Acceso abierto

Research on the use of computer-based art elements in digital special effects film and television

 y   
25 oct 2023

Cite
Descargar portada

Kokaram, A., Singh, D., Robinson, S., Kelly, D., Collis, B., & Libreri, K. (2020). Motion-based frame interpolation for film and television effects. IET Computer Vision, 14(6), 323-338. Search in Google Scholar

Zhu, L. (2017). An optimization approach of technology and art combination in film and television production based on digital technology. Boletin Tecnico/Technical Bulletin, 55(8), 232-238. Search in Google Scholar

Huang, D., & Hoon-Yang, J. (2022). Artificial intelligence combined with deep learning in film and television quality education for the youth. International Journal of Humanoid Robotics. Search in Google Scholar

Wang, Y., Wang, Y., & Lang, X. (2021). Applied research on real-time film and television animation virtual shooting for multiplayer action capture technology based on optical positioning and inertial attitude sensing technology. Journal of electronic imaging, (3), 30. Search in Google Scholar

Jiang, R., Wang, L., & Tsai, S. B. (2022). An empirical study on digital media technology in film and television animation design. Mathematical Problems in Engineering, 2022. Search in Google Scholar

Zhang, M., Zhu, Z., & Tian, Y. (2020). Application research of virtual reality technology in film and television technology. IEEE Access, PP(99), 1-1. Search in Google Scholar

Pascal, R., & Weihl, C. (2018). Setting the stage: welding in the film and television industry. Welding Journal(10), 97. Search in Google Scholar

Thompson, H. (2018). Audio description: Turning access to film into cinema art. Disability Studies Quarterly, 38(3). Search in Google Scholar

Damasio, M. J., & Bicacro, J. (2017). Entrepreneurship education for film and media arts: How can we teach entrepreneurship to students in the creative disciplines? Industry and Higher Education, 31(4), 253-266. Search in Google Scholar

Lee, L. H., Lin, Z., Hu, R., Gong, Z., Kumar, A., & Li, T., et al. (2021). When creators meet the metaverse: a survey on computational arts. arXiv e-prints. Search in Google Scholar

Salvador, E., Simon, J. P., & Benghozi, P. J. (2019). Facing disruption: The cinema value chain in the digital age. International Journal of Arts Management,22(1), 25-40. Search in Google Scholar

Liu, X., & Pan, H. (2022). The path of film and television animation creation using virtual reality technology under the artificial intelligence. Scientific Programming, 2022, 1-8. Search in Google Scholar

Guo, L. (2021). Application of image recognition method based on diffusion equation in film and television production. Advances in Mathematical Physics, 2021. Search in Google Scholar

Kuang, R. (2021). Design and implementation of 3d film and television scene production algorithm based on the internet of things. Wireless Communications and Mobile Computing. Search in Google Scholar

Zhou, J., Wei, Z., Peng, B., & Chi, F. (2021). Research and application of film and television literature recommendation based on secure internet of things and machine learning. Mobile Information Systems. Search in Google Scholar

Li, C., & Sun, Q. (2017). Innovation of film and television directoring mode based on big data mining platform. Boletin Tecnico/Technical Bulletin, 55(16), 149-155. Search in Google Scholar