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The use of smart devices in the digital reform of physical education and its impact on learning outcomes

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19. März 2025

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COVER HERUNTERLADEN

Introduction

Physical education class in colleges and universities is an important part of cultivating students’ physical and mental health and enhancing their physical fitness, but due to the limitations of traditional teaching methods, students’ participation is not high and the learning effect is limited. With the rapid development of information technology, digitalization has penetrated into various industrial fields, and education is no exception [1-4]. The digital construction of sports teaching in colleges and universities is precisely an innovative way to use digital technology to enhance the teaching effect and improve students’ sports literacy. Through the application of various intelligent devices, it provides students with a more personalized, rich and diverse learning experience, enhances students’ interest and participation in sports, and thus improves the effect of sports learning [5-8].

Intelligent equipment is a product of the organic fusion of Internet technology and social production, which can realize the rapid capture and analysis of various information and content in the context of big data, and has unique advantages such as extensiveness and ease of operation [9-10]. With the orderly process of sports curriculum reform in colleges and universities, the organic combination of intelligent equipment and sports teaching not only helps physical education teachers to grasp and analyze the data related to students’ participation in sports and sports training effects [11-13], but also promotes to a certain extent the maximum fulfillment of students’ all-round developmental needs under the existing learning resources and conditions, which is in line with the trend of the fusion of information science and technology and education reform, but also with the trend of the penetration of information technology and education reform, which is in line with the trend of the times, and also with the trend of the integration of information technology and education reform. It is not only in line with the trend of integration and penetration of information technology and education reform, but also contributes to the realization of the goal of cultivating students’ core literacy [14-17].

Literature [18] explored the application of smart classrooms in physical education. It is pointed out that with the rapid development of intelligent devices and the Internet of Things, “smart sports” has been born. “Smart sports” stimulates students’ interest in physical education and improves the effect of physical education teaching. Literature [19] used “cite space” software to visualize and analyze the data in the literature, and collated the application effect of wearable devices in physical education, revealed the trend of its development and evolution path, and described the research results. Literature [20] examined the significance of the innovation of college sports teaching in the context of the information age, and pointed out that the innovation of intelligent teaching of college sports lies in the construction of an intelligent sports classroom and education and teaching system. Literature [21] analyzed the current situation and challenges of the application of intelligent technology in physical education based on literature review and questionnaire survey, and collected the teaching effects in different environments through qualitative and quantitative methods, and found that the intelligent technology enhanced the interactivity and personalization of physical education teaching and effectively improved the learning effect, but also faced challenges such as resource constraints and put forward strategies to cope with them. Literature [22] emphasizes the importance of sports monitoring. Based on the integration of information technology and wearable device technology and other aspects to explore the impact of the application of wearable devices on the effect of exercise, to provide reference for research in other related fields. Literature [23] explored the reform of school sports management and guarantee mechanism by sports intelligent system based on IoT and AI technology, and the results showed that the sports intelligent system is oriented to the aspects of physical examination and physical education curriculum linkage in order to assist physical education teaching and the development of students’ physical fitness. It also emphasizes that intelligent sports is a new model for future sports development in China and a key driving force for building a strong sports nation.

Literature [24] describes the impact of AI interactive sports training APP based on teaching effectiveness. Experiments were conducted in order to understand students’ learning interests, attitudes, behaviors and willingness, and the comparison results concluded that students’ gender did not affect their interests, attitudes, etc. towards AI-interactive sports learning. Literature [25] assessed the impact of IHCI technology on athletes’ learning and training outcomes using a comprehensive analysis of performance indicators, biomechanical parameters, and other methods, and experiments proved the effectiveness of this technology. It also emphasized that combining the personalized feedback generated by this technique with traditional coaching practices is beneficial for improving athletes’ engagement and learning of skills. Literature [26] discusses the important role of smart devices in the reform of physical education in China, describes the application of artificial intelligence technologies such as wearable devices and virtual reality, and emphasizes that the application of these technologies improves the learning effect of physical education teaching, but there are still challenges such as insufficient funding and lack of professional technical support in this process. Literature [27] discusses the intelligent development of college sports in the context of the “Internet +” era, and the study reveals that the intelligent development of college sports can be based on the advantages of technology and intelligent equipment to improve students’ learning experience and teaching effect, and promote the innovation and development of sports teaching. Literature [28] created a sports teaching system based on the Internet of Things framework, designed a multi-sensor data fusion model of the system, and constructed a framework of the Internet of Things sports teaching system, and the experiments showed that the sports teaching system based on the Internet of Things framework can play an important role in the teaching of sports in colleges and universities. Literature [29] proposed a wearable sensor-based physical education course effect monitoring in an intelligent environment, and the monitoring and analysis of 258 students verified that the sensor has a certain role in promoting the physical education course, improving the relevance and accuracy of teaching, and improving the scientificity of the detection of the teaching effect of the physical education course.

