Analysis of environmental art design practice and space utilization based on game theory perspective
Publié en ligne: 24 mars 2025
Reçu: 01 nov. 2024
Accepté: 26 févr. 2025
DOI: https://doi.org/10.2478/amns-2025-0773
Mots clés
© 2025 Yue Cheng, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Environmental art design is an interdisciplinary design activity, which covers a variety of art forms such as architectural design, landscape design, interior design, sculpture, painting, etc., with the main goal of creating a pleasant environmental space [1-2]. Environmental art design needs to comprehensively consider social, economic, cultural, ecological and other factors to realize the harmonious coexistence of the spatial environment and people [3-4]. In the process of contemporary urbanization, environmental art design plays an increasingly important role. The environmental art design of urban public space is not only related to the image and quality of the city, but also to the quality of life of the residents and the sustainable development of the city [5-7].
In public space, scientific environmental art design can ensure the beauty of spatial layout and spatial planning, and ensure that the public space reflects good aesthetic quality and visual effect [8-9]. However, in the context of the accelerating process of urbanization development, the concept of artistic innovation and the concept of sustainable development should be highlighted in the environmental art design, in-depth development of green materials and new technical means, and the use of environmental art design to improve the epochal and novelty of the shaping of urban public space [10-13].
Spatial layout and spatial planning as the first stage of environmental art design, can play a vital role in public space, combined with the actual needs of users to create a comfortable and reasonable public space [14-15]. Among them, the spatial layout needs to pay attention to the openness, mobility, accessibility and other characteristics, especially in the public space need to consider the public’s line of sight relationship, travel routes and spatial levels, as far as possible, to provide them with a comfortable and pleasant public environment [16-17]. At the same time, in the public space, it is also necessary to consider the scale and proportion of the spatial layout and other factors, combined with the actual needs of the functional zoning, the spatial layout of the functional zoning optimization design. In the subsequent spatial planning process, not only need to consider the layout of each functional partition, but also need to take into account the purpose of use of public space, functional needs and the surrounding environment and other coordinating factors, to ensure that the functional partition of the public space and the general public’s life needs to be compatible with [18-20]. In the spatial planning process, designers also need to emphasize the continuity and integrity of each space, and organically unify each functional partition as a whole [21].
This paper takes game theory as an entry point, firstly, it elaborates on the constituent elements of the game, specific concepts, and the influence of environmental art design on public space. Subsequently, taking the public space design of a neighborhood as an example, it discusses the selection strategies of developers and owners in the design of environmental art with greater influence, and guides the corresponding design ideas by the selection strategies. By analyzing the game relationship between owners and developers in public spaces, a model for game analysis of developers, owners, and owners can be constructed. Based on the model of this paper, the disputes between developers and owners on public space in a neighborhood are coordinated, and the environmental art design of public space in the neighborhood is launched at the same time. Finally, the results of wind environment optimization and PMV optimization in the district are analyzed.
Game theory serves as a mathematical framework capable of analyzing decisions in situations where the outcome of one person’s decision depends on the decisions of others. It provides a way to model and analyze strategic interactions between individuals, groups, and even nations. Cooperative games are games in which participants explicitly cooperate with each other to achieve a common goal, and coalitional games, as an important branch of cooperative games, have been widely used as a tool for analysis in various aspects of economics, politics, business, and daily life.
In general, a game involves a set of participants, each with a set of possible actions or strategies, and a set of payoffs that depend on the actions chosen by all participants. A game can be formulated as equation (1):
This includes the following key components:
Participants: the individuals or groups involved in the game are called participants. In most cases, participants are considered to be rational decision makers who act in their own best interests. Strategies: Strategies are action plans that participants can adopt in a game. Each participant usually has a set of strategies to choose from. Use Payoffs: Payoffs represent the results of participants’ decisions. They can be expressed in terms of utility, monetary rewards, or other benefit or cost measures. Information: The information available to participants about the game, as well as information about the strategies of other participants, are key determinants of the outcome. Participants may have different levels of information or may make assumptions about what other participants know. Rules: the rules of the game define the permissible decisions and payoffs. In some cases, the rules may be fixed and known to all participants, while in other cases they may be subject to negotiation or ambiguity. Equilibrium: an equilibrium is a state in which no participant can increase his or her payoff by changing strategies, given the strategies chosen by other participants. Equilibria are very important in games because they can help predict the possible outcomes of the game.
