Research on the Integration of Song Dynasty Wooden Architecture Techniques into Specialized-Innovation Fusion Curriculum: A Case Study of "3D Image Creative Design" Course Construction
27. Feb. 2025
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Online veröffentlicht: 27. Feb. 2025
Eingereicht: 12. Okt. 2024
Akzeptiert: 10. Jan. 2025
DOI: https://doi.org/10.2478/amns-2025-0148
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© 2025 Liu Mingguo, published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
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Figure 2.

Instructional Design
Steps | Content | Format | Evaluation Subject | |
---|---|---|---|---|
Pre-class Exploration In-class Practice | Micro-lesson videos are utilized to explore the profound cultural heritage and unique artistic charm of ancient architecture. The process of employing digital technology to reconstruct ancient architectural structures is studied. | System self-assessment | System platform | |
Group market research is conducted to understand children's structural cognitive characteristics, features of children's building block toys, and cost budgeting for toy production. Based on this research, students develop feasible project proposals. | Group discussion Research report | Lead instructor Enterprise mentor | ||
Post-class Pre-class Exploration In-class Practice Post-class Pre-class Exploration In-class Practice | Students study the stylistic features and construction techniques of Song Dynasty architecture, analyzing the craftsmanship of classic mortise and tenon structures in depth. | Group sharing Instructor feedback | Lead instructor Group members | |
Using 3D modeling software, students perform precise digital reconstructions of selected historical buildings. | Practical operation Instructor guidance | Lead instructor | ||
Discussions are held on integrating modern design concepts with traditional elements, and utilizing new materials for model design. | Group discussion Instructor feedback | Lead instructor Group members | ||
Innovative building block toys are designed using novel materials, catering to children's aesthetic needs while incorporating assembly and interactive features. | Group discussion Practical operation Enterprise feedback | Lead instructor Enterprise mentor Child users | ||
Representative architectural components are selected to demonstrate seismic resistance principles through AR technology animations, showcasing the wisdom of ancient craftsmen. | Practical operation Instructor guidance | Lead instructor | ||
Students present their prototype works through roadshows, receiving evaluations and feedback from enterprises, peers, and instructors. | Roadshow presentation Business plan | Lead instructor Enterprise mentor Primary school teachers | ||
Post-class | Students engage with primary school children, inviting them to experience the enjoyment and interactivity of the building block toys firsthand. Feedback is collected for continuous product iteration and improvement. | Product testing | Child users | |
Students promote their creative works both online and offline through community service activities, e-commerce platforms, and short video platforms, learning to transform innovative ideas into marketable products. | Video engagement data E-commerce sales data | General public |
Three-Stage Progressive Model
Module | Content | Output | Cultivation |
---|---|---|---|
Basic Stage | Song Dynasty architectural features + Digital revitalization techniques | Assignment | Innovation awareness |
Intermediate Stage | Song Dynasty architectural concepts + Child cognitive characteristics | Artwork | Creative thinking |
Advanced Stage | Song Dynasty architectural product development + Marketing and promotion | Product | Entrepreneurial spirit |
Teaching Content
Module | Content | Knowledge | Three-Stage Progression |
---|---|---|---|
Song Dynasty Architectural Style Characteristics and Cultural Value | Professional Knowledge | ||
Commercial Model and Market Analysis of Cultural and Creative Products | Innovation and Entrepreneurship Knowledge | ||
Mortise and Tenon Structural Features of Song Dynasty Architecture (2 class hours) | Professional Knowledge | ||
Drawing Techniques for Song Dynasty Architecture (2 class hours) | Professional Knowledge | ||
Three-dimensional Modeling Techniques (2 class hours) | Professional Knowledge | ||
VR/AR Digital Restoration Techniques (4 class hours) | Professional Knowledge | ||
Analysis of Aesthetic Education Products Based on Child Cognitive Characteristics (2 class hours) | Innovation and Entrepreneurship Knowledge | ||
Dissemination Strategies of Song Dynasty Architectural Creation Philosophy (2 class hours) | Professional Knowledge | ||
Design of Song Dynasty Architectural Building Block Toy Prototypes (4 class hours) | Innovation and Entrepreneurship Knowledge | ||
Design of AR Digital Technology Interactive Prototypes (4 class hours) | Innovation and Entrepreneurship Knowledge | ||
Planning and Implementation of Aesthetic Education Product Optimization Schemes (2 class hours) | Innovation and Entrepreneurship Knowledge | ||
Professional Knowledge | |||
Professional Knowledge | |||
User Feedback Collection and Product Iterative Improvement (8 class hours) | Innovation and Entrepreneurship Knowledge | ||
Formulation and Execution of Marketing Promotion | Innovation and Entrepreneurship Knowledge | ||
Preparation and Management of Crowdfunding | Innovation and Entrepreneurship Knowledge |
Teaching Assessment Methods
Indicators | Observation Points | Evaluation Content | Evaluators | Weight |
---|---|---|---|---|
Basic Indicators 30% | Architecture restoration drawing of Song Dynasty | Technical Accuracy and Detail Representation | Platform System, Instructors, and Enterprise Mentors | 10% |
Three-dimensional modeling plan for Song Dynasty architecture | Innovation and Realism | Professional Instructors and Enterprise Mentors | 10% | |
Analysis of aesthetic education products based on child cognitive characteristics | Depth of analysis, practicality | Primary school aesthetic education teachers | 10% | |
Intermediate Indicators 40% | Design of Song Dynasty architectural building block toy prototypes | Creativity, interactivity | Professional instructors, primary school aesthetic education teachers, child users | 10% |
Design of AR digital technology interactive prototypes | Technology application, user experience | Professional instructors, enterprise mentors, child users | 10% | |
Paper model building block toys | Creativity, educational value | Primary school aesthetic education teachers, child users | 20% | |
Advanced Indicators 30% | AR interactive product "Pillar" | Innovation, market potential | Professional instructors, enterprise mentors | 10% |
User feedback collection and product iterative improvement | Feedback application efficiency, product improvement speed | Professional instructors, child users | 10% | |
Commercial promotion | Promotional strategy innovation, execution | Professional instructors, enterprise mentors | 10% | |
Value-added Evaluation 20% | E-commerce platform | Sales volume, customer satisfaction | Enterprise mentors, general public | 20% |
Innovation and entrepreneurship competitions (Internet+ Competition, Challenge Cup, etc.) | Innovation, team performance | Industry experts, competition judges |