Acceso abierto

Geometric modeling and computer-aided creation methods in traditional cultural costume design

  
24 mar 2025

Cite
Descargar portada

Introduction

Fashion design is a comprehensive art that combines art and practicality. In modern society, with the constant change of fashion, the use of traditional culture in clothing design has gradually been paid attention to and emphasized. The use of traditional culture can not only make the clothing design has a unique style and cultural connotation [1-3], but also can inherit and carry forward the traditional culture, so that it is combined with the modern society, showing the new charm and value. In the process of traditional cultural clothing design, geometric modeling and computer-aided creation play an important role [4-7].

Geometric modeling is the basis of computer-aided design, i.e., to describe the shape and structure of the design object by mathematical expression. Geometric modeling can be divided into two types: geometry modeling and surface modeling. Geometric modeling uses basic geometric shapes such as points, lines, surfaces, and bodies to describe objects, while surface modeling is more flexible and can express various shapes by defining curves and surfaces [8-11]. Computer-aided design (CAD) is an important technology in the development and application of computer science and technology. The so-called CAD technology, is the use of computer rapid numerical calculations and powerful graphic processing functions to assist engineers, designers, architects and other engineers and technicians for product design, engineering drawing and data management of a computer application technology, such as modeling, calculating, drawing, etc. [12-15]. Computer-aided design and geometric modeling are indispensable technical tools in apparel design. These tools help designers to accomplish a variety of apparel designs, including traditional cultural apparel designs, in a more efficient and precise manner [16-18].

The use of traditional culture in clothing design can not only give clothing a unique style and cultural connotation, but also inherit and promote traditional culture, create commercial value, and provide impetus for the development of cultural and creative industries. Using traditional cultural elements to create is not only an artistic creation, but also an understanding and inheritance of traditional culture. Literature [19] points out that traditional cultural elements can inject new inspiration and creativity into modern clothing design. Designers using traditional cultural elements can not only design to meet the individual needs of consumers, but also an important form of displaying the charm of traditional culture. Literature [20] emphasizes the importance of traditional clothing culture, and says that only by applying the inner spirit of traditional clothing culture and the modern expression of traditional clothing elements to clothing design, can we design clothing works that satisfy consumers. Literature [21] briefly introduces Chinese traditional culture and indicates that by improving the clothing creative industry chain and promoting the construction of clothing creative industry parks and other aspects, so as to effectively utilize the traditional cultural resources in order to promote the development of clothing creative industry. Literature [22] examines the influence of traditional patterns and colors of different cultures on the form of garments, indicating that in the form of some garments, although the inspirational features of the traditional form have been retained, the techniques and colors constituting the design of the garments have been changed. Literature [23] discusses the application of traditional auspicious patterns in modern clothing design. The evolution and connotation of auspicious patterns are analyzed using historical and cultural, literature and other analytical methods. It also elaborates that the integration of auspicious patterns into clothing design through simplification, stylization and other methods not only inherits the cultural essence of the patterns, but also improves their practical value in the modern design environment. Literature [24] examined the application of traditional clothing elements in clothing design, pointing out that Chinese traditional clothing has the characteristics of rich varieties, bright colors, etc., and has a unique aesthetic interest, which provides a lot of creative materials for the modern clothing art design and brings many design inspirations for designers.

With the continuous development of science and technology, computer-aided design (CAD) has become one of the necessary tools for modern fashion designers. The application of CAD in apparel design greatly improves the design efficiency, reduces the design errors, and is able to transform the creative design into accurate drawings and models. Literature [25] takes apparel CAD pattern making as the research object, points out that the four steps of apparel CAD plate making process, namely, “prototype - prototype copy - sample comparison - finished product production”, realizes the modern transformation of traditional national apparel design, and thinks that apparel CAD plate making technology is the breakthrough point of apparel culture. Literature [26] analyzed the impact of geometric forms in the field of design based on the collection of research results. By utilizing geometric forms to fit situations such as themes and values and observing the generation of style tolerance. The scale of the study was identified and the multidimensionality of fashion style was judged. Literature [27] reveals the current status of the application of computer-aided design in apparel design, aiming to analyze the range of elements, processes, and processes of apparel design, so as to improve the aesthetics and comfort of apparel design. Literature [28] aims to discuss the impact of CAD application on apparel design. Modeling was developed using computer aided technology to enhance the functionality and performance of apparel design through digital design. The results show that the area of the 2D unfolded film is proportional to W. Literature [29] explored computer-aided techniques in apparel design driven by emotional elements. The machine learning algorithm was trained and classified based on the features of texture images to accomplish effective recognition. And the new idea and application were verified by comparing with the latest model by combining the features of the image. Literature [30] describes the application of CAD and CAM in apparel design. It is pointed out that these technologies help to lead designers to rethink. The development of technologies such as 3D digital printing and digital textile printing is leading to the development of new processes, materials, etc.

