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Simulation-based basketball training movement optimization and teaching guidance strategy

  
26 set 2025
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Introduction

Basketball is a sports program that combines the characteristics of confrontation, spectacle, fitness, fun and collective. Basketball in line with the rules of the scope, can be flexible combination of basic technical movements, basic tactical cooperation, which will make the game content becomes richer [1-2]. Solid basketball fundamentals, skillful tactical cooperation is often the key to the basketball game, but in the high-intensity, high-confrontation and changeable field to ensure that the basic technology and tactical cooperation will not make mistakes, which is the main problem that should be overcome in the basketball training, in addition to the psychological quality of the athletes, to avoid receiving the impact of various factors in and out of the field during the game, to ensure that the strength of the normal play [3-6]. Improving the combination of training and actual combat is the key to solving this problem. Basketball simulation training, also known as basketball simulation simulation, is the method of modeling in sports training, and then using the technology of simulation to simulate the battle, strategy and tactics. This method applies the viewpoint of system theory and utilizes a variety of modeling methods such as mathematical modeling [7-9]. In practice, simulation training has a great guiding effect on the command of the actual battle of sports. The basic structure of the simulation training method simulation training is divided into the simulated system, the homomorphic system, and the master training system [10]. The simulated system and the homomorphic system have the most basic similarity relationship, and the master training system enhances its own athletic ability through the special training environment provided by the simulated system and the homomorphic system, and migrates this ability to the actual competition environment, so as to achieve the purpose of overcoming the enemy and winning the game [11-13].

Good psychological quality is one of the basic conditions for athletes to participate in the game, the face of a variety of sudden factors interfere with the ability to make the right adjustments will reflect the level of psychological quality of athletes, some athletes in the usual training and the game to play a good state, but in the official game will be tense heart problems, avoiding to lead to their own technical and tactical level of play is not normal, the reaction slows down, the ability to deal with the ball deterioration of a series of problems [14-15]. Through the use of simulation training method to highly simulate the official game scenarios, so that athletes actually experience the atmosphere of the official game, the cycle of training so that the athletes gradually adapt to the official game environment and improve the level of psychological quality, so that they can play normal technical and tactical level in the game, and even to do extraordinary performance [16-17]. Simulation training method can be used to simulate the game scenarios for the specific conditions of the athletes in training, so it is widely used, reflecting its high value of use and practice [18].

In basketball training, the general process is to first carry out ball exercises, technical movement exercises, technical and tactical exercises and finally key tactical exercises, for example, separate technical movement exercises are often relatively boring, and is able to achieve the purpose of familiarizing with the technical movements. However, in the official game to go through intense physical confrontation or high-speed running to complete the technical action, so only individual training is generally unable to adapt to the high-intensity high-confrontation game environment [19-20]. Through the simulation training method can be set up to train the plot, such as an attack and a defense, an attack and a multi-defense, multi-attack and multi-defense, etc., tactical training encountered on the field of the complex situation can be set up to tactical cover, running without the ball, scrambling for rebounds, etc., training plot, that is, you can increase the training of interesting, rich training content and can make the athletes to improve the ability of on-field adaptability [21-22].

Pagé, C et al. conducted a comparative practice of basketball training, revealing that virtual reality technology-enabled basketball training is superior to basketball training models assisted by video clips of basketball games [23]. Based on empirical studies, Ma, Z et al. elucidated that the use of virtual reality technology in basketball simulation simulation training improved athletes’ basketball training efficiency to a certain extent [24]. Yi, X et al. combined the motion capture system and virtual simulation technology to construct a set of basketball simulation training method, which promotes the informationization and intelligent construction of basketball training and helps students to absorb and acquire professional knowledge [25]. Pengyu, W et al. proposed a basketball player monitoring technique based on fast skeleton extraction as well as model segmentation, which realizes the motion gesture grasping of a basketball player in a dynamic scenario, and can provide guidance for the training of basketball players [26]. Tsai, W. L et al. envisioned a VR training model for basketball offensive decision-making that can effectively correct basketball players’ wrong movements and positions with more intuitive results compared to traditional tactical boards [27]. Li, Y et al. based on theoretical and research analyses, affirmed that the construction of sports training mannequins as well as active assistive robots for sports training to a certain extent both provide lateral protection for athletes’ training as well as enhance the effect of sports training [28].