In this study, we analyzed the teaching content and environment in the sports smart classroom, and designed a teaching method for the sports smart classroom that included pre-class pre-study, in-class teaching activities, and post-class consolidation. The teaching experiment designed in this paper was also implemented in M University, whose smart classroom is equipped with a variety of intelligent devices, among which the MAXHUB smart tablet incorporates the content-based recommendation algorithm designed in this paper, which can provide students with accurate sports recommendations. Research methods such as questionnaire surveys and teaching experiments were used to analyze the teaching effect of the smart classroom for sports, which involves the use of smart devices. Finally, multiple regression modeling was used to evaluate the impact of smart device application on the learning effect.

Personalized sports recommendation algorithms
Sport user modeling

The user modeling process is shown in Figure 1.

Figure 1.

Schematic diagram of the user modeling process

The sports user model includes a model of the user’s basic physical characteristics and a model of the user’s rating matrix for the program. The basic user characteristics model includes basic attribute information and interests of the user. Here the user keywords are extracted, each keyword is a basic information of the user, and the basic information of the user is age, gender, BMI, sports category of interest, etc., and the user model is represented as shown below: Uu={(ku1,wu1),(ku2,wu2),(ku3,wu3),,(kun,wun)} where Uu denotes the feature vector of user u, kun denotes the nth keyword of user u, and wun denotes the weight of the nth keyword of user u.

Sport modeling

According to the sports movement itself has the sports quality can be divided into strength, speed, flexibility, endurance, agility five major sports quality. If the sport has both upper limb and lower limb movement, the keyword of the object is set to 1, then the trunk movement is set to 0. If the sport can have the three major sports qualities of strength, speed, flexibility, their weights are set to 1, then the two major sports qualities of endurance and agility are set to 0. Eventually, the model of the sport is the following equation: Iu={(pu1,wu1),(pu2,wu2),(pu3,wu4),,(pu7,wu7),(pu8,wu8)}

Where pun represents the nnd keyword, wun represents the weight of the nth keyword, the weight of the keyword is either 0 or 1, that is, whether the sport has this keyword.

Content-based recommendation algorithms

The CB algorithm establishes a relationship between the sport and the user based on the user’s behavior in the system [30-31], and the principle of the content-based recommendation algorithm is shown in Figure 2.

Figure 2.

Schematic diagram of CB recommendation algorithm

The content based recommendation algorithm is modeled in the following equation: sim(A,B)=i=1nAi*Bii=1n(Ai)2*i=1n(Bi)2

where Ai denotes the degree of preference of the user for the type of sport, and Bi denotes the type of sport to which each sport belongs, and this belonging relationship is non-zero that is one.

Finally, based on the similarity of the sports items in descending order, the Top-N can be selected by the user.

Analysis of the effect of personalized exercise recommendation

In this section, the constructed recommendation model is loaded into the smart device in the smart classroom of M University, aiming to explore whether the model can provide accurate personalized recommendations for students and provide an experimental basis for the following analysis of the impact of accurate sports recommendations on students’ sports level.

The smart device categorizes students based on three dimensions: physical fitness, sports skills, and interest in sports learning, in order to provide precise personalized sports course recommendations for different students.Figure 3 shows the results of the cluster analysis of students using intelligent devices.Table 1 displays the precise description of the clustered groups.

