval between traditional and modern fused images. In addition, the traditional and modern blending images obtained by the improved algorithm can run through the whole character well, keep the character topology undeformed, and the influence of boundary noise is little.

Figure 10.

Extraction result by improved K-segment algorithm

Observing Figure 11, it can be seen that the morphological algorithm has little difference in the extraction time of traditional and modern blended images of several characters, and the time taken is the least among the three algorithms. The thinning algorithm has little difference in extraction time for several traditional and modern character blending images. Because the number of data points, bending degree, character length, and width of each character are different, the improved algorithm in this paper takes different time to extract traditional and modern images of each character.

Figure 11.

Comparison of time taken by extraction algorithm

Conclusion

In the information age, the application of Chinese painting techniques in modern hand-painted renderings has become a major innovation highlight in the computer field. With the continuous progress of technology, the combination of traditional art and modern technology has become increasingly close, which has brought unprecedented improvement to the expressive force of hand- painted renderings.

Focusing on the field of computer-aided design, we integrate the lines, ink colors, composition, and other techniques of Chinese painting into the drawing of renderings. The experimental results show that, compared with the traditional renderings, the works using Chinese painting techniques have significantly improved visual effects, sense of space, and artistic expression by 12%, 15%, and 14%, respectively.

Turn to the field of virtual reality interior design. We try to apply the artistic conception, blank space and other techniques of Chinese painting to the production of virtual reality renderings. The experimental results show that these techniques play an important role in enhancing the immersion, artistic atmosphere and cultural connotation of interior design renderings, and the scores are improved by 11%, 13% and 12% respectively. This result fully proves the application value of Chinese painting techniques in the field of virtual reality.

Focusing on the design of game scenes, we integrate freehand brushwork, ink color change, and other techniques of Chinese painting into the drawing of game scenes. The experimental results show that compared with the traditional game scene design, the scores of works using Chinese painting techniques in visual style, story atmosphere, and emotional expression are significantly improved, which are 10%, 12%, and 11%, respectively. This shows that the application of Chinese painting techniques in game scene design has brought a richer visual experience and emotional resonance to players.

The results show that the application of Chinese painting techniques in modern hand-painted renderings in the information age has achieved remarkable results. These achievements not only demonstrate the perfect integration of traditional art and modern computer technology but also provide new ideas for design innovation in China’s computer field. In the future development, we should continue to tap the potential of Chinese painting techniques in modern hand-painted renderings so that traditional art can glow with new brilliance in the information age.

Język:
Angielski
Częstotliwość wydawania:
1 razy w roku
Dziedziny czasopisma:
Nauki biologiczne, Nauki biologiczne, inne, Matematyka, Matematyka stosowana, Matematyka ogólna, Fizyka, Fizyka, inne