By considering the above factors, game theory provides a framework for analyzing a variety of situations where strategic decisions are important, including economic, political, and social interactions.
Since there is little literature on coalitional games and their communication applications, coalitional games are categorized into the following three different categories based on the literature, as shown in Figure 1.

There are three kinds of alliance games
Considering the research direction of this paper, this section will focus on the specific concept of normative coalitional games in coalitional games.
Essentially, a coalition game involves a set of all participants, denoted by
Definition (1): a coalitional game (or coalitional form of the game) is defined by a pair of
In addition to this, there is another type of coalitional game known as transferable utility (TU). The definition of a Bo with the characteristic form of TU is as follows:
Definition (2): the characteristic function of a coalitional game with transferable utility is a function
This characteristic function is associated with each coalition
Although the TU characteristic function can model a considerable number of game types, in many cases the coalition values cannot be assigned to a single real number or there are strict restrictions on the distribution of utility. These games are referred to as coalitional games with non-transferable utility (NTU), where the payoff to each participant in coalition
Normative Coalitional Gaming In as a type of coalitional game, coalitional utility can be either transferable or non-transferable, and its cooperation is always beneficial to all. That is, it is assumed that when forming a larger coalition, players do not obtain worse outcomes than if they act alone. For NTU, given any two disjoint coalitions
Definition (3): a union of NTUs with
where
And for a TU game, the superadditivity given in Eq. (3) can be expressed as Eq. (3):
The concept of the super-additivity game can be better understood from equation (3). The basic principle behind super-additivity is that in a coalition, participants can always fall back to their non-cooperative behavior to gain what they had when they made their non-cooperative decisions. Thus, in a super-additivity game, cooperation is never to the disadvantage of any of the participants.
The most well-known solution concept for the normative coalition game is the core. The core of a normative game is directly related to the stability of the grand coalition. In the normative coalition game
Definition (4): For a gain division
Definition (5): the utility vector
Based on the above definition of allocation, the core definition of the TU normative coalitional game can be given as shown below.
Definition (6): given a TU normative coalition game
In other words, the core guarantees that participants have no incentive to deviate from the grand coalition, since any distribution of gains
And for an NTU canonical coalition game
This definition of NTU also guarantees a stable grand coalition. The basic idea is that in the core of the NTU game, any distribution of gains guarantees that no coalition
Nash equilibrium is widely used in game theory, this theory refers to a state of equilibrium that will be created in a cooperative game under uncertainty, the theory suggests that an equilibrium will be created when the type of game chosen by the participants forms a Nash equilibrium, in which case any player will change his or her game strategy to go for that Nash equilibrium, thus lowering his or her payoffs, and thus creating an equilibrium state.
A game with a number of participants, where the number of people is set to
where
We assume that
where
In the practice of environmental art design, the design often needs to satisfy the needs of multiple stakeholders in order to achieve a result that balances aesthetics and reality. The first chapter examines the influences of environmental art design on public space, and then analyzes the gaming parties and design ideas that are involved in public space in a neighborhood.
Aesthetic effect and visual effect When environmental art design is applied to public space, it can enhance the spatial hierarchy of public space design and planning with the help of color, material, shape and other elements, so that the public space is endowed with ideal artistry and aesthetics. In the process of public space design, it is also necessary to implement the concept of humanization to ensure that the design aligns with the aesthetic needs and behavioral habits of local people. The relevant designers must ensure that the public space has a strong hierarchy and integrity, and for the general public to have a good visual experience and spatial hierarchy. If necessary, sculpture, murals and other cultural elements can be used to enrich the artistic value and cultural connotation of the public space, the use of environmental art design elements in public space to enhance the artistic effect. The organic combination of environmental art design and public space can not only enhance the artistry and aesthetics of public space shaping, but also for the general public to convey its social and cultural values, and really give a unique charm to the public space design. Space utilization and function optimization In the public space should focus on the role and value of space utilization and function optimization, to ensure the durability and practicality of the use of public space, the use of space utilization and function optimization to enhance the utilization rate of public space planning, and at the same time, give full play to the characteristics and advantages of environmental art design. When applying environmental art design in public space, it is also necessary to adjust the layout and planning of public space with the actual needs of users to ensure that public space has good plasticity, flexibility and functionality. In the early stage of environmental art design not only need to understand the purpose of the public space and the use of demand, but also need to make scientific division of the functional partition of the public space, according to the actual needs of the local people to create a diversified, hierarchical public space.