Figure 3.

Intelligent equipment analysis of students’ clustering

Specific descriptions of clustering groups

Cluster group Describe Proportion
Full development(green) The physical indicators of all kinds of physical fitness are reached or above the average, and they have a strong interest in sports activities. 12%
Skilled type(purple) In some specific means of good performance, high technical level, have strong interest in certain sports projects. 30%
Interest driver(orange) The physical quality, the skill level has a certain foundation, have higher interest in sports activities, willing to try and learn different sports. 24%
Potential type(blue) Lack of physical quality, physical exercise skills require further learning and training, and not too much interest in sports. 34%

Combined with the chart, it can be seen that the intelligent device classifies students into four clusters, namely, “comprehensive development”, “skill specialization”, “interest-driven” and “potential to be developed”. Which are represented by green, purple, orange and blue colors in the figure respectively. Taking the “all-round development type” students as an example, these students have excellent physical fitness, with all physical fitness indicators reaching or exceeding the average level, have mastered a variety of sports skills, and have a strong interest in sports activities. This category makes up 12% of the total number of students surveyed.

In this paper, four students from different cluster groups were selected based on the results of the above cluster analysis. Twenty sports teaching sports are included in the smart device, which are Tai Chi, Rope Skipping, Swimming, Football, Basketball, Volleyball, Table Tennis, Badminton, Tennis, Gymnastics, Jogging, Yoga, Dance, Taekwondo, Karate, Judo, Wrestling, Boxing, Rock Climbing, and Wushu, which are recorded as sports 1-20 in order. Through the content-based recommender algorithm, the weighted ratings of each student are calculated for each of the 20 sports. To recommend the Top-5 teaching sports that have the highest ratings for them.Figure 4 shows the weighted ratings of four teaching sports.

Figure 4.

The weighted scores of the four students’ sports teaching sports

As can be seen from the figure, the recommendation model of this paper for different types of students shows significant differences in the weighted ratings of different sports. Taking student 1 as an example, this student belongs to the comprehensive development type, and the five types of sports with the highest weighted scores are Tai Chi, badminton, soccer, taekwondo, and rock climbing, with weighted scores ranging from 95.63 to 97.65, and these five types of sports include aerobic, anaerobic, flexibility, and strength training, which are the Top-5 recommended by this model for student 1.

Digital reform of physical education teaching based on the smart classroom model

The smart classroom utilizes new-generation information technology such as the Internet of Things, cloud computing, big data, and artificial intelligence devices to promote digital reform of physical education teaching. It also promotes the transformation of students’ knowledge learning towards digitalization by creating an intelligent learning environment and implementing intelligent teaching applications.

Analysis of teaching and learning
Analysis of teaching content

The physical education designed in this paper includes sports skills training, such as jumping rope, swimming, pull-ups, standing long jump, etc., to cultivate students’ sports skills and interests. Then through a variety of ball games, track and field sports, etc., to develop students’ writing spirit, teamwork and competition. In addition, we organize outdoor activities for students to experience nature and improve their physical fitness.

Analysis of the teaching and learning environment

Based on the characteristics of teaching physical education classes in colleges and universities, this study mainly uses Super Star Learning Pass, MAXHUB Smart Tablet, and Smart Physical Fitness Classroom APP to build online and offline hybrid smart teaching environment.

This model provides students with a hybrid learning environment and rich teaching resources: first, online and offline learning is realized by relying on the SuperStar Learning Pass smart teaching platform. Second, smart devices are used in physical education classes to monitor students’ exercise data in real-time. Third, teaching resources can be freely combined according to the different characteristics of course content to meet teaching needs.

Design of teaching activities
Design of the pre-course preparation phase

In the smart classroom teaching mode, teachers use the SuperStar Learning Pass teaching platform to customize the learning materials needed for students’ smart preview. These learning materials are then posted in the classroom, and students conduct independent previews according to the task and their own learning situation.

Through the Super Star Learning Channel Teaching Platform, teachers are able to systematically track students’ learning behaviors and performances during the prep stage. These data help teachers better understand students’ ability to prepare and learning habits, providing a scientific basis for personalized teaching.

