Research on Diversified Innovative Paths of Vocal Music Teaching in College Music Education Promoted by Information Technology
Pubblicato online: 21 mar 2025
Ricevuto: 09 nov 2024
Accettato: 18 feb 2025
DOI: https://doi.org/10.2478/amns-2025-0638
Parole chiave
© 2025 Mingjie Wang et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Music is an important part of human culture and art, and vocal music, as one of the important forms of music, has always played an important role in music education. As an important way to cultivate music professionals, vocal music teaching in colleges and universities not only focuses on the cultivation of students’ vocal skills, but also pays more attention to the enhancement of students’ musical literacy and humanistic qualities [1-4]. With the development of information technology and education reform, traditional vocal education is no longer applicable to the needs of new talent cultivation, the innovation of vocal teaching has become inevitable, with the help of information technology to promote vocal teaching in colleges and universities in order to achieve personalized and diversified teaching needs [5-8].
The introduction of information technology into college vocal music teaching can not only provide students with rich and diverse teaching information directly and quickly, but also can fully stimulate students’ sensory organs, provide students with diversified and vivid interactive methods, and maximize the transfer of knowledge and information to students [9-12]. At the same time, the new type of information technology teaching can be in accordance with the psychological laws of students, combined with the actual differences between different students and needs, to specific comprehensive arrangement. Therefore, colleges and universities should create a teaching environment conducive to the combination of information technology and vocal music teaching [13-15]. Through the use of multimedia equipment, music players and other tools to display and play music materials, to provide students with a good music learning environment. Utilize Internet resources to provide students with more music learning resources and references to enrich students’ learning content and pathways [16-18].
Literature [19] discusses the influencing factors and teaching ideas of vocal music classroom teaching from the perspective of big data and information technology. It also outlines the role of “singing context” teaching of information technology in vocal music teaching, aiming to provide reference for the innovation and reform of vocal music classroom teaching. Literature [20] points out that the application of multimedia technology has revitalized the teaching of vocal music. It describes the ideas of vocal music teaching in colleges and universities in the context of the all-media era, as well as the impact of informatization education on traditional vocal music teaching, and proposes teaching ideas for vocal music teaching. Literature [21] aims to establish an interactive online music education program and to examine the impact that online technology has on students’ creative thinking. A study was conducted in a music school using questionnaires and the results showed that online music teaching was beneficial in improving students’ creative thinking. Literature [22] emphasizes that the use of computer technology in education effectively motivates teachers and students, and its use in vocal music teaching will be inevitable. It is pointed out that singing is not innate, but requires training and practice to create good technical and performance skills, and the prerequisite for achieving this is the availability of high-quality teaching materials. Literature [23] introduced computer teaching and new media teaching, pointing out that new media teaching as a new teaching mode is conducive to improving students’ learning effect, and the combination of multimedia technology and computer teaching has an important role in promoting the realization of digital teaching reform of vocal music. Literature [24] examined the characteristics of digital technology and vocal music teaching, and based on the demand for vocal music teaching and the advantages of digital technology, launched an analysis of the application of digital assisted teaching, and concluded that the application of multimedia technology in vocal music teaching effectively improves the learning efficiency. And through experiments in order to verify the auxiliary effect of digital multimedia-assisted teaching on the art of vocal music, it emphasizes the ability to improve the deficiencies that exist in vocal singing with the assistance of multimedia technology. Literature [25] suggests that in the context of information technology, students have the opportunity to acquire comprehensive knowledge of vocal music. Therefore, it is necessary to carry out vocal education in a scientific and effective way, and the application of information technology can better cultivate students’ artistic ability, thus promoting the development of vocal education. Literature [26] describes the application of multimedia technology in the teaching of vocal music, and the results of the study indicate that the integration of vocal music teaching and multimedia technology teaching is conducive to improving students’ learning interest and teaching effect.