Taking the public space design of a neighborhood as an example, all the public space design plans of the neighborhood are centered on the two participants, the developer and the owner. The game relationship between the developer and the owner in the public space of the neighborhood is reflected in the conflict of needs and interests, with the developer focusing on the market demand and economic benefits in the choice of design strategy, and the residents favoring the living experience and quality of life in the choice of design strategy.
The entrance of the public space of the neighborhood is the face of the urban residential public space, not only is the residential neighborhood and the city inside and outside the access road, but also to show the image of the residential neighborhood window. A good, clear, and bright entrance design can enhance the recognizability of the residential community and the accessibility of traffic. The use of thematic structures and combined with natural landscape or artificial landscape design, beautification of the district, beautifying the city street space, while enhancing the taste of the district.
The entrance design of the public space of the neighborhood tends to be the developer’s choice of strategy, creating a modern living atmosphere through the use of unique design styles with strong visual impact elements, catering to the psychology of the residents, expanding market competitiveness, attracting more residents, and obtaining higher economic benefits.
The courtyard space in the modern sense is very different from the courtyard space of traditional residential houses, which is no longer a space within a family but a public space belonging to an aggregate. However, the public qualities of the courtyard of the traditional folk house are still an effective way to learn. The courtyard space is an internal space relative to the city and the whole residential area; it is an external space relative to the residences within the group, and it is a transitional space between the residences and the external space. The courtyard space provides residents with a strong sense of belonging and domain, which is the basis for the harmony of neighborly relations. The function of the courtyard space is ambiguous and polysemous, it is a place for the elderly to chat and play chess, and also a place for children to play. It can also be a place for people to gather and have fun, or a place for temporary parking. Courtyard space is also an important landscape elements, people through the window, the most direct landscape is the courtyard landscape. The courtyard space has a relatively clear spatial definition, but the space is not closed, but an effective enclosure, the space is an extension of the building, or as a foreground, or as a backdrop, or as a visual focus, each such limited open space is a complete entity, but also an inseparable part of the adjacent spaces and structures.
The design adopts different forms of architectural space combinations to recreate traditional courtyard spaces. It not only enriches the spatial interface of the neighborhood, but also creates more diverse humanized spaces, meets the needs of various living scenarios, and meets the interests of the owners’ group. The design is based on the owner’s choice strategy, which focuses on effective space enclosure to meet the social and leisure needs of the owner group, enhancing their living experience and improving their quality of life.
When people stand in the horizontal direction to perceive the space, they usually experience changes in the depth of field of near view, center view, and far view in their vision. In the design of space form, the focus is to design a good center view, through the design of the center view to make the space form a rich hierarchy. The small sculpture in the center of the residential area forms a medium view in the vision, and the sculpture in the residential area should be connected with children’s activities, allowing children to climb, climb and slide on it. The water feature as centerpiece in the residential area is not only for visual enjoyment, but it should also be a small water source for children to get close to.
The design is still based on the owner’s choice of strategy, combined with the human body visual design of multi-level water features, providing adults with a beautiful view at the same time for children to provide a safer and more convenient place to play in the water. Through the rich layered design, we can meet the comfort and functionality needs of different groups of residents in a variety of needs.
In the game of public space in the neighborhood, the choice strategies of both developers and homeowners have an impact on each other. However, owners and developers do not have asymmetric information. Developers often acquire more community resources before a transaction, often by selling housing before occupying public space for themselves. And deliberately conceal the relevant information so that their private occupation behavior is not detected. Owners should obtain property rights of the house before the problem is discovered, but the power to defend the rights is quite weak.
Developers use the gift area and other means to reduce costs, increase selling points to promote sales, and obtain greater profits. This behavior leads to the actual plot ratio of the district being raised, and the public space being occupied privately. Most homeowners are content with accepting the bonus area, but neglect the fact that the actual floor area ratio will impact living comfort. A neighborhood with low building density has a high level of comfort for its residents. When the developer chooses the strategy of private occupation, most owners can only choose to accept it.
This section establishes the imperfect information game mechanism by analyzing the relationship between developers and owners regarding the private occupation of public space.