Assigning homework according to the content of lectures before class, promoting the integration of students’ theoretical knowledge and practice.

By guiding students to think deeply and prepare for the knowledge they are about to learn before class, Smart Preview helps them establish a preliminary understanding and cognitive framework of the knowledge, which provides strong support for teachers’ personalized teaching in the classroom.

Design of teaching activities in the classroom

Teachers organize and analyze the problems encountered by students in the process of intelligent previewing, and organize students to discuss with the problems in the previewing process during the lesson, and the teacher will answer the questions, correct the mistakes, guide the corrections, and demonstrate the technical movements.

At the end of the discussion and Q&A, the teacher conducts diagnostic evaluation of the students to grasp the effect of the students’ preparation. And organize students to practice in groups, through the tablet loaded with “intelligent physical fitness classroom” APP connected to intelligent sports equipment for classroom teaching and training. And then, using a cell phone, capture the students’ movements and send them to the intelligent MAXHUB screen, which displays the excellent movements they practiced as an example.

After the practice, according to the teaching objectives of this class, use intelligent equipment such as smart sign posts and photoelectric sensitive balls to create a scenario-based competition to improve learning engagement.

In the theory class, the teacher injects many interactive and communicative elements into the theory teaching of physical education with the help of various functions of Learning Pass.

During the teaching process, the smart classroom not only collects students’ classroom performance data and carries out statistics to help teachers accurately grasp students’ learning status, but also flexibly adjusts teaching strategies according to students’ learning feedback.

Design of the post-course consolidation phase

In the smart classroom teaching mode of learning, students can use the Super Star Learning Channel platform to systematically sort out, deeply analyze and comprehensively summarize the knowledge and skills learned in the classroom for the problems encountered in the learning process. In addition, through the platform to provide a private chat, anonymous questions, learning group communication and other diversified communication methods, students can better complete the assignments released by the teacher in Super Star Learning Channel.

Instructional evaluation design

Smart classroom teaching evaluation cannot be separated from the support of information technology and big data, which collects the dynamic movement data generated in the process of students’ learning and analyzes them in combination with other external factors, so as to better evaluate students’ learning effects.

The smart teaching evaluation method adopted in this study is to collect the visualized data generated in the learning process or learning results of students through Super Star Learning Pass and Smart Physical Teacher APP, to comprehensively understand the learning situation of students and realize the evaluation of the whole process of students’ smart learning. The evaluation of smart classroom teaching is shown in Figure 5. Smart classroom teaching relies on Super Star Learning Pass and Smart Physical Education Classroom APP to achieve diversified evaluation. The intelligent physical fitness classroom can use modular analysis technology to analyze data sources from different intelligent physical fitness equipment and produce visualized analysis results. The smart classroom teaching evaluation of pre-test questions, cooperative discussions, teaching tasks, classroom exercises, and after-class practice assignments can be used as the evaluation content and evaluation methods, and the evaluation process covers the whole process of course teaching.

Figure 5.

Intelligent classroom teaching evaluation

Research methodology
Questionnaire method

In this paper, we designed the Physical Education Learning Interest Scale for Higher Education Students, which consists of 20 items covering four different dimensions, of which the dimension of situational interest arousal (A) corresponds to questions 1-5. The dimension of maintaining situational interest (B) corresponds to questions 6-10. The emergent dimension of individual interest (C) corresponds to questions 11-15. The maturation dimension of individual interest (D) corresponds to questions 16-20.

The questionnaire took the form of “Strongly Disagree”, “Disagree”, “Don’t necessarily”, “Agree”, “Strongly Agree” on a scale of 1 (Strongly Disagree) to 5 (Strongly Agree) as a measure of the students’ interest in learning physical education, and the higher the final score, the better their interest in learning physical education.

Tests of validity and reliability of the questionnaire

As tested by scholars, the scale has good construct and structural validity. The internal consistency reliability of its scale is 0.951, the split-half reliability is 0.897, and the retest reliability is 0.844, which fully meets the criteria for higher reliability.

