This work is licensed under the Creative Commons Attribution 4.0 International License.
Dobson, N. (2020). Historical dictionary of animation and cartoons. Rowman & Littlefield.Search in Google Scholar
Matthys, M., De Cock, L., Vermaut, J., Van de Weghe, N., & De Maeyer, P. (2021). An “animated spatial time machine” in co-creation: reconstructing history using gamification integrated into 3D city modelling, 4D web and transmedia storytelling. ISPRS International Journal of Geo-Information, 10(7), 460.Search in Google Scholar
Deng, X., Lei, J., & Chen, M. (2021). Application of vr in the experimental teaching of animation art. Mobile Information Systems, 2021(1), 4642850.Search in Google Scholar
Manzolli, J. (2021). Multimodal generative installations and the creation of new Art form based on interactivity narratives. NICS Reports, 8(22), 32-45.Search in Google Scholar
Tzortzi, K. (2017, July). Rethinking museum space: interaction between spatial layout design and digital sensory environments. Space Syntax Symposium.Search in Google Scholar
Willett, N. S., Li, W., Popovic, J., Berthouzoz, F., & Finkelstein, A. (2017, October). Secondary motion for performed 2D animation. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (pp. 97-108).Search in Google Scholar
Willett, N. S., Li, W., Popovic, J., & Finkelstein, A. (2017, October). Triggering artwork swaps for live animation. In Proceedings of the 30th annual ACM symposium on User interface software and technology (pp. 85-95).Search in Google Scholar
Amorim, J. P., & Teixeira, L. M. L. (2021). Art in the Digital during and after Covid: Aura and Apparatus of Online Exhibitions. Rupkatha Journal on Interdisciplinary Studies in Humanities, 12(5), 1-8.Search in Google Scholar
Bashara, D. (2019). Cartoon Vision: UPA Animation and Postwar Aesthetics. Univ of California Press.Search in Google Scholar
Spielmann, Y. (2017). Contemporary Indonesian art: Artists, art spaces, and collectors (Vol. 138). NUS Press.Search in Google Scholar
Marks, J., Andalman, B., Beardsley, P. A., Freeman, W., Gibson, S., Hodgins, J., ... & Shieber, S. (2023). Design galleries: A general approach to setting parameters for computer graphics and animation. In Seminal Graphics Papers: Pushing the Boundaries, Volume 2 (pp. 73-84).Search in Google Scholar
Mandelli, E. (2019). Museum as a Cinematic Space: The Display of Moving Images in Exhibitions. Edinburgh University Press.Search in Google Scholar
Lamarre, T. (2018). The anime ecology: A genealogy of television, animation, and game media. U of Minnesota Press.Search in Google Scholar
Jørgensen, H. H. L. (2017). Live Matter and Living Images: Towards a Theory of Animation in Material Media. Konsthistorisk tidskrift/Journal of Art History, 86(3), 251-270.Search in Google Scholar
Kukka, H., Ylipulli, J., Goncalves, J., Ojala, T., Kukka, M., & Syrjälä, M. (2017, November). Creator-centric study of digital art exhibitions on interactive public displays. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (pp. 37-48).Search in Google Scholar
Sakamoto, T., Pettitt, P., & Ontañon-Peredo, R. (2020). Upper Palaeolithic installation art: topography, distortion, animation and participation in the production and experience of Cantabrian cave art. Cambridge Archaeological Journal, 30(4), 665-688.Search in Google Scholar
Zeng, L., & Dong, X. (2021). Artistic style conversion based on 5G virtual reality and virtual reality visual space. Mobile Information Systems, 2021(1), 9312425.Search in Google Scholar
Torre, D. (2017). Animation? Process, Cognition and Actuality. Bloomsbury Publishing USA.Search in Google Scholar
Atkinson, H. (2020, October). Exhibitions as political ‘demonstrations’? Artists International Association’s For Liberty exhibition, London 1943. In ICDHS Conference Proceedings 2020.Search in Google Scholar
Herhuth, E. (2017). Pixar and the aesthetic imagination: animation, storytelling, and digital culture. Univ of California Press.Search in Google Scholar
Bian, X., Chandler, T., Laird, W., Pinilla, A., & Peters, R. (2018). Integrating evolutionary biology with digital arts to quantify ecological constraints on vision‐based behaviour. Methods in Ecology and Evolution, 9(3), 544-559.Search in Google Scholar
Pierson, R. (2019). Figure and Force in Animation Aesthetics. Oxford University Press.Search in Google Scholar
Pointer, R. (2017). The Art and Inventions of Max Fleischer: American Animation Pioneer. Mcfarland.Search in Google Scholar
Wyder Philippe M & Lipson Hod. (2021). Visual design intuition: predicting dynamic properties of beams from raw cross-section images. Journal of the Royal Society Interface(184),20210571-20210571.Search in Google Scholar
Sevasti Eva Fotiadi. (2024). Multisensory Technologies for Inclusive Exhibition Spaces: Disability Access Meets Artistic and Curatorial Research. Multimodal Technologies and Interaction(8),74-74.Search in Google Scholar
Xi Duan,Jian Liu & Xinjie Wang. (2024). Real-Time Wave Simulation of Large-Scale Open Sea Based on Self-Adaptive Filtering and Screen Space Level of Detail. Journal of Marine Science and Engineering(4).Search in Google Scholar
Qi Yao & Dayang Jiang. (2024). Improved AOA Algorithm to Optimize Image Entropy for Image Recognition Model. Automatic Control and Computer Sciences(4),441-453.Search in Google Scholar