Assumption 1: In this game mechanism, there are only two participants, the developer and the owner, both of them are finite rational and have two behavioral choices.
Both have two behavioral choices. In the case of normal planning, the developer obtains normal income from the sale of property, and normal income from the erosion of the floor area ratio.
In the case of a normal planning ratio, the developer receives normal income from the sale of the property, while the erosion of the plot ratio reduces the construction cost by not paying for the cost of the land and the cost of the construction report. The reduced cost is C1, while the gain from direct private occupation of public space is H, which is abnormal income, and if the private occupation is discovered, the gain should be returned to all the owners.
Assumption 2: It is assumed that the owners do not know whether the developer is eroding the floor area ratio, and need to invest in-depth investigation of manpower, material resources, etc., increasing the cost of the right to defend C2, the owners are granted the area of the additional revenue is assumed to be R, and when the owners choose to defend the right to report the developer, they can be awarded compensation F by the developer.
Based on the above assumptions, the developer-owner game payment matrix is constructed, as shown in Table 1:
Developer - owner game payment matrix
| Players and their profits | House owner | ||
|---|---|---|---|
| Safeguard rights | No claim | ||
| Property developers | Embezzle | C1-F, H+F-C2 | H+C1, R |
| Non-appropriation | 0, -C2 | 0,0 | |
The developer’s strategy is either to privatize or not to privatize. When owners defend their rights, the developer’s choice of strategy depends on the cost reduction of eroding the plot ratio as C1, the compensation to be paid when being reported as F, and the return of the gain from private occupation as H. If C1-F>0, i.e., the gain from private occupation is greater than the gain from non-private occupation, the income is greater than the cost, and the disciplinary effect of compensation is not large, then the developer tends to favor the private occupation strategy. On the other hand, the compensation has a larger disciplinary effect, and the developer does not dare to occupy the property easily, which leads them to adopt the no-private-occupation strategy. When the owners do not defend their rights, H+C1 > 0, the developer can maximize the revenue, and the private occupation strategy is the optimal strategy. The strategy of the owner is to either defend the right or not to defend the right. When the developer reduces the plot ratio, the owner considers the cost of defending their right, C2, the value of the bonus area, R, and the compensation for defending the report, F. When H+F-C2>R, i.e., the benefit of defending the right is greater than the cost, the owner chooses the defending right strategy; conversely, the owner chooses the no-private-occupation strategy.
Combined with the above, the developer privatizes the public space of the community by giving away the area, but the owners of the property rights of the houses become the main beneficiaries of the privatization. The owner of the property becomes the subject of private occupation. While receiving the bonus area, the owner loses the outdoor public space, which is the main victim of the consequences. Therefore, even in the case of asymmetric information, the owners still need to actively defend their rights and protect their own interests.
Owners by complying with the “District Management Statute” to restrain themselves, the object of the rights game has become the owners of the private occupation of public space, due to the limited power of the rights of the owners, can only be successful in the rights of the owners of the rights of the owners of the private occupation of the behavior of the relevant departments after the punishment.
Assuming that p is the probability of penalizing the owner after defending the right, q is the rate of private occupation by the owner, (0 ≤ p ≤ 1; 0 ≤ q ≤ 1). When the owner of the private occupation, the owner of the owner through the right to penalize its behavior, the owner of the private occupation party can only get -2 units of revenue, the owner of the owner of the active rights can get 2 units of revenue, that is, the revenue vector is (-2, 2). When the owner’s private occupation seriously infringes on the legitimate rights and interests of other owners, and other owners do not defend their rights will promote the deterioration of the public space environment, shrinkage, etc., the gain vector is (6, -1); when the owner does not occupy privately the gain is 2, and the owner who defends his rights has 0 gain, the gain vector is (2, 0); when the owner does not occupy privately and uses the public space together, the gain vector is (2, 2). Table 2 illustrates the construction of the owners’ private occupation rights defense game matrix based on the discussion above.