Questionnaire distribution and retrieval

In this study, it was necessary to distribute a total of 200 questionnaires, of which 100 were distributed before and after the experiment, to the sophomore students of the School of Physical Education of the University of M, who were involved in this pedagogical experiment, and the questionnaires were in the form of electronic questionnaires on the Superstar Learning Access platform.

Mathematical and statistical methods

The statistical results of the test indicators of students’ physical fitness, sports skills, and interest in physical education before and after the test were systematically collected and analyzed using the spss23 application software to compare the differences between the experimental group and the control group, and ultimately concluded.

Pedagogical experimentation

In this study, the experimental method was used to conduct empirical research, and the second-year students of the School of Physical Education at University M were divided into two groups of 50 students each. Those who were taught physical education in a smart classroom were called the experimental group (T), while those who were taught conventional physical education were called the control group (CK). Before the beginning of the experiment, the physical fitness, sports skills, interest in physical education and other indicators of all students participating in the teaching experiment were measured before the experiment to ensure that the level of the students participating in the teaching experiment was at the same level.

After the completion of the experiment, the data of the experimental group and the control group obtained after the experiment were summarized using the controlled teaching conditions.

Purpose of the experiment

This study explored the practical application effect of intelligent equipment in college physical education classroom teaching through the comparative analysis of teaching experiments to see whether it can make students’ physical fitness improve, students’ sports skills improve, and students’ interest in physical education learning improve. At the same time, the teaching effect of the empirical study was used to analyze the value of the application of intelligent equipment in college physical education classrooms, and then provide some feasible suggestions for the use and promotion of intelligent equipment in physical education teaching.

Experimental subjects

In this study, the second-year students in the College of Physical Education at M University were randomly divided into an experimental group and a control group, with 50 students in each class as the experimental subjects. The experimental group adopts smart classroom teaching with the intervention of intelligent devices, while the control group adopts conventional physical education classroom teaching.

Time and place of the experiment

Experiment time: this teaching experiment will last for 12 weeks from September 2023 to December 2023, with 8 credit hours per week, totaling 96 credit hours, and each session will be 45 minutes long.

Experiment location: Intelligent sports teaching in M colleges and universities as well as offline sports venues.

Evaluating the Effectiveness of Teaching and Learning in the Smart Classroom of Physical Education in Colleges and Universities in M
Research on Physical Education Learning Interests

This section focuses on exploring the impact of the digital reform model of college physical education teaching based on intelligent devices on students’ interest in physical education learning. In this section, the Physical Education Learning Interest Scale for College Students was designed, which includes four different dimensions, namely, the stimulation dimension of situational interest (A), the maintenance dimension of situational interest (B), the budding dimension of individual interest (C), and the maturity dimension of individual interest (D). The questionnaire survey was conducted on 50 students in the experimental class before and after the experiment, and the research results of physical education learning interest before and after the experiment were obtained as shown in Fig. 6 and Fig. 7, respectively.

Figure 6.

Research results of interest in pre-experiment study

Figure 7.

Research results of interest in post-experiment study

As can be seen from Figure 6, before the experiment, students did not show strong interest in physical education learning, and the average scores on the dimensions of stimulation of situational interest, maintenance of situational interest, germination of individual interest and maturity of individual interest were 2.75, 2.46, 2.77, 2.79, in that order. This may be due to the fact that traditional physical education teaching mode is relatively unitary, and the teaching content and teaching methods are relatively boring, and mainly rely on the teacher’s knowledge teaching. At the end of the teaching experiment, students’ interest in physical education changed dramatically. After the experiment, students’ average scores on the above four dimensions increased by 43.45% to 71.58%, and they began to love physical education.

Intelligent devices applied in the physical education classroom can better motivate students to learn, exercise, and be interested in the classroom. In a classroom like this, students will have a unique learning experience from before, and they can even participate in and learn about the sports they are interested in.

Assessment of Changes in Physical Education Levels

This section compares and analyzes the sports level of the control group and the experimental group before and after the experiment. The sports level test includes: lung capacity, 50-meter run, standing long jump, forward body flexion, and one-minute rope skipping, which are recorded as sports 1-5 in order.Table 2 shows the results of mathematical statistics of sports level scores before and after the experiment. Figure 8 shows the results of the distribution of performance between the experimental group and the control group after the experiment.