This paper mainly focuses on the unsurvived Song dynasty emperor and queen’s crown garments as the research object, combining relevant historical materials through statistical and word frequency analysis methods. Using image enhancement and smoothing, image measurement, edge detection and other digital technologies to analyze and extract the color value of the crown garments, the data of structural pattern making, the image, number, location distribution and size of the grain pattern in the images of the crown garments, and to realize the digital construction of the crown garments based on the CLO3D system. Using the CLO3D platform’s functions of clothing style design, human body data measurement, pattern making, sample correction and production of ready-to-wear, and then using three-dimensional simulation simulation to complete the design of the garment and visualize it. Finally, the 11 design patterns are summarized and evaluated through questionnaires to determine the degree of traditional culture and design effect of each design.

CLO3D-based apparel design methodology
Clothing design process

The basic process of apparel design is shown in Figure 1, which mainly includes six tasks: measuring the body data of the customized person, determining the apparel design style, drawing the apparel design plate, sample production, customized person’s sample fitting, pattern correction, and production of ready-to-wear clothes. For customers, the core of clothing design focuses on the fit of the clothing design, the selection of clothing styles, and the time period of customized clothing. For businessmen, the core of the customized business lies in the five major aspects of clothing style design, human body data measurement, pattern making, sample correction, and garment production.

Figure 1.

Basic process of clothing design

Therefore, the digital apparel design process needs to meet the needs of both the customizer and the merchant. The virtual garment design should be able to provide a clear and realistic appearance of the garment. The virtual clothing file should be able to export the clothing design pattern file that meets the individual figure of the customizer. The virtual clothing model should be able to facilitate the merchant in modifying the details of the clothing design according to the customizer’s requirements. The virtual clothing simulation effect should accurately reflect the customization of real clothing designs and the dress effects of the four major functions. All these requirements need to be met with the corresponding CLO3D tools. Thus, the main CLO3D tool sets involved are summarized and sorted out based on the functional characteristics of each tool. The study is based on CLO3D version 5.2. The main tool sets used are Virtual Model Editor, Virtual Model Tape, Virtual Model 3D Pen, 2D Sheet Edit, Fabric Attribute Editor, Sewing and Fabric Simulation Tools.

Methods of designing garments using CLO3D tools

The traditional pattern making methods are mainly three-dimensional cutting through the mannequin and flat pattern making through plane geometry. In the design and production of customized garments, the three-dimensional cutting method requires the customization of the mannequin to match the body shape of the customized person, which consumes more fabric. Flat pattern making is not intuitive enough and some styles cannot be created using it. And both methods need to sample sewing and correct it. However, this link is also time-consuming and labor-intensive. Therefore, based on the analysis of the customized clothing customization process and the understanding of the function of the CLO3D tool, a new customized clothing design and production method has been designed. The process is as follows:

Determine the clothing style and mark the appropriate virtual model tape on the 3D window virtual model according to the clothing style.

Measure the body data of the customized person, adjust the size of the virtual model according to the body data, and get the virtual model for inspection without adding relaxation.

Design the relaxation amount of each part of the size, re-formulate the body size table with relaxation amount, adjust the size of the virtual model according to the size table, and get the relaxed virtual model for board making.

According to the virtual model tape, outline the outer line and provincial line on the loose virtual model, flatten it into a sheet, and get the unfolded sheet of the mannequin with relaxation amount.

Set the fabric properties of different panels.

Correct the unfolded plate to get the prototype of garment pattern making. Use the prototype to modify the plate of the customized garment.

Call the virtual model for inspection, sew the customized garment panels on the virtual model for inspection and check the effect of the sample garment.

According to the 3D view of the sample garment effect and garment pressure diagram simulation to check the customized garment modeling effect and garment comfort, and adjust the customized garment plate again.

Determine the customized garment plate type, export the plate type file, and make the customized garment in kind.