In order to enrich students’ vocal music teaching experience and enhance their learning interactivity, this paper combines VR technology and vocal music teaching to innovate the vocal music teaching mode. During the research process, Log-Gabor and improved LBP are used to extract the features of the speech spectrogram, and multilevel residual structure is introduced to improve CNN to make up for the lost speech features, which optimizes the platform’s recognition of vocal sound sources. With this, the platform can not only fully analyze the vocal characteristics of vocal singing cases, but also point out the problems in students’ singing. Afterwards, the teaching effect of using the VR technology platform in the process of vocal music teaching and its satisfaction are analyzed using the survey method, testing method, and experimental method.
The virtual reality vocal singing learning mode can enable online visualization of teaching content, interactive virtualization of teaching environments, and interactivity of the teaching process. Firstly, Log-Gabor [27-28] is used to amplify the detailed local features of the vocal speech map [29] after grayscale from different scales and directions, and then ILBP is used to extract and reconstruct the texture features from different directions. Two-dimensional Log-Gabor has a better function for enhancing image texture details, and it can suppress the amplitude of low-frequency signals and enhance the amplification of high-frequency signals. The 2D Log-Gabor is expressed as follows:
In Eq. (1),
Where
In Eq. (3),
In Eq. (4),
The multilevel residual structure [30] maximizes the preservation of the original information by interconnecting the original information of the first n convolutional layers with the convolutional layers in which they are located, and regulates the dimensions of the input original features by adding control coefficients, which ultimately effectively improves the recognition efficiency of the model and the convergence speed of the system. If the input when the residual structure is elicited is set as xi, and the output after the residual structure is introduced is
In Eq. (5),
In the above equation,
In the above equation,
In the above equation,
The research methods commonly used in the study of diversified and innovative ways of teaching vocal music in higher education music education include survey methods, quiz methods, experimental methods, and so on.
The main feature of the survey method is that the respondent is asked to answer their thoughts on a particular issue or issue by asking questions. The survey method can be used to discuss the respondent’s muscular variables (e.g., gender, age, education, occupation, economic status, etc.), response variables (i.e., his understanding of the problem, attitudes, expectations, beliefs, behaviors, etc.), and the interrelationships between them. Depending on the needs of the study, surveys can be made to the researched person himself or to people who are familiar with the researched person. The survey method can be divided into two types: written surveys and oral surveys. Written survey that is the questionnaire method, is the researcher according to the requirements of the research topic, the design of the question form for the respondents to fill in a method used to collect information. Oral surveys using the interview method are conducted by the researcher using pre-drafted questions to the respondents in a question-and-answer approach to the survey.
A test is a method of measuring a subject’s intelligence, personality, attitudes, interests, and other personality traits using standardized scales. Tests offer a more comprehensive understanding of changes in psychological characteristics over time than questionnaires. The preparation of various tests and the use of various scales must conform to the principles of objectivity and scientization, with representative test samples, strict control of environmental conditions, and objective quantitative standards to ensure their validity and reliability.
The experimental method involves systematic manipulation of changes in one variable in a controlled situation to study the effects of changes in that variable on other variables. There are many factors affecting the effectiveness of an experiment, such as the teacher, the textbook, the teaching method, the students, family conditions, the school and social environment, and psychological factors such as interest, motivation, and mood. During the experiment, the variables are strictly controlled and then the dependent variable is measured objectively. In order to compare the results of the experiment, in addition to the experimental group, there must also be a control group, two groups of subjects, in addition to the experimental purpose of the set out of the self-variable items, the sampling and the topic sampling should be equal.
In order to understand the difference between teaching using the VR technology-based vocal music education teaching platform and ordinary teaching on students’ knowledge skills and learning effects, the students’ scores of pre and post-tests were entered into SPSS for statistical analysis. School hardware resources and teachers: this paper takes the students of the School of Music of Z college in A city as the research object. Through investigation and understanding, each classroom in this college is equipped with VR equipment and can be used effectively. Teachers have good knowledge of the operation of information technology equipment in daily life and can skillfully use VR equipment for classroom teaching.