Statistical results of physical education scores

Variable Lung capacity 50m run Fixed jump Predisposition Jumping rope in a minute,
Pre-test Mean(CK) 68.24 71.63 67.54 70.29 60.77
Mean(T) 67.9 71.21 67.99 69.78 61.13
p value 0.375 0.46 0.452 0.519 0.398
Post-test Mean(CK) 70.89 74.09 71.98 74.43 63.22
Mean(T) 77.21 80.11 76.10 77.18 71.53
p value 0.025 0.014 0.017 0.026 0.02
Figure 8.

Results of the results of the experimental group and the control group

Before the start of the teaching experiment, the average score difference between the two classes in lung capacity, 50-meter run, standing long jump, forward bending, and one-minute rope skipping was between 0.34~0.51, and there was no significant difference between the results (P>0.05). After the experiment, the average scores of lung capacity, 50-meter run, standing long jump, forward bend and one-minute rope skipping in the experimental class were 77.21, 80.11, 76.10, 77.18 and 71.53, respectively, which were 10.61%~17.01% higher than those before the experiment, while the control class only increased by 3.43%~6.57. Combined with the analysis of Figure 8, most of the students in the experimental class exceeded the passing level (60 points) in the physical education proficiency test, and even in the 50-meter running event, there were many students with high scores (90 points), which made the score difference between the two classes larger. Therefore, there were significant differences in lung capacity, 50-meter run, standing long jump, forward bending, and one-minute rope skipping between the control group and the experimental group (P<0.05).

Intelligent device-driven sports recommendation system for each student to develop a proprietary sports teaching program, the program design takes into account the students’ physical condition, fitness interest, course content, work and rest rules, sports injury protection, while the intelligent device will be evaluated at any time on the effect of exercise, to help students more accurately understand and master their own fitness effect, and regularly adjust the sports recommendation program to ensure that students’ sports Ensure that students’ physical education level is improved.

Multiple regression analysis of the effects of teaching physical education with intelligent equipment
Multiple linear regression models

Regression models are divided into linear regression models and nonlinear regression models, and linear regression is further divided into univariate linear regression and multivariate linear regression [32-33]. The regression model is as follows: y=β0+β1x1++βpxp+ε

Where β0,β1,β2,⋯,βp is the p + 1 unknown parameter, β0 is known as the regression constant, β1,β2,⋯,βp is known as the regression coefficient, y is known as the explanatory variable, and x1,x2,⋯,xp is p a general variable that can be precisely measured and controlled, known as the explanatory variable. When p = 1 this is the one-way linear regression model, p ≥ 2 it is the multiple linear regression model, and ε it is the random error.

As with univariate linear regression, for the random error term we often assume E(ε) = 0, Var(ε) = σ2. called the theoretical regression equation: E(y)=β0+β1x1++βpxp

If n set of observations (xi,xi2,⋯,xip;yi), i = 1,2,⋯,n is obtained, the linear regression model Eq. (6) is: { y1=β0+β1x11+β2x12++βpx1p+ε1y2=β0+β1x21+β2x22++βpx2p+ε2yn=β0+β1xn1+β2xn2++βpxnp+εn is written in matrix form as: y=Xβ+ε

X is a n × (p + 1) matrix and call X the regression design matrix. In order to facilitate the parameter estimation of the model, there are some basic assumptions about equation formula (7) as follows:

The explanatory variables x1,x2,⋯,xp are deterministic and X are full rank matrices.

The random error term has zero mean and equal variance, i.e., it satisfies the Gauss-Markov condition: {E(εi)=0,i=1,2,,nCov(εi,εj)={σ2,i=j0,ij(i,j=1,2,,n)

The random error term follows a normal distribution: εi~N(0,σ2),i=1,2,,n

For the matrix form of multiple linear regression Eq. (7), this condition is: ε~N(0,σ2In)

From the above assumptions and the properties of the multivariate normal distribution, it is known that the random vector y obeys a n-dimensional normal distribution: y~N(Xβ,σ2In)

The “linearity” of a linear regression model is with respect to the unknown parameter βi (i = 0,1,2,⋯,p). Linearity for the regression explanatory variables is non-essential because the explanatory variables are non-linear and can often be made linear by substituting variables.