The article firstly proposes a finite element-based training method for optimization of basketball players’ shooting target technology. Firstly, the human femur stress distribution model was set up by using Mimics and Ansus software and infrared rigid body, and then the velocity load was applied to the model to get the change characteristics of stress and strain during the basketball player’s shooting process. Then, the stress was calculated at the midpoint between the medial cortex and lateral cortex of the upper part of the human femur, and the mechanical indexes such as the bone volume fraction of the trabecular bone of the femoral head, the average thickness of the trabecular bone, and the number of cycles of elasticity modulus were analyzed in different stress directions, so as to adjust the posture of the basketball player according to the mechanical indexes and complete the training of the basketball player’s target optimization technique of the basketball player’s shooting. Subsequently, the motion trajectory simulation of the actual shooting process was carried out to explore the rules of basketball movement and analyze the methods to improve the hitting rate, respectively, to obtain the optimal angle of the shot, the angle of the most energy-saving shot, and to obtain the scoring curve of the shot and its mathematical expression. On this basis, the core strength training methods were selected, the core strength training program was designed, and the training was carried out for 20 male high-level basketball players from a university, while the biomechanical characteristics of the knee joints under different side-cutting angles and touchdown patterns were analyzed. Finally, the effectiveness of the core strength training program was explored in terms of the changes in the level of specialized skills of the basketball players.

Finite element simulation of basketball player’s ball throwing
Principles of Basketball Player Throwing Target System

In the process of forming the principle model of the basketball player’s pitching target system, the point of action of the joint force during pitching is calculated first, and the point of action of the joint force transmitted by the human femoral head is shifted outward to obtain the distribution curve of the femoral stress under the force of the femoral head, and to form the principle model of the basketball player’s pitching target system, and the specific steps are as detailed below [29-30].

Assuming, by ℘(q) representing the joint force transmitted by the femoral head during pitching, W()$${W^{\left( \wp \right)}}$$ representing the muscle force of the gluteal muscle group during pitching, and Z(u)$${Z^{\left( u \right)}}$$ representing the muscle force of the iliotibial bundle, the point of action of the joint force transmitted by the femoral head of the human body during pitching was calculated by using equation (1): P*(n)=Z(u)×(q)W()μ(F)$${P^*}(n) = \frac{{{Z^{(u)}} \times \wp (q)}}{{{W^{\left( \wp \right)}}}} \otimes \mu (F)$$

where μ(F) represents the thickness of dense bone.

Assuming that, by ς(i) represents the thickness of cancellous bone and ι(E) represents the actual size of human femur, the action point of the joint force transmitted by the human femur during pitching is shifted outward by using Eq. (2) to obtain the stress distribution curve of femur under the force applied to the femur head ν(s)=ι(E)S(i)(E)×λ(P)η(H)μ(O)K(S)$$\nu (s) = \frac{{\iota (E) \otimes S(i)}}{{\Im (E)}} \times \frac{{\lambda (P) \otimes \eta (H)}}{{\mu (O)}} \otimes K(S)$$

Where, ℑ(E) represents the sagittal axis in the coronal plane during pitching, λ(P) represents the different angles of abduction of the pith joint during pitching, which satisfies the condition of p = 1,2,3…j, η(H) represents the continuous cross-section of the upper femoral part during pitching, μ(O) represents the stress value of the femoral neck directly behind the femur during pitching, and K(S) represents the stress value of the femur’s posterior medial part during the landing during pitching.

Assuming that, from σ′ represents the maximum angle of hip abduction, and γ(p) represents the range of variation of the stress values of the orthoposterior and posterior medial parts of the femoral neck, the human joint cross-section stresses during pitching are obtained by using equation (3): κ(χ)=σ*ν(l)Σ(a)Φ×E(Z)×cjεμδ×γ(p)$${\kappa^ \cdot }(\chi ) = \frac{{\sigma \prime *\nu (l)}}{{\Sigma (a) \Leftrightarrow \Phi }} \times \frac{{E(Z) \times {\partial^c} \oplus {\hbar_j}}}{{\varepsilon \Leftrightarrow {\mu_\delta } \times \gamma (p)}}$$

where ν(l) represents the friction coefficient of the femur when pitching, Σ(a) represents the maximum influence function of different boundary conditions on the stress value during pitching, Φ represents the elastic modulus, E(Z) represents the stress distribution of the femur under the peak joint load, ∂C represents the joint force transmitted by the femoral head, C the action point offset ∂ is the stress cloud value obtained horizontally at 0mm, 5mm, 10mm, 15mm, ℏj represents the stress value of the human femoral neck under the bending compound load, μδ represents the cross-sectional stress at the upper end of the femoral shaft, ε represents the weak link of the femur.