Components of 3D Virtual Fitting Technology

In terms of the composition of the three-dimensional virtual fitting technology, it mainly includes three-dimensional body measurement technology, three-dimensional body modeling technology and three-dimensional clothing modeling technology, which interact with each other to determine the final simulation effect. Among them, three-dimensional body measurement technology for three-dimensional human modeling provides an important data base, only in the three-dimensional body measurement link to achieve a certain degree of accuracy, in order to generate a sufficiently accurate three-dimensional human body model, and then carry out a series of three-dimensional virtual fitting activities. The three-dimensional human body modeling technology is used to display three-dimensional clothing on a digital virtual table, allowing for the three-dimensional clothing to be worn on the virtual table for display.

Digital image technology
Image Noise

Noise can be categorized in various ways. From the statistical point of view, any statistical feature that does not change with time is called smooth noise, and the statistical feature that changes with time is called non-smooth noise. From the statistical point of view of noise amplitude distribution, its density function has Gaussian and Rayleigh type, which are called Gaussian noise and Rayleigh noise respectively, and the noise with uniform spectral distribution is called white noise.

The following four types of noise are generally common in image filtering:

Let f(x, y) be the image signal, n(x, y) be the noise, and the output after the noise affects the signal is g(x, y).

Additive noise: g(x,y)=f(x,y)+n(x,y)

Its output waveform is a superposition of noise and signal, characterized by n(x, y) and signal-independent. Such as the general electronic linear amplifier noise, regardless of the size of the input signal, its output is always superimposed with the noise.

Multiplicative noise: g(x,y)=f(x,y)[1+n(x,y)]=f(x,y)+f(x,y)n(x,y)

Its output is a superposition of two parts, the second noise term signal is affected by f(x, y). The larger f(x, y) is, the larger the second term is, i.e. the noise term is limited by the signal. For example, optical quantum noise and negative grain noise all increase with signal. Multiplicative noise model and its analytical calculations are more complex, usually the signal changes are very small, the second term is approximately unchanged, at this time, the model can be used to deal with additive noise. Usually, it is always assumed that the signal and noise are independent of each other.

Quantization noise

Quantization noise is the main source of noise in digital images, its size shows the difference between the digital image and the original image. The best way to reduce this noise is to use the optimal quantization measure of selecting the quantization level according to the gray level probability density function.

Pepper noise

Pepper noise is generally caused by image segmentation, that is, the black image on the white point, the white image on the black point; in addition, there will be introduced in the transform domain error and make the image inverse transformation caused by the transformation noise.

Mean Filtering

For each image point (m,n) in a given image [f(i,j)]N×N, the average gray scale value of all M pixel points in its neighborhood S is: f¯(m,n)=1M(i,j)sf(i,j)

Considered as the grayscale of the image pixel (m,n) after the neighborhood averaging technique, i.e., replacing the original grayscale of a pixel with the average of the grayscale of all pixels in the neighborhood of that pixel. The shape of the neighborhood S determines in what kind of geometric space to average, and its size determines for how many values to average, the shape and size of the neighborhood S should be determined according to the image characteristics. The shapes generally taken are square, circle, cross, line, circle, etc. The shape and size of S can be kept constant during the whole image processing, or can be changed according to the local statistical characteristics of the image: point (m,n) is generally located in the center of S, for the noise smoothing of the boundary points, (m,n) can be not necessary to reside in the center of S.

If S is a neighborhood of 3 × 3 and point (m,n) is located in the center, then: f¯(m,n)=19i=11j=11f(m+i,n+j)

Let noise n be additive and spatially uncorrelated with expectation zero and variance σ2, g be an undisturbed image, and noise-containing image f be at point (i, j): f(i,j)=g(i,j)+n(i,j)

The image processed by neighborhood averaging is: f¯(m,n)=1M(i,j)sf(i,j)=1M(i,j)sg(i,j)+1M(i,j)sn(i,j)

Because of the randomness of the noise and the fact that neighborhood averaging can reduce the variance of the noise, a threshold T can be appropriately chosen so that when the absolute value of the difference between the gray level of a pixel point and the average value of the gray level of the neighborhood is greater than this threshold T, so that the gray level of this point is equal to the average value of the neighboring gray level, or else it is still the original gray level, that is: f(m,n)={ 1M(i,j)sf(i,j),|f(m,n)1M(i,j)sf(i,j)|T f(m,n),Other

This allows larger noise to be filtered out with little effect on the signal. Threshold T can be determined according to the general or local characteristics of the image, e.g. it is chosen to be equal to a number of times the mean square deviation of the image gray level, or it is chosen to be a fraction of a gray level.