Selection of experimental subjects: according to the experimental requirements, this study will select two classes in the third year of the university as experimental subjects. By communicating with the school teachers and referring to the usual performance of the classes, it was understood that these two classes were of similar level and similar situation, and these two classes were taught by the same teacher. Finally, the experimental subjects were classified into class A and class B. Class A has 53 students and class B has 55 students, and the total number of students in both classes is similar, totaling 108 students. In this study, class A was designated as the experimental class and class B as the control class. Experimental class: classroom teaching based on the vocal music education teaching platform of VR technology. Control class: classroom teaching based on ordinary teaching mode.
Prior to the lesson, pre-test papers were distributed to Class A (experimental class) and Class B (control class) and the students were guided to actively complete them. The quiz scores were collected, compared, and analyzed to test whether there was any difference in the initial abilities of the two classes. An independent samples t-test was conducted on the scores of the two classes. The results of the significance analysis of the pre-test scores of the experimental and control classes are shown in Table 1. The table shows that the mean score of class A (experimental class) is 67.05 with a standard deviation of 16.27.The mean score of class B (control class) is 65.72 with a standard deviation of 15.14.The mean scores of the two classes are similar. The independent samples t-test of the pre-test scores of the two classes has a probability of significance p-value of 0.5248>0.05, indicating that there is no significant difference between the pre-test scores of the students in the experimental and control classes. The two classes had basically the same level of knowledge of musical instruments before the experiment. It indicates that there is no significant difference in the effect of vocal music teaching between the two classes of students before the experiment.
The results of the results of the two groups were significant
Test content | Class A | Class B |
---|---|---|
Case number | 53 | 55 |
Mean | 67.05 | 65.72 |
Standard deviation | 16.27 | 15.14 |
Standard error mean | 1.5637 | 1.3514 |
T test | 0.5248 |
After the new class was taught, a post-test paper was distributed to Class A (experimental class) and Class B (control class), and students were guided to actively complete it. The quiz scores were collected and compared and analyzed to test whether there was a significant difference in the mastery of knowledge and skills in the experimental class after using the teaching resources of the VR technology-based vocal music education teaching platform. The results of the significance analysis of the pre- and post-test scores of the experimental class are shown in Table 2. As can be seen from the table, the significance probability P-value of the pre- and post-test scores of the experimental class is 0.000<0.05, indicating that there is a significant difference between the pre- and post-test scores of the students in the experimental class. Comparing the average scores of the pre- and post-tests, it is found that the students’ scores increased by an average of 11.89 points after using the teaching platform for vocal music education based on VR technology, and the standard deviation decreased from 16.27 to 11.36, which is a decrease of 4.91, indicating that there is a significant increase in the students’ learning effect of the vocal music after using the teaching of the VR platform, which suggests that the use of the VR technology can significantly increase the efficiency of the extraction of the vocal features, and reduce the difficulty of recognition, thus increasing the students’ mastery of vocal music knowledge and reducing the difficulty of vocal music feature extraction and recognition.
The results of the significant analysis of the test scores were analyzed
Test content | Pre-test | Post-test |
---|---|---|
Case number | 53 | 53 |
Mean | 67.05 | 78.94 |
Standard deviation | 16.27 | 11.36 |
Standard error mean | 1.5637 | 1.0518 |
T test | 0.000 |
At the end of the classroom instruction, an independent sample t-test was conducted on the posttest scores of the two classes. The results of comparing the posttest scores of the experimental and control classes are shown in Table 3. As can be seen from the table, the p-value of the probability of significance of the posttest scores of the experimental and control classes is 0.000<0.05, which indicates that there is a statistically significant difference between the posttest scores of the experimental and control classes. In addition, the mean value of the posttest of the experimental class was 78.94 points, and the mean value of the posttest of the control class was 66.03 points, and the experimental class had an increase of 12.91 points compared with the control class, and the mean score of the posttest of the experimental class was significantly higher than that of the control class. The comprehensive survey results found that after the VR teaching platform was applied to the vocal music teaching classroom, the students’ learning effect and interest were significantly improved. This is obviously correlated with the application of the platform to the extraction and recognition of obscure and difficult vocal features in teaching. Because the application of the platform can more easily help students understand and master the knowledge related to vocal music, making their learning process easy and interesting, thus changing their learning attitude towards vocal music and increasing their motivation for vocal music learning.