Game matrix of owners’ private rights protection
| Owner B | |||
|---|---|---|---|
| Rights protection (Punishment) (P) | No rights protection (No punishment) (1-p) | ||
| Owner A | Embezzle (q) | (-2,2) | (6,-1) |
| Non-appropriation (1-q) | (2,0) | (2,2) | |
For owners, the higher the probability of being penalized and the harsher the penalty, the lower the willingness to privately occupy. In the cooperative game, the degree of punishment for private occupation is subject to certain constraints, so that the owners of private occupation and non-private occupation of public space is equal to the expected return, i.e., -p+6(1-p)=2p+2-2p,then P=4/5. i.e., after the owners of the right to defend the rights of the private party to be punished by the relevant departments of the probability of punishment 4/5, the probability of non-punishment 1/5. If the owners of the private owner has no risk appetite, the probability of the owners of the private occupation of the owners of the probability of half, then q=1/2. In this model, the private occupation owner without risk preference private occupation probability can be expressed as equation (8):
Assuming that the game participants owner A, B two rational people, they may use the public space at the same time may also be in conflict, there is the phenomenon of private occupation of public space by the owner. When the probability of owners choose not to defend their rights and not to be punished is less than 1/5, the probability of owners’ private occupation is 1, and the maximum benefit can be obtained. Therefore, it is necessary for all owners to strengthen their own management while supervising other owners and actively defending their rights.
There is a huge contradiction between developers and owners and owners and owners in a neighborhood on public space for a long time. Using the game mechanism in this paper as a guide, the owners chose to collectively defend their rights. Eventually, the developer canceled the bonus area of unsold houses and returned it to the public space of the neighborhood, while the bonus area of sold houses was returned to the public space in the form of compensation. Returned to the community public space of the bonus area are combined with the needs of the owners, the overall environment of the community for environmental art design optimization, followed by the analysis of the results of the transformation.
The simulation results of the wind environment in the cell after optimization are shown in Fig. 2.

Simulation results of wind environment optimization
As can be seen from the optimization simulation results, again the pedestrian height of 1.5m at the moment of 14:00pm is used as a reference standard. Objectively, the average wind speed in most areas of the study area is 1.87m/s in summer, and the average wind speed after optimization is 0.53m/s higher than that before optimization, which belongs to a more comfortable range, and the average wind speed in the center of the district is 2.97m/s before optimization, and 3.08m/s after optimization, and the local wind speed is increased by 0.11m/s. The difference between the optimized wind environment in poorer areas and the surrounding wind environment is reduced, and the local wind environment is more comfortable. The wind environment in the local area becomes more comfortable due to a reduction in the difference between the optimized area and the surrounding wind environment. Subjectively, the wind speed increases in summer, and the residents are more satisfied with the comfort of the outdoor space environment in the neighborhood.
Conclusion: The selection strategy of public space between developers and owners guided by the game mechanism can better maintain the summer wind environment inside the neighborhood and keep the ventilation in summer in the actual design.
The cell PMV simulation results after optimization are shown in Fig. 3.

SIMULATION results of PMV optimization
As can be seen from the optimization simulation results, the same pedestrian height of 1.5 m at the moment of 14:00 p.m. is used as a reference standard. The average PMV value of the outdoor space in the study area in summer is 2.63, and the average PMV value after optimization is 2.40, with a decrease of 0.23. The average PMV value around the water body on the south side of the cell is 2.23 before optimization, and the average PMV value after optimization is 1.63, with a decrease of 0.60. It can be seen that the PMV value of the outdoor spatial environment of the cell in summer is reduced as a whole, and the comfort of the outdoor space environment increases.
Conclusion: the selection strategy of the developer and the owner of the public space under the guidance of the game mechanism can, to a certain extent, reduce the overall PMV value in summer in the actual design, and at the same time, the PMV of the local outdoor space is optimized, and the optimization effect in summer is more obvious.
The demand-side relationship involved in public space utilization and its artistic design is analyzed in this paper from a game-theoretic perspective.
By analyzing the game relationship between developers and owners and the private occupation of public space, two sets of game mechanisms are constructed. Using the two sets of game mechanisms to guide the use of public space in a district and optimize the environmental art design, the optimized district average wind speed in summer is 1.87m/s, the overall wind speed is moderate, and the residents are satisfied with the comfort of the outdoor public space environment in the district. And the average PMV value of the outdoor space environment in the neighborhood in summer is 2.40, and the comfort level of the outdoor space increases. It shows that the model in this paper can correctly guide the multi-party relationship in the artistic design of public space, which is a certain reference for the practice of environmental art design and the effective use of public space.
