This work is licensed under the Creative Commons Attribution 4.0 International License.
Braund, M., & Reiss, M. J. (2019). The “great divide”: How the arts contribute to science and science education. Canadian Journal of Science, Mathematics and Technology Education, 19, 219-236.Search in Google Scholar
Chang, C. W. (2021, July). The Cognitive Study of Immersive Experience in Science and Art Exhibition. In International Conference on Human-Computer Interaction (pp. 369-387). Cham: Springer International Publishing.Search in Google Scholar
Heaton, R. (2021). Cognition in art education. British Educational Research Journal, 47(5), 1323-1339.Search in Google Scholar
Bäck, R. M., Wenrich, R., & Dorner, B. (2021, May). Getting there? Together. Cultural framing of augmented and virtual reality for art education. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-8). IEEE.Search in Google Scholar
Bäck, R., Plecher, D. A., Wenrich, R., Dorner, B., & Klinker, G. (2019, March). Mixed reality in art education. In 2019 IEEE conference on virtual reality and 3D user interfaces (VR) (pp. 1583-1587). IEEE.Search in Google Scholar
Yang, X., Cheng, P. Y., Liu, X., & Shih, S. P. (2024). The impact of immersive virtual reality on art education: A study of flow state, cognitive load, brain state, and motivation. Education and Information Technologies, 29(5), 6087-6106.Search in Google Scholar
Chen, X., & Gao, Y. (2019, October). Application and innovation of using virtual reality in art education. In Proceedings of the 9th International Conference on Education and Management (ICEM 2019) (pp. 25-27).Search in Google Scholar
Sheng, J. (2017). The Construction of Art in Virtual Reality and Its Education. In Distributed, Ambient and Pervasive Interactions: 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings 5 (pp. 380-392). Springer International Publishing.Search in Google Scholar
Paatela-Nieminen, M. (2021). Remixing real and imaginary in art education with fully immersive virtual reality. International Journal of education through art, 17(3), 415-431.Search in Google Scholar
Rojas-Sánchez, M. A., Palos-Sánchez, P. R., & Folgado-Fernández, J. A. (2023). Systematic literature review and bibliometric analysis on virtual reality and education. Education and Information Technologies, 28(1), 155-192.Search in Google Scholar
Kim, H., So, H. J., & Park, J. Y. (2022). Examining the effect of socially engaged art education with virtual reality on creative problem solving. Educational Technology & Society, 25(2), 117-129.Search in Google Scholar
Liu, Q., Chen, H., & Crabbe, M. (2021). Interactive study of multimedia and virtual technology in art education. International Journal of Emerging Technologies in Learning (iJET), 16(1), 80-93.Search in Google Scholar
Hui, J., Zhou, Y., Oubibi, M., Di, W., Zhang, L., & Zhang, S. (2022). Research on art teaching practice supported by Virtual Reality (VR) technology in the primary schools. Sustainability, 14(3), 1246.Search in Google Scholar
Hutson, J., & Olsen, T. (2022). Virtual reality and art history: A case study of digital humanities and immersive learning environments. Journal of Higher Education Theory and Practice, 22(2).Search in Google Scholar
Cabero-Almenara, J., Llorente-Cejudo, C., & Martinez-Roig, R. (2022). The use of mixed, augmented and virtual reality in history of art teaching: A case study. Applied System Innovation, 5(3), 44.Search in Google Scholar
González-Zamar, M. D., Abad-Segura, E., Luque de la Rosa, A., & López-Meneses, E. (2020). Digital education and artistic-visual learning in flexible university environments: Research analysis. Education Sciences, 10(11), 294.Search in Google Scholar
Guerra-Tamez, C. R. (2023). The impact of immersion through virtual reality in the learning experiences of art and design students: The mediating effect of the flow experience. Education Sciences, 13(2), 185.Search in Google Scholar
Steele, P., Burleigh, C., Bailey, L., & Kroposki, M. (2020). Studio thinking framework in higher education: Exploring options for shaping immersive experiences across virtual reality/augmented reality curricula. Journal of Educational Technology Systems, 48(3), 416-439.Search in Google Scholar
Jiawei, W., & Mokmin, N. A. M. (2023). Virtual reality technology in art education with visual communication design in higher education: a systematic literature review. Education and Information Technologies, 28(11), 15125-15143.Search in Google Scholar
González-Zamar, M. D., & Abad-Segura, E. (2020). Implications of virtual reality in arts education: Research analysis in the context of higher education. Education Sciences, 10(9), 225.Search in Google Scholar
Hadi Dahhan & Omer A Awan. (2024). Immersive Learning Experiences: How Augmented Reality and Virtual Reality are Shaping the Future of Radiology Education. Academic radiology.Search in Google Scholar
Baxter Gavin & Hainey Thomas. (2024). Using immersive technologies to enhance the student learning experience. Interactive Technology and Smart Education(3),403-425.Search in Google Scholar
Georgiou Yiannis, Tsivitanidou Olia & Ioannou Andri. (2021). Learning experience design with immersive virtual reality in physics education. Educational Technology Research and Development (6), 3051-3080.Search in Google Scholar