Results of regression analysis of learning effects

This section explores the impact of a smart classroom teaching model for physical education that involves smart devices on students’ learning outcomes in physical education through regression modeling. In this study, teacher qualification, student interest, teaching assessment, teaching content, and teaching mode were used as control variables, online learning activities, interactive discussions, personalized exercise recommendations, student fitness monitoring, and teaching feedback provided by smart devices were used as independent variables, and learning effect was used as dependent variable. The results of the regression analysis between smart devices and learning effects are shown in Table 3.

Regression analysis of intelligent equipment and learning effect

Variable Correlation coefficient Standard error P value
Teacher qualification 0.0013 0.001 0.123
Student interest 0.118*** 0.026 0.000
Teaching evaluation 0.237*** 0.031 0.000
Teaching content 0.0394 0.015 0.073
Teaching model 0.156*** 0.019 0.000
Online learning activities 0.274*** 0.037 0.000
Interactive discussion 0.212*** 0.022 0.000
Personalized exercise recommendation 0.347*** 0.038 0.000
Student physical monitoring 0.319*** 0.026 0.000
Instructional feedback 0.276*** 0.03 0.000
R2 0.493
F 32.715

*, **, *** are p significant at 0.05, 0.01, 0.001 level respectively

The regression results show that student interest, teaching assessment and teaching mode have a significant positive effect on the learning effect in the process of physical education teaching, with correlation coefficients of 0.118, 0.237 and 0.156, respectively, and p-values of less than 0.001, i.e., for every unit increase in student interest, teaching assessment and teaching mode, the learning effect of physical education can be increased accordingly by 0.118, 0.237, 0.156 and passes the significant test at the 0.001 level. In addition, a variety of influencing factors intervened by intelligent devices in the teaching process have a facilitating effect on the physical education learning effect at the 0.001 level, among which the personalized recommendation provided by intelligent devices has the most obvious facilitating effect, and when it is increased by 1 unit, the learning effect rises by 0.347. The regression results of the present study show that the R-square is 0.493, which indicates that the above variables have 49.3% explanatory explanation for the dependent variable’s ability with good effect.

Conclusion

In this paper, a content-based personalized sports recommendation algorithm is designed by modeling sports users as well as sports. It is applied to the smart devices in college M. Combining the teaching activities of the sports smart classroom designed in this paper, 100 students with no obvious difference in sports level are selected to conduct teaching experiments. And the regression model was used to analyze the impact of smart devices on students’ learning outcomes in the smart classroom.

The sport recommendation algorithm designed in this paper can provide accurate sport recommendations for different types of students, such as student 1 Tai Chi, badminton, soccer, taekwondo, and rock climbing for the sports recommended by this model for their Top-5. After the experiment, the average scores of the students in the dimensions of the stimulation of situational interest, the dimension of the maintenance of situational interest, the dimensions of the germination of the individual interest, as well as the dimensions of the maturity of the individual interest, compared with the pre-experiment, increased by 43.45% to 71.58%. As for the physical education level, the average scores of lung capacity, 50-meter run, standing long jump, forward bending, and one-minute rope skipping in the experimental class were 77.21, 80.11, 76.10, 77.18, and 71.53, respectively, which were significantly different from the control class. The regression results showed that the smart classroom with the intervention of smart devices had a positive and positive effect on the learning effect of physical education at the 0.001 level.

Funding:

This research was supported by the Excellent Teaching Teams of Jiangsu Higher Education Youth and Blue Program in 2024 - Teaching Team of Physical Education and Training (No.20240425).

Sprache:
Englisch
Zeitrahmen der Veröffentlichung:
1 Hefte pro Jahr
Fachgebiete der Zeitschrift:
Biologie, Biologie, andere, Mathematik, Angewandte Mathematik, Mathematik, Allgemeines, Physik, Physik, andere