Concepts of Image Enhancement

The purpose of image enhancement is to process an image in order to improve its visual appearance or to make it easier for a person or computer to analyze and process. The process of image enhancement highlights a part of the information while it may suppress another part.

Currently used enhancement techniques can be categorized into image domain based methods and transform domain based methods depending on the space in which their processing takes place.

In the first category, the processing is performed directly in the space where the image is located, i.e., the pixels are manipulated directly in the space consisting of pixels;

In the second category, the image is processed indirectly in the transform domain of the image.

Also, within the first class of methods there are two groups:

One is pixel-point based, which means that each processing of the image is performed on each pixel, and the enhancement process processes each pixel independently of the other pixels;

The second is template-based, that is, each processing of the image is performed on small sub-images (templates). The null domain enhancement method can be expressed as equation (8): g(x,y)=EH[f(x,y)]

where f(x, y) and g(x, y) are the images before and after enhancement, respectively, and EH represents the enhancement operation. If EH is defined on each (x, y), EH is a point operation; if EH is defined on some neighbor of (x, y), (x, y) becomes a template operation. If the template is smallest, it can be a pixel point, at which point it becomes a point operation, so point operations can be seen as a special case of template operations.

The null domain transformation enhancement can be expressed as follows:

When the value of g(x, y) depends on the value of f(x, y) at (x, y), and EH is a grayscale transformation. If s and denote the grayscale values of f(x, y) and g(x, y) at position (x, y) respectively, then at this point equation (8) can be written as: t=EH(s)

A few common types of enhancement methods based on point operations, also called grayscale transformations, are:

Direct transformation of each pixel in f by EH operation to obtain g.

Transformation with the help of histogram of f.

Transformation by means of a series of inter-image operations.

Canny edge detection method

Canny edge detection is a relatively new edge detection operator with good edge detection performance, which has been more and more widely used in image processing. It designs the Canny edge detection algorithm based on the optimal criterion for image edge detection:

Convolution is first performed with a 2D Gaussian filter template to eliminate noise.

Use the derivative operator to find the partial derivatives of the image gray level along two directions (Gx,Gy) , and find the size of the gradient: |G|=Gx2+Gy2

Calculate the direction of the gradient using the results of (2): θ=Arctan(GyGx)

Once the direction of the edge is known, the gradient direction of the edge can be roughly categorized into four: horizontal, vertical, 45-degree direction, and 135-degree direction. With the direction of the gradient, the neighboring pixels of this pixel’s gradient direction can be found.

Traverse the image, if the gray value of a pixel is not the largest compared to the gray values of the two pixels before and after it in its gradient direction, then the value of this pixel is set to 0, i.e., it is not an edge.

Calculate two thresholds using cumulative histogram, anything greater than the high threshold must be an edge, anything less than the low threshold must not be an edge, and in between, see if there is any edge pixel in the neighboring pixels of this pixel that exceeds the high threshold, if there is then it is an edge, otherwise it is not an edge.

Traditional Cultural Dress Design Based on CLO3D
Digital Construction of Traditional Crown Clothing
Research history and cultural meaning of traditional crown clothing

Since there are many texts in the Clothes Order, this section uses statistical analysis and word frequency analysis to sort out and analyze the contents of the Clothes Order texts. Firstly, the texts of the order are organized to form a text corpus of the Clothes Order. Secondly, the initial corpus of text was preprocessed using the manual search function in Word. Finally, a total of 3270 words were obtained from the corpus. The detailed historical results are shown in Table 1. From the corpus, it can be seen that there are 15 decrees in total, including the big fur crown, gun crown, queen’s robe and bowed robe, with a total of 176 years from A.D. 994 to A.D. 1170, which are the Chunhua Decree, the Tiansheng Decree, the Yuanfeng Decree, the Sixth Year of Politics and Harmony Decree and the Qiandao Decree, respectively.

