Design Principles and Implementation Methods of Interactive Experience for Foreign Language Teaching in Virtual Reality Environment
Online veröffentlicht: 24. März 2025
Eingereicht: 19. Okt. 2024
Akzeptiert: 09. Feb. 2025
DOI: https://doi.org/10.2478/amns-2025-0757
Schlüsselwörter
© 2025 Ying Han et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
This paper describes the principles, processes, overall system structure and algorithms for designing high-quality educational resources based on virtual photo studio. The five dimensions of the sense of presence scale are analyzed, and the differences in the sense of presence of three groups with different literacy levels, namely, colleges, junior colleges and high schools, are studied through a large sample research. Combined with the data analysis, it can be seen that the high school group’s sense of presence in the five dimensions has the highest mean value of 5.2189, the mean level is higher than that of other groups, but only the spatial sense of presence is significantly higher than that of college, undergraduate, and master’s and doctoral students, with an F of 6.767, while the other dimensions of the sense of presence do not have any significant difference between the groups. The advantages of the application of virtual reality contextual teaching resources in college English teaching were studied through controlled experiments and achievement analysis, in which the mean value of the achievement of class 1 in the experimental group was about 73.3 points, and the mean value of the achievement of class 2 in the control group was about 67.2 points, with P=0.043<0.05, which proved that the use of virtual reality contextual resources in college English teaching can significantly improve the English listening and speaking level of college students. The use of virtual reality contextual resources in teaching helps to modernize university foreign language education.
