This work is licensed under the Creative Commons Attribution 4.0 International License.
Çeker, E., & Özdaml, F. (2017). What” Gamification” Is and What It’s Not. European Journal of Contemporary Education, 6(2), 221-228.Search in Google Scholar
Silva, R. J. R. D., Rodrigues, R. G., & Leal, C. T. P. (2019). Gamification in management education: A systematic literature review. BAR-Brazilian Administration Review, 16, e180103.Search in Google Scholar
Kalogiannakis, M., Papadakis, S., & Zourmpakis, A. I. (2021). Gamification in science education. A systematic review of the literature. Education sciences, 11(1), 22.Search in Google Scholar
Manzano-León, A., Camacho-Lazarraga, P., Guerrero, M. A., Guerrero-Puerta, L., Aguilar-Parra, J. M., Trigueros, R., & Alias, A. (2021). Between level up and game over: A systematic literature review of gamification in education. Sustainability, 13(4), 2247.Search in Google Scholar
Ofosu-Ampong, K. (2020). The shift to gamification in education: A review on dominant issues. Journal of Educational Technology Systems, 49(1), 113-137.Search in Google Scholar
Zeybek, N., & Saygı, E. (2024). Gamification in education: Why, where, when, and how?—A systematic review. Games and Culture, 19(2), 237-264.Search in Google Scholar
Kusuma, G. P., Wigati, E. K., Utomo, Y., & Suryapranata, L. K. P. (2018). Analysis of gamification models in education using MDA framework. Procedia Computer Science, 135, 385-392.Search in Google Scholar
Kim, J., & Castelli, D. M. (2021). Effects of gamification on behavioral change in education: A meta-analysis. International Journal of Environmental Research and Public Health, 18(7), 3550.Search in Google Scholar
Hursen, C., & Bas, C. (2019). Use of gamification applications in science education. International Journal of Emerging Technologies in Learning (Online), 14(1), 4.Search in Google Scholar
Toda, A. M., Klock, A. C., Oliveira, W., Palomino, P. T., Rodrigues, L., Shi, L., ... & Cristea, A. I. (2019). Analysing gamification elements in educational environments using an existing Gamification taxonomy. Smart Learning Environments, 6(1), 1-14.Search in Google Scholar
Dreimane, S. (2019). Gamification for education: Review of current publications. Didactics of smart pedagogy: Smart pedagogy for technology enhanced learning, 453-464.Search in Google Scholar
Van Roy, R., & Zaman, B. (2017). Why gamification fails in education and how to make it successful: Introducing nine gamification heuristics based on self-determination theory. Serious Games and Edutainment Applications: Volume II, 485-509.Search in Google Scholar
Willig, J. H., Croker, J., McCormick, L., Nabavi, M., Walker, J., Wingo, N. P., ... & Redden, D. (2021). Gamification and education: A pragmatic approach with two examples of implementation. Journal of Clinical and Translational Science, 5(1), e181.Search in Google Scholar
Nadi-Ravandi, S., & Batooli, Z. (2022). Gamification in education: A scientometric, content and cooccurrence analysis of systematic review and meta-analysis articles. Education and Information Technologies, 27(7), 10207-10238.Search in Google Scholar
Hakak, S., Noor, N. F. M., Ayub, M. N., Affal, H., Hussin, N., & Imran, M. (2019). Cloud-assisted gamification for education and learning–Recent advances and challenges. Computers & Electrical Engineering, 74, 22-34.Search in Google Scholar
Sanchez, E., van Oostendorp, H., Fijnheer, J. D., & Lavoué, E. (2020). Gamification. In Encyclopedia of Education and Information Technologies (pp. 816-827). Cham: Springer International Publishing.Search in Google Scholar
Hallifax, S., Serna, A., Marty, J. C., & Lavoué, É. (2019). Adaptive gamification in education: A literature review of current trends and developments. In Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings 14 (pp. 294-307). Springer International Publishing.Search in Google Scholar
Majuri, J., Koivisto, J., & Hamari, J. (2018). Gamification of education and learning: A review of empirical literature. In Proceedings of the 2nd international GamiFIN conference, GamiFIN 2018. CEURWS.Search in Google Scholar
Rabah, J., Cassidy, R., & Beauchemin, R. (2018, November). Gamification in education: Real benefits or edutainment. In 17th European Conference on e-Learning, Athens, Greece (pp. 489-497).Search in Google Scholar
Mohamad, S. N. M., Sazali, N. S. S., & Salleh, M. A. M. (2018). Gamification approach in education to increase learning engagement. International Journal of Humanities, Arts and Social Sciences, 4(1), 22.Search in Google Scholar
Putz, L. M., Hofbauer, F., & Treiblmaier, H. (2020). Can gamification help to improve education? Findings from a longitudinal study. Computers in Human Behavior, 110, 106392.Search in Google Scholar
Van Roy, R., & Zaman, B. (2018). Need-supporting gamification in education: An assessment of motivational effects over time. Computers & Education, 127, 283-297.Search in Google Scholar
Atiq ur Rehman,Samir Brahim Belhaouari & Amine Bermak. (2024). Reinforced steering Evolutionary Markov Chain for high-dimensional feature selection. Swarm and Evolutionary Computation101701-101701.Search in Google Scholar
Cao Ping,Zhu Guoqing,Zhang Qingguo,Wang Fan,Liu Yuwen & Mo Ruichao. (2021). Blockchain-Enabled HMM Model for Sports Performance Prediction. IEEE ACCESS40255-40262.Search in Google Scholar
Qing Wang. (2024). A study on the design of a deep learning model for classroom based on user participation and game chemistry processes. Entertainment Computing100727-.Search in Google Scholar