Study on the Path of Immersion Inheritance and Development of Guangxi Yao Minority Ballads in the Internet Era Based on Virtual