Statistics of “Costume Orders” in Song Dynasty

Articles Year Daqiumian Guanmian Weiyi Juyi
Chunking 994 1 1 1 0
Holy order 1029 1 1 1 0
Yuanfeng order 1084 1 1 1 0
Political and six years 1116 1 1 0 1
Qiandao order 1170 1 1 1 0
Total 5 5 4 1
Proportion 100% 100% 80% 20%
Final Extraction Results of Color Values for Crown Clothing

Because the previous research on traditional colors is not for the costume colors, the expert judgment method is used again to qualitatively assess the color values obtained by the previous researchers with the ancient interpretation of colors, and it is considered that the red, misty, and xuan colors obtained from the research are in line with the interpretation of the ancient texts, and the crimson RGB values are speculated by using Zhu as a reference. The final results of the color values required for the digital construction of the crown garments (within the range of the color difference, which is also considered desirable) were obtained and expressed in RGB or CMYK as shown in Table 2. Comprehensive results of previous research on traditional colors, and then based on the knowledge and experience of experts to make judgments, the final 12 colors RGB, CMYK values required for the digital construction of the crown dress.

Final results of costume colors

There is a color name Scarlet Crimson Red Yellow
Color value 0,100,82,11 187,11,7 217,75,76 242,223,127
There is a color name Cyan Deep blue light blue Green
Color value 20,66,122 3,45,89 26,1,6,1 24,161,92
No color name black dark black Soap color White colour
Color value 2,6,2 62,92,90,74 17,6,2 242,240,238
Acquisition of Crown Clothing Patternmaking Data

The basis of the structural pattern lies in the dimensions of the various parts of the garment. Whether it is the crown garments of the emperor and the empress, or the crown garments of the courtiers and the ordained women, they are the same in terms of the overall shape of the garments. A total of 57 images of crown garments were collected, i.e., the total number of experimental samples was 57. Among them, there are 40 images of crown garments, including 20 images of the Newly Defined Three Rites of Passage.Digimizer is a measurement and analysis software for images, which can measure the image contents accurately by hand and perform automatic object recognition. After completing the measurement of the length dimensions of each part of the crown garments, since each set of data is based on the measurement of different samples, there may be outliers, and it is necessary to remove the outliers. After removing the abnormal data according to the above steps, the valid data of the crown suit is obtained, and the blank item indicates that the data was removed or measured without this data.

The percentage of the same measurement part is averaged to obtain the final ratio of the part to the height or chair height. Finally, the height was set to 170 cm, and the size data of each part of the crown garment was calculated. The proportional relationship between each part of the crown garment and the height of the corresponding figure in the Newly Defined Three Rites of Passage and the Book of Rites is shown in Figure 2. As can be seen from the figure, the percentage between the two generally shows a straight line and fluctuates within a certain range. The average can be used to gauge the concentration of a set of data. The percentage difference between each part of the crown suit and the height of the corresponding figure must not exceed 80%.

Figure 2.

The proportion of the size and height of the parts of the crown

Dimensional proportions of the “twelve chapters”

Although the images of the “Twelve Chapter Patterns” are mainly based on the “Xin Ding San Li Tu”, the size and proportion of the patterns can still be measured in combination with the “Book of Rites”. A total of 26 images of crown garments with patterns were collected, of which 10 were from the Xin Ding San Li Tu and 16 were from the Book of Rites. Digimizer software was used to make the measurements, and based on the Gerblach criterion, the anomalous data were excluded. The size data of each chapter was divided by the height value to obtain the percentage between the two. Then the percentage results of the same chapters in the Newly Defined Three Rites of Passage and the Book of Rites were averaged to finally obtain the proportional relationship between the chapters and the height. Based on the conclusion of the analysis in Chapter 4, the height value is set to 170cm, and the length of the longitudinal dimension of each pattern is obtained as shown in Table 3, such as the mountain and the dragon pattern sizes are 10cm and 56cm respectively.

Sizes and percentages of the ornaments

Height proportion Dimension length(cm)
Mountain 7.09% 10
Dragon 39.72% 56
Chinese insect 9.93% 14
Fire 9.93% 14
Yue yi 8.51% 12
Algae 7.09% 10
Flour rice 4.96% 7
Square patch on official costume embroidered with white and black axes 7.09% 10
An embroidery in square pattern on official gowns 5.67% 8
Three-dimensional construction and costume design of crown clothing
Establishment of a three-dimensional human body model

The rationality of the CLO3D prototype was examined by comparing the cultural prototypes of both virtual fitting and real sample making, and corresponding sizes. The results are shown in Table 4. The virtual models for inspection and pattern making were created by measuring the body size data of the real mannequin. On this basis, based on the national size standard, the cultural prototypes of A-type standard figure with a 5cm difference in height from 150cm to 170cm were produced and the CLO prototypes were corrected and generated, and the two prototypes were measured in terms of the bust line, waist line, sleeve hole line, collar line, shoulder line length and sleeve hole depth, and the difference and linear relationship between the data of the prototypes were calculated and compared.