Assuming that I(E) represents the maximum value of the femoral stress when pitching, the principle model of the basketball player’s pitching target system is used in equation (4): α*(δ)=I(E)×κ*(χ)ϕ(E)×ψ(w)$${\alpha^*}(\delta ) = \frac{{I(E) \times {\kappa^*}(\chi )}}{{\phi (E)}} \times \psi (w)$$

Where ϕ(E) represents the average width of the medullary cavity between the bone trabeculae, and ψ(w) represents the ratio of bone surface area to bone volume.

Using equation (5) to form a force analysis model of the upper femur section of the athlete’s jump landing: ρ(κ)=α*(δ)ν(ε)κ*(χ)$$\rho (\kappa ) = \frac{{{\alpha^*}(\delta )}}{{\nu (\varepsilon )}}{\kappa^*}(\chi )$$

Optimization of Finite Element Basketball Player Shooting Target Technology Training
Modeling of forces on the upper femur for jump landings

The ultimate loading to destruction at 1mm/min speed was carried out to calculate the mechanical indexes such as group modulus of elasticity, ultimate strength, yield strength, etc., and the modulus of elasticity of its pitching joints was calculated using equation (6). E=(F2F1S)/(L2L1L)×[ΔσΔε]$$E = {{\left( {\frac{{{F_2} - {F_1}}}{S}} \right)} \bigg/ {\left( {\frac{{{L_2} - {L_1}}}{L}} \right)}} \times [\Delta \sigma - \Delta \varepsilon ]$$

where Δσ represents the stress difference, Δε represents the strain difference, S represents the stressed area of the trabecular sample during loading, and L represents the initial height of the trabecular sample before loading.

By taking the cutting modulus in loading in the 11th cycle as the initial modulus of elasticity of the sample, the initial modulus of elasticity at the time of pitching was calculated using equation (7): E0=σmaxσminεmaxεmin$${E_0} = \frac{{{\sigma_{\max }} - {\sigma_{\min }}}}{{{\varepsilon_{\max }} - {\varepsilon_{\min }}}}$$

where σmax represents the cutting modulus, σmin represents the average width of the medullary cavity between the trabeculae, εmax represents the ratio of bone surface area to bone volume, and εmin represents the range of stress variation in the dry femoral trabeculae [31].

Cyclic loading with a frequency of 2.0Hz was performed using the stress difference condition of E0Δσ=0.007$$\frac{{{E_0}}}{{\Delta \sigma }} = 0.007$$. Equation (8) was used to give the equation for the load during pitching: Fmax=0.007E0S+Fmin$${F_{\max }} = 0.007 \cdot {E_0} \cdot S + {F_{\min }}$$

where Fmax and Fmin represent the maximum and minimum values of the cyclic load.

Analysis of Finite Element Models

Assuming that, from λ(l) represents the value of internal stress in the femoral neck of the human body and μ(e) represents the value of stress in the lateral side of the human body, the obtained Fmax is used as a basis for calculating the characteristics of stress, strain changes in the model during impact loading using equation (9): BΣ(p)=μ(e)(n)η(Q)μ(Δ)×I(U)λ(l)l(w)Nm(a)Fmax$${B^{\Sigma (p)}} = \frac{{\mu (e) \otimes \partial (n) \Leftrightarrow \eta (Q)}}{{\mu (\Delta ) \times I(U) \otimes \lambda (l)}} \otimes \frac{{l(w) \mp {N^m}(a)}}{{{F_{\max }}}}$$

Where, ∂(n) represents the full node degree of freedom constraint of the inner and outer tree edges of the model, which is used as a boundary condition, η(Q) represents the stress distribution of the femur under the action of peak joint load, μ(Δ) represents the road tibial bundle perpendicular to the coronal plane of the human body, I(U) represents the change of the stress in the femur when the joint joint force passes through the center of the femoral head, ι(w) represents the point of action of the force of iliotibial bundle, and Nm(a) represents the point of action of the force of the adductor muscles.

Based on the results calculated in equation (9), equation (10) was utilized to obtain the stress values obtained in the horizontal direction when the joint force μ(d) transmitted by the femoral head was shifted at the point of action d for different angles: ε*(ι)=μ(d)×l(H)η(w)Y(q)B*(ν)$${\varepsilon^*}(\iota ) = \frac{{\mu (d) \times \ell (H)}}{{\eta (w)}} \otimes Y(q) \Leftrightarrow {B^*}(\nu )$$

Where, (H) represents the trend of femoral stress in outer tension and inner compression, Y(q) represents the change of femoral stress in cross-section, and Bk(ν) represents the effect of muscle on femoral gravity conduction.

Assuming, by ζ(j) represents the direction of femur force, analyze the mechanical indexes such as bone volume fraction of femur bone trabeculae, average thickness of bone trabeculae, and the number of elastic modulus cycles under different force directions, adjust the pitching postures based on these mechanical indexes, and complete the optimization training of the targeting technique of basketball players’ pitching by using Eq. (11). (BV/TV)=(BS/BV)(Tb/Th)(Tb*SP)ζ(j)$$\left( {BV/TV} \right) = \frac{{(BS/BV)}}{{(Tb/Th)}} \oplus (Tb*SP)\zeta (j)$$

where BS represents the trabecular thickness, defining this value as a model-independent indicator of the 3D structure of the trabeculae, BV represents the average width of the medullary cavities between the trabeculae, Tb represents the bone volume fraction, Th represents an indicator of the spatial structure of the trabeculae, and SP represents the ratio of the bone surface area to the bone volume.

Simulation analysis of basketball players’ shooting trajectories
The effect of different shot heights on basketball trajectories

Fix the displacement of the basketball along the X-direction as 2450mm, change the displacement of the basketball along the Y-direction in turn, so that the angle between the combined displacement and the X-direction, i.e. the angle of the shot, is 20°, 25°, 30°, 35°, 40°, 45°, 50°, 55°, 60°, 65° in turn. Thus, the basketball is thrown to the same distance and different heights to study the effect of different shooting heights on the trajectory of basketball movement. The effects of different shooting heights on the trajectory of the basketball are shown in Figure 1. From the figure, it can be observed that the shooting height is positively correlated with the shot angle, and the difference between the basketball trajectories increases gradually with the increase of the shooting height and the shot angle. The basketball becomes steeper in the descending section, i.e., the angle of incidence of the shot into the basket is larger, and it is easier to score. In addition, due to inertia, the basketball continues to move forward for a certain distance after the end of the first analyzed step, and this distance increases with the height of the shot, which is why the phenomenon of the X coordinate of the highest point in each curve gradually increases with the height of the shot.

Figure 1.

The impact of different shooting heights on the trajectory of basketball

The effect of different shooting distances on basketball trajectories

The displacement of the basketball along the Y direction was fixed at 2056mm, and the displacement of the basketball along the X direction was changed, i.e., the basketball was thrown to the same height and different distances to study the effect of different shooting distances on the trajectory of the basketball. These shooting distances are also set according to different shot angles, with the increase of shooting distances, the corresponding shot angles in the X direction are 65°, 60°, 55°, 50°, 45°, 40°, 35°, 30°, 25°, 20°. The effects of different shooting distances on the trajectory of the basketball are shown in Figure 2. From the figure, it can be observed that the shooting distance and the shot angle are negatively correlated, with the decrease of the shooting distance and the increase of the shot angle, the flying distance of the basketball in the air decreases, which clearly shows the situation of “seeing high but not far”. In addition, with the increase of shooting distance and the decrease of shooting angle, the difference between the trajectories of the basketball gradually increases, and the basketball becomes flat in the descending section, which is unfavorable for it to be put into the basket.

Figure 2.

The effect of different shooting distances on the trajectory of basketball

Basketball trajectories that score at different shot angles

In basketball, scoring is the ultimate goal. For this reason, when the shot angle is 20°, 25°, 30°, 35°, 40°, 45°, 50°, 55°, 60°, 65°, the displacement of the basketball along the X direction and along the Y direction are adjusted at the same time, so as to obtain the trajectory of the basketball that can be shot and scored in different shot angles, and the trajectory of the basketball that can be scored in different shot angles is shown in Fig. 3. From the figure, it can be clearly observed that, with the gradual increase of the shot angle, in order to score a basket, it is necessary to gradually increase the height of the shot and reduce the distance of the shot, and vice versa. As the shot angle decreases, the angle of incidence of the basketball into the basket decreases, which is detrimental to the rim. This also illustrates the principle that it is difficult to score with a very flat shot. The literature states that the best angle of incidence is 38°-45°, and according to the results of the figure, the best angle of shot is measured to be 50°-55°, which coincides with the literature based on experiments to obtain the highest hitting rate at the free-throw line of the angle of shot is 52°-54°.

Figure 3.

The basketball trajectories that can score at different shooting angles

Shooting score curves and their mathematical expressions

It can be found that the displacement of the basketball along the X-direction (i.e., shooting distance) and the displacement along the Y-direction (i.e., shooting height) are in an exponential function when the shot is scored, as shown in Equation (12): Y=35830e11075+360$$Y = 35830{e^{ - \frac{1}{{1075}}}} + 360$$

Instructional strategies for teaching basketball based on core strength training
Core Strength Training

Core specialized strength training is the essence and key of core strength training, including core functional strength training and core coordinated strength training, and the structure of core strength system is shown in Figure 4. Core strength training should be based on the steady improvement of stability and joint conservation ability, closely combined with the special needs of special technical movements, focusing on strengthening the core specialized strength training, strengthening the articulation and transformation of core strength training and special strength, and providing specialized support and guarantee for the play of the level of special technical movements.

Figure 4.

Core power system structure

Secondly, core stability directly affects the effect of exertion of the limb muscle groups and the quality of movement. Only by improving core stability can we ensure a correct and reasonable body position or body posture during exercise, and make the overall movement more coordinated and smooth. The strength of the core stability ability is mainly affected by the strength of the core area, the innervation of the nerve, the support of the bone, the link of the ligament, the regulation of respiration, as well as the sensitive coordination and flexibility balance ability and other factors and interactions. The structural model of the core stability system is shown in Figure 5. The structural model of the core stability system and the relationship between its subsystems are shown in Figure 6.

Figure 5.

Core stability system structure model

Figure 6.

The relationship between the core stability system structure model and its subsystems

Subjects of study

Taking men’s basketball high-level athletes of a university as the research object, core strength training methods and traditional strength teaching methods are taken as the focus of the study. Twenty men were randomly selected from the men’s basketball players to participate in the experiment, and the 20 athletes were divided into an experimental group (Group S) and a control group (Group D): Group S carried out core strength training, and Group D carried out traditional-style training. The independent samples of the two groups were tested for variance before the experiment to ensure that the mobilization scores were not significantly different. The training cycle was 12 weeks, and it takes two to four months of general strength training to achieve certain results. Participating in the experiment 20 athletes whose basketball game training time is more than five years, cardiorespiratory fitness and no chronic diseases, no sports injuries.

Experimental Program Design
Core strength training program (Group S)

According to the characteristics of core strength training and the requirements of basketball players in terms of physical fitness training, the corresponding core strength training program, i.e., the training program of group S, was developed. The core strength training program is divided into three stages, and its training program is designed as follows.

The first stage of core strength training is shown in Table 1. The training intensity is small to ensure that the tested basketball players are adapted to the core strength training. In the early stage of training, the main training requirement is to enable the athletes to be initially familiar with the core strength training method, and gradually begin to adapt to the corresponding training. Because some of the experimental subjects have not received systematic core strength training, so in the design and implementation of core strength training, we need to fully consider the actual situation, according to the actual needs and characteristics of the athletes to carry out the corresponding adjustment of the content of the training program, the first phase of the main purpose of the training is to let the athletes gradually master the main way of core strength training, and begin to adapt to this kind of training gradually. The first phase of training aims to enable athletes to gradually master the core strength training and begin to adapt to this training method.

The first stage of core strength training

Action name Training time(s) Training group number Training interval(s)
Five-point support 41 2 33
Kneel 33 2 27
The cross-legged side of the leg 92 2 59
Dangling arms and legs 32 2 35
Jib brace 45 2 33
Double up 56 2 35
Swiss ball transfer 36 2 70
Swiss ball 56 2 24
Swiss balloon 37 2 34
Swiss player’s foot pass 56 2 34

The second phase of core strength training is shown in Table 2. The difficulty of the training will be increased to medium training intensity. Training tools such as elastic force bands, Swiss balls, and BOSUs are used in this phase to enhance the stability of the basketball players, while resistance training is added to the training with the aim of increasing the stimulation of the core muscles of the basketball players. Into the second stage, in order to be able to quickly play the effect of core strength training, you need to add some auxiliary training tools, and for some key actions to carry out the corresponding strengthening training. The core of the second stage of training is to strengthen the core muscle groups of basketball players, through this way of strengthening training to enhance the strength and stability of the core muscle groups of basketball players, and in the process of basketball players’ body balance, sports coordination, confrontation and other appropriate strengthening training, which is also an important way to improve the core strength of basketball players at this stage. This is also an important way to improve the core strength of basketball players at this stage.

The core power training second order

Action name Training time(s) Training group number Training interval(s)
Swiss ball hip bridge 52 6 31
Swiss ball pendulum 66 6 16
A bosball is a half squat 82 2 53
Bosball volume 59 2 42
The ball turned and threw the ball 34 2 69
Bend your knees and bend your knees 63 2 54
Bend your knees on your knees 65 6 58
The side stretch rope boating the hip 56 6 13
The glute-bridge elastic band resistance 43 2 8

The third phase of core strength training is shown in Table 3. Through the preliminary core strength training, the core muscle strength and collaborative strength of the trained basketball players were improved, and the difficulty of training in this phase was further increased. A variety of machinery is used to create an unstable state for the athlete’s body, with the aim of strengthening core strength and increasing the athlete’s stability and coordination during confrontation. In the third stage of core strength training, it is necessary to comprehensively improve the athletes’ physical fitness level and the corresponding core muscle group strength by means of core strength training, and the data are also tested and recorded according to the corresponding training content in the test.

The third stage of core strength training

Action name Training time(s) Training group number Intergroup(s)
double 50 2 19
The legs are hanging their legs 61 6 21
Left and right leg 98 2 50
Hover your legs on your legs 67 2 49
The legs are supported by single arms 48 2 30
The suspension of a single arm is a semi-squat 59 2 25
Legs and legs 69 6 58
Side leg 54 6 32
The arm is prone to the leg of the leg 49 2 16
Swiss ball tablet support 50 2 67
Pull the rope 57 6 30
The dumbbell arm is on the (5kg) 35 2 28
Traditional strength training program (Group D)

The control group will be experimented according to the conventional traditional strength training methods, the main items of traditional strength training are familiar to basketball players in their daily training, so the main consideration in the development of traditional strength training program is the rigor of the control group, especially in the training time and intensity of training, the differences between the traditional strength training methods and the core strength training methods should be considered comprehensively, and basically to maintain the The differences between traditional strength training and core strength training should be taken into account, and basically maintain the consistency in training time and intensity. Traditional strength training was performed 3 times per week, with a total training time of 120 minutes, and after each set of movements was completed, a rest of about 5 minutes was taken in the middle. The training schedule for traditional strength training is shown in Table 4.

Traditional training training arrangements

1~2 weeks 2~6 weeks 7~12 weeks
Open jump 35 Squat jump 35 Fly bird
Four-point support 35 Cat crawl 35 Brace 35
Mountaineering 20 Superman support 45 Leapfrog 35
High lift 20 Back up 35 Side lift 35meter
Squat 35 Sumptuous squat 35 Mountaineering 40
Crib 35 Back roll 35 Four-point support 25
Push-Ups 35 dumbbell 20 Superman support 35
Simple Russian transition 35 Arnold 35 push-ups 35
Lead up 25 Barbell box squat 25 Lead up 20
Side lift 40 Static squat 35 High leg 25
Squat 25 Shoulder lift 35 Mountaineering 45
Kicking 35 leapfrog 20 Crib 20
Jump 35 Side kick 20 Cat crawl 35meter
Experiments and results
Biomechanical characterization of the knee joint
Kinematic characteristics of the knee joint

The knee joint angle contrast during different side cuts to touchdown is shown in Figure 7 (a~c represent knee flexion/extension, knee inversion/exversion, and knee internal/external rotation, respectively). The graph curves show the dynamic changes of the knee joint during the touchdown of different side-cut motions, with the gray background part (0-60%) representing the cushioning phase and the remaining part (60%-100%) the stirrup extension phase. There was no interaction between side-cut angle and touchdown pattern on peak knee angle (P>0.05). The effect of touchdown mode on peak knee angle was not statistically significant (P>0.05). In contrast, the effect of different lateral cut angles on peak flexion knee angle was significant (P<0.05). Specifically, a two-by-two comparison by the Bonferroni method showed that the peak flexion knee angle for 135° lateral cut angle > peak flexion knee angle for 90° lateral cut angle > peak flexion knee angle for 45° lateral cut angle. This suggests that the peak knee flexion angle increases accordingly as the lateral cut angle increases, regardless of the touchdown pattern. In particular, in the hindfoot touchdown pattern, the peak knee flexion angle was generally higher at each lateral cut angle than in the forefoot touchdown pattern. The difference in peak knee flexion angle between the anterior and posterior foot touch patterns was smaller when 45° lateral cuts were performed. In addition, when a 135° lateral cut was performed, the knee showed greater knee valgus and greater knee internal rotation in the forefoot touch pattern.

Figure 7.

The Angle of knee joint in different side cutting

Characterization of ground reaction forces

The three-dimensional peak ground reaction force characteristics of the knee joint with different lateral cut angles and different touchdown patterns are shown in Table 5 (the effects of touchdown pattern, lateral cut angle and interaction on each biomechanical index, ①P<0.05, ②P<0.01. ③P<0.05 compared with 45° lateral cut angle, ④P<0.05 compared with 90° lateral cut angle. the effects of forefoot and hindfoot touchdown patterns on each index (⑤P<0.05, ⑥P<0.01). For the leftward ground reaction force, the main effects of touchdown pattern and lateral cut angle were statistically significant (P<0.05). The upward ground reaction force was 2.41±0.19 for the 45° lateral cut angle, 2.18±0.21 for the 90° lateral cut angle, and 1.8±0.26 for the 135° lateral cut angle by the A two-by-two comparison by Bonferroni’s method showed that the upward ground reaction force for 135° sidetrack angle < upward ground reaction force for 90° sidetrack angle < upward ground reaction force for 45° sidetrack angle.

The characteristics of the surface reaction force

Index variables and touchdown patterns Lateral Angle Interaction effect Main effect
45° 90° 135° Touch mode Lateral Angle
Lateral force 0.849 10.374 96.385
After -0.82±0.18 -0.9±0.17 -0.44±0.12
Front -0.87±0.13 -1.02±0.2 -0.46±0.11
The reaction to the right ground 21.096 90.048 31.731
After -0.01±0.04 -0.03±0.05 -0.03±0.01
Front -0.04±0.02 0.04±0.06 0.07±0.03
Backward ground reaction 1.136 3.154 246.275
After -0.32±0.1 -0.88±0.17 -1.05±0.22
Front -0.21±0.12 -0.96±0.15 -1.17±0.18
Forward ground reaction force 4.482 3.683 257.721
After 0.27±0.09 0.03±0.05 -0.01±0.03
Front 0.48±0.1 0.01±0.04 -0.01±0.04
Downward surface reaction force 0.051 2.71 4.484
After 0.06±0.04 0.05±0.01 0.06±0.03
Front 0.07±0.02 0.03±0.04 0.05±0.01
Upward surface reaction force 0.915 8.33 49.159
After 2.41±0.19 2.18±0.21 1.8±0.26
Front 2.59±0.2 2.37±0.24 1.97±0.22
The effect of core strength training on the level of basketball-specific skills

Basketball-specific skills refers to the ability to master the complete basketball sports technology, is the embodiment of the students’ basic skills, can well reflect the students’ ability to break down and master the technical aspects of basketball. In order to ensure the reliability of the experimental results, the experimental subjects before the experiment on the basketball special skills test, the experimental subjects before the experiment on the comparison of basketball special skills test results (n=24) as shown in Table 6 (in the comparative analysis of the various indicators shows that there is no significant difference between p>0.05, p<0.05 there is a significant difference, p<0.01 there is a very significant difference, the same as below). The experimental group students were slightly worse than the control group students in the test scores of spot shooting, defensive sliding, and multi-point integrated passing and catching, while they were better than the average of the control group students in the skill indexes of 1min timed jumper and its hitting rate, and basketball half-court back-and-forth dribble layup. After comparative analysis of the data, there was no significant difference in the six basketball-specific skill indicators (p1>0.05). It can be seen that before the experiment, the gap between the two groups of students in terms of basketball skills is not large, in line with the experimental conditions.

Comparison of test results of experimental subjects in front

Index The experimental group (n= 12) Control group (n= 12) T test p
1min time jump 6.59±1.02 5.48±2.31 0.398 0.677
1min time jump shot rate(%) 43.04±7.84 41.75±8.82 0.564 0.579
Shooting 25 10.81±2.31 11.93±2.14 -0.1 0.903
Defensive slide(s) 17.91±3.14 18.58±3.17 0.198 0.839
Midtime ball(s) 16.63±2.21 17.91±2.35 -0.292 0.801
Multipoint integrated transfer(s) 24.65±1.36 25.79±2.54 0.204 0.839

Comparison of the results of basketball-specific skill tests before and after the experiment between the experimental group and the control group (n=24) is shown in Tables 7 and 8. The index of the experimental group’s students’ spotting shooting has changed significantly (p2<0.05), while all other basketball skill indexes have changed very significantly (p2<0.01), indicating that the basketball-specific skills of the experimental group’s students before and after the experiment have been greatly improved. In contrast, after 16 weeks of physical training based on special strength training, the students in the control group produced significant differences (p3<0.05) in fixed-point shooting and defensive sliding, while among the other indicators of special skills, 1min timed jump shot and its hitting rate, half-court back-and-forth dribble lay-up and multi-point integrated passing and receiving did not undergo any significant changes (p3>0.05).

Comparison of the test results of the special skills of basketball

Index preexperiment (n= 12) After the experiment (n= 12) T test p
1min time jump 6.87±3.24 9.74±3.4 -5.259 0.000
1min time jump shot rate(%) 44.33±7.56 51.41±6.84 -3.06 -0.006
Shooting 25 10.71±3.4 15.53±2.78 -2.565 0.167
Defensive slide(s) 17.19±0.02 16.37±1.52 4.583 0.299
Midtime ball(s) 15.71±2.75 14.53±2.91 2.421 0.198
Multipoint integrated transfer(s) 26.05±1.57 21.52±1.04 4.319 0.000

Comparison of the test results of the special skills of basketball

Index Pre-experimental control group (n= 12) The control group was after the experiment (n= 12) T test p
1min time jump 6.14±1.57 7.13±1.94 -1.842 0.095
1min time jump shot rate(%) 42.18±8.66 45.04±6.48 -0.764 0.21
Shooting 25 11.66±1.96 13.96±2.87 -1.845 0.153
Defensive slide(s) 17.75±1.65 16.41±1.42 2.239 0.073
Midtime ball(s) 16.39±1.83 15.32±1.57 1.614 0.453
Multipoint integrated transfer(s) 25.82±2.87 24.02±2.03 1.812 -0.11

Comparison of the results of the experimental subjects’ basketball specialized skills test after the experiment is shown in Table 9. The experimental group is better than the control group in all special skill indicators, except for the fixed-point shooting did not produce significant differences (p4>0.05), other basketball special skill indicators produce significant changes (p4<0.05). It can be seen that the core strength training combined with basketball-specific strength training method is better than the basketball-specific strength training method in the improvement of basketball-specific skills, but there is no significant increase in the level of fixed-point shooting skills.

The test results of the experiment were compared

Index Experimental group (n=12) Control group (n=12) T test p
1min time jump 10.02±2.67 7.37±1.86 3.466 0.002
1min time jump shot rate(%) 51.97±5.64 45.06±6.5 2.601 0.011
Shooting 25 13.75±2.19 13.84±3.28 -0.153 0.898
Defensive slide(s) 14.79±1.1 16.09±1.28 -2.406 0.015
Midtime ball(s) 13.89±1.23 15.53±1.43 -2.474 0.032
Multipoint integrated transfer(s) 22±1.58 24.27±1.97 -2.384 0.037
Conclusion

The article simulates the training technology of basketball players by constructing a finite element model, and proposes a core theoretical training program based on the simulation results of the simulation experiment, and carries out experimental tests with 20 male basketball players of a university as the research object. The final experiment draws the following conclusions:

The lateral cut angle is positively correlated with the peak knee flexion angle (P<0.05), the peak knee flexion angle increases when the lateral cut angle increases, and the vertical ground reaction force shows a significant opposite trend with the lateral cut angle (P<0.05). There was a significant difference in kinematics and kinetics between forefoot touchdown and hindfoot touchdown (P<0.05). The knee flexion angle, external rotation and internal rotation peak angles were larger in the forefoot touchdown mode, which was accompanied by a larger upward ground reaction force.

After the experiment, the basketball special skill indexes of the experimental group were better than those before the experiment (p<0.05), and except for the fixed-point shooting, the other indexes were better than those of the control group (p<0.05), from which it can be concluded that the core strength training proposed in this paper improves the accuracy and stability of the basketball special skills of the experimental group of students in the shooting, dribbling and passing/receiving, which makes their technical movements more coordinated and standardized, and thus improves the basketball special skills.

Lingua:
Inglese
Frequenza di pubblicazione:
1 volte all'anno
Argomenti della rivista:
Scienze biologiche, Scienze della vita, altro, Matematica, Matematica applicata, Matematica generale, Fisica, Fisica, altro