The results of the experimental and cross-sectional results were compared
Test content | Class A | Class B |
---|---|---|
Case number | 53 | 55 |
Mean | 78.94 | 66.03 |
Standard deviation | 11.36 | 14.91 |
Standard error mean | 1.0518 | 1.3475 |
T test | 0.000 |
Teaching Practice Feedback Through the questionnaire satisfaction survey of students and interviews and communication with teachers who attend the class, we understand the actual teaching application effect of the vocal music education teaching platform based on VR technology in junior high school music appreciation class. In order to understand the students’ experience and feedback on the teaching design and practice of the vocal music education teaching platform based on VR technology, this paper conducts a questionnaire satisfaction survey on 108 students, sends out 108 feedback questionnaires, and retrieves 108 valid questionnaires, with a recovery rate of 100%.
The results of the survey on students’ satisfaction with the application of the VR teaching platform for vocal music teaching are shown in Table 4. The survey results showed that the mean of students’ overall satisfaction (very satisfied and satisfied) with the first part of the information technology-driven vocal music teaching and diversified innovations in music education was 92%, and that overall, the application of the teaching platform for vocal music education based on VR technology was appropriate. The student satisfaction survey on teachers’ choice of instructional media found that 95% of the students were satisfied that the instructional media helped them understand the music appreciation content.89% of the students were satisfied with the instructor’s choice of instructional media, which they felt stimulated their interest in music.82% and 99% of the students were satisfied with the instructor’s use of instructional media in the classroom because it allowed them to be more focused on the classroom content while enhancing their understanding and memorization of the music content. In terms of students’ feelings about the third part of the difference between this lesson and previous lessons, 96% of the students thought that the teacher’s way of teaching this lesson would allow students to learn more and enjoy the class better than previous lessons. Because more than 95% of the students thought that the use of the platform effectively solved the process of extracting and recognizing vocal features, and more carefully and patiently solved the difficulties they encountered in the learning process, the role of the platform was embodied to a greater extent. Taken together, the students were very satisfied with the application of the VR technology teaching platform to assist the teaching of vocal music in music education. This finding reflects the positive role of the VR technology-based vocal education teaching platform in the classroom.
Students’ satisfaction survey results of VR teaching platform
Topic | Very satisfied(%) | Satisfaction (%) | General satisfaction(%) | Disrelish (%) | |
---|---|---|---|---|---|
Part 1: overall satisfaction | This music class, the teacher and you have sufficient communication and interaction. | 38 | 52 | 7 | 3 |
The choice and usage satisfaction of teachers in the use of teaching media. | 54 | 43 | 3 | 0 | |
The style of music, the characteristics of melody, the understanding of music emotion, the customs and the culture of the special culture, and the degree of mastery. | 53 | 36 | 11 | 0 | |
Part 2: students’ satisfaction with teachers’ teaching media selection | Teachers’ choice of teaching media can help you better geographic music appreciation. | 58 | 37 | 4 | 1 |
Teachers’ choice of teaching media can inspire your interest in music. | 67 | 22 | 8 | 3 | |
The teaching media used in class can make you more focused on classroom content | 28 | 54 | 15 | 3 | |
The teaching media used in the classroom can enhance your understanding and memory of music content | 61 | 38 | 1 | 0 | |
Part 3: this course is different from previous courses | Whether you think teachers are taught in this class more than the previous way, you can learn more in the classroom and enjoy the classroom better | 65 | 30 | 3 | 2 |
After the lesson, this paper conducted an interview survey with the two music teachers who listened to the lesson, and conducted interviews and exchanges for the effect of music teaching practice, the performance and effect of the use of the teaching platform of vocal education based on VR technology, student participation, and opinions on the design of music teaching, and the following is a collation of the contents of the interviews of Teacher A and Teacher B. The interview survey of the teachers’ satisfaction with the application of the VR teaching platform for vocal teaching after the lesson is as Table 5 shown. Through the interviews and exchanges with the two listening teachers, it can be observed that their evaluation of the effect of music teaching practice is more positive. First, they pointed out that the achievement of teaching objectives was good, students showed higher learning motivation in class, the classroom atmosphere was more active, and students’ experience of music practice was improved. Second, the teachers were able to reasonably and effectively combine traditional and modern VR technology-based teaching platforms for vocal music education to address the key and difficult points in teaching, and to promote students’ feelings, imitations, experiences, and cooperative abilities in music. In addition, in terms of teaching design, the teachers’ teaching objectives were clear and focused, and the overall teaching design was clear and unambiguous, providing students with a good learning experience. Overall, teachers were satisfied with the overall teaching effectiveness.
