Application of VR technology in sports training in colleges and universities
Data publikacji: 26 lut 2024
Otrzymano: 02 sty 2024
Przyjęty: 09 sty 2024
DOI: https://doi.org/10.2478/amns-2024-0330
Słowa kluczowe
© 2024 Bo Liu et al., published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
In this study, a digital human model was constructed using virtual reality (VR) technology to simulate sports training to reduce injuries caused by improper training. A distance likelihood-based probabilistic model was developed to capture and reconstruct sports training movement data by incorporating computer techniques to improve the quality of data capture. In addition, the study created an adaptive graph convolutional neural network to recognize the same movement under different viewpoints. Through experiments in taekwondo double flying kick training, it was demonstrated that the virtual simulation model could significantly improve the training effect, and the experimental group’s performance of high horizontal kick and double flying kick enhanced by 21.73% and 85.21%, respectively. Applying VR technology to sports training can not only avoid injuries but also significantly improve the training effect.