Research on Virtual Character Behavior Simulation and Control Algorithm in Digital Movie Production
Online veröffentlicht: 18. Nov. 2024
Eingereicht: 19. Juni 2024
Akzeptiert: 06. Okt. 2024
DOI: https://doi.org/10.2478/amns-2024-3374
Schlüsselwörter
© 2024 Qinfan Cao., published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
Aiming at the inefficient design of virtual character behavior in traditional digital movies, this paper proposes to construct a virtual character behavior and control model. The virtual character’s behavior is constructed using a behavior tree, and perception and decision-making behavior models are created to optimize the visual perception of the virtual character. After the behavioral modeling is completed, the action controller is used to generate the character’s behavioral actions, combined with the physical dynamics method to capture the character’s trajectory, and the feedback control theory is applied to output the character’s joint rotation data information to realize the behavioral control of the virtual character. In the digital movie scene design of firefighters fighting and rescuing, the acquisition and execution time of a single behavioral modeling sample of this paper’s virtual character behavioral modeling method is 0.01s~0.03s, and the maximum running iteration time is 63.83s, which is faster than the agent-based behavioral modeling method. Compared to the traditional virtual character behavioral control method, which has an offset of more than 4mm, the virtual character firefighter generated in this paper has an offset of less than 0.3mm, which provides better control accuracy.