National standard form

150A 155A 160A 165A 170A
Chest circumference/cm 81 85 89 93 97
Waistline/cm 65 70 74 77 82
Hip/cm 87.2 91 94 98.3 100.9
Collar/cm 33.4 33.8 34.6 35.7 37
Wide shoulder width/cm 38.6 40.3 41.7 41.4 43.5
Back length/cm 38 39 40 41 42
Garment production

The main purpose of the garment production is to compare the CLO3D digitized fitting of the Hanbok with the reality as a comparison. The garment production of one of the styles of Hanfu is mainly from the aspects of fabric preparation, structural drawing, 1:1 paper pattern making, sample making, and fitting to complete the garment.

Clothing materials mainly include fabrics, lining materials, and accessories. For Hanfu, we chose four experimental fabrics: sateen, ramie, linen, and chiffon to make the sample garment. The auxiliary materials used are mainly in the waistband, lapel, and skirt edge. The lining material is ordinary fusible interlining. Mainly used in the waistband, placket, and other parts.

Using V8 Fuyi apparel CAD plate making software to map the structure of a set of clothing, samples of traditional cultural clothing were generated. These samples are shown in Figure 3.

Figure 3.

Traditional culture dress template

Effectiveness evaluation

In order to give a simple evaluation of the final simulation design work, a questionnaire was used. The questionnaire contains two aspects, on the one hand, it is the survey of the degree of traditional cultural wind of each type of simulation design, and the available items are divided into six levels from 0 to 5, in which, 0 means no degree of traditional cultural wind, 1 means weak degree of traditional cultural wind, 2 means weak degree of traditional cultural wind, 3 means medium degree of traditional cultural wind, 4 means strong degree of traditional cultural wind, and 5 means strong degree of traditional cultural wind; On the other hand, it is the evaluation of the simulation design effect of each type, and the available items are divided into four levels from 0 to 3, where 0 indicates bad design effect, 1 indicates average design effect, 2 indicates good design effect, and 3 indicates very good design effect. After the questionnaire was designed, it was distributed by e-mail to 22 interested persons, including 2 professors of the School of Fashion, 17 students of fashion, 2 designers and 1 other person. A total of 22 copies were distributed and 22 copies were recovered, with 22 valid questionnaires, a recovery rate of 100% and a validity rate of 100%. After the questionnaires were recovered, the questionnaires were subjected to simple mathematical processing, and the data obtained (which were retained in bits of decimals) are shown in Table 5.

Design evaluation of clothing

Analog design type Traditional wind Design effect
1 4.7 2.0
2 4.6 2.5
3 4.0 2.5
4 3.5 1.9
5 3.3 2.3
6 3.3 2.1
7 4.0 2.3
8 3.6 2.4
9 3.4 2.1
10 3.5 2.0
11 3.0 2.2

As can be seen from the table, the evaluation of the degree of traditional cultural flavor of the simulation design of the 11 types is mainly concentrated between 3-4, which belongs to the category of traditional styles from medium to strong, and the order of the strength and weakness of the traditional cultural flavor of the simulation design of the various types is basically the same as the order of the strength and weakness of the original types, and the evaluation of the design effect is mainly concentrated between 2-3, which belongs to the category of good, and the best is the design of the 2 and 3 types. That is, according to the 11 types of design methods summarized in this thesis and the general application of the techniques for each design element to express the traditional cultural winds, the simulation design completed does convey the corresponding degree of traditional cultural flavors and the effect is good.

Conclusion

The purpose of this paper is to analyze the data of color values and structural plate making of the crown dresses of the emperors and queens of the Song Dynasty as the object through digital image technology, draw a new grain image, and then use the existing tools of CLO3D to construct it in three-dimensional virtual construction and realize the virtual three-dimensional display of the traditional cultural dress design. The main research work is summarized as follows:

The 12-color RGB and CMYK data of the crown costume were obtained, and the ratio between each part of the costume and the height of the corresponding figure, the tattoo image, etc. were also obtained.

Based on ClO3D software, we summarized the specific process of traditional cultural costume design, and finally completed the digital design of traditional cultural costumes.

The 11 traditional cultural dress design patterns have a certain degree of traditional cultural flavor and good design effect.