The teacher is satisfied with the speech teaching of the VR teaching platform
Interview problem | Teacher | Interview record |
---|---|---|
The practical effect of classroom teaching | A | Classroom practice is better, teachers often interact with students, the classroom atmosphere is harmonious, the knowledge of the teaching content is more accurate, can complete the teaching goal, but can be integrated into some ethnic instruments in the classroom, the effect will be better. |
B | Teaching can achieve a better effect, the students in the class are active and motivated, but the teacher is not flexible enough to use the teaching content and teaching methods, and should adjust according to the students’ situation. | |
The use and effect of teaching media in class | A | The application of teaching media in the classroom is reasonable, the teaching goal can be solved better, the use of the teaching media is greatly attracted to the students’ interest in the classroom, which can improve the students’ attention and improve the classroom efficiency. |
B | Teachers have made reasonable choices and transportation for media resources. Using, effective and music emotion, performance factors, genre form and style genre, promote the students’ understanding of the national music, but if the teacher can actually play the national music, the student’s feelings will be more intuitive and the effect will be better. | |
The use and effect of VR teaching platform in class | A | The teaching of teachers is clear, the teaching means are right, the students are more cooperative, the classroom is more active, but sometimes there is a discipline and chaos, and the teacher should improve his ability to control the classroom. |
B | Teachers have made reasonable choices and transportation for media resources. Using, effective and music emotion, performance factors, genre form and style genre, promote the students’ understanding of the national music, but if the teacher can actually play the national music, the student’s feelings will be more intuitive and the effect will be better. | |
Participation in students’ classes | A | The teaching of teachers is clear, the teaching means are right, the students are more cooperative, the classroom is more active, but sometimes there is a discipline and chaos, and the teacher should improve his ability to control the classroom. |
B | The teacher actively guides the students to feel and listen, the students are happy to experience the music, the teacher’s foot learning task student’s complete degree is also high, the teachers and students cooperate together. | |
Music teaching design diversification innovation | A | The teaching design of this section is novel, the teacher’s class is ready to be sufficient, combined with the 2022 new class, the music and the subject of the science and the science of the fusion, but in the actual classroom teaching, the teacher should pay attention to the control of the classroom time, make the teaching activities be perfect. |
B | The teaching problem is clear, the teaching content is in the circle, and I hope that the teacher can further integrate the modern education technology, such as the whusi whiteboard, the virtual characters and other technologies to make new attempts to promote the continuous innovation of teaching methods. |
In this paper, we first constructed a vocal music teaching model based on VR technology, and then applied the model to vocal music education, and analyzed and evaluated the application effect and satisfaction of its vocal feature extraction and recognition. The primary conclusions are as follows:
1) On the one hand, it confirms that the teaching effect of the informatization teaching platform is better than that of traditional teaching, and that it has a promoting effect on the learning of music for music majors in colleges and universities, and improves the students’ learning attitude and interest in vocal music. On the other hand, it also confirms that it is feasible to introduce a teaching platform based on VR technology into the music classroom.
2) Students’ overall satisfaction (very satisfied and satisfied) with the IT-driven vocal music teaching and diversified innovations in music education are relatively high. The vast majority of students and teachers strongly agree that the VR technology teaching platform should be applied to the music education and vocal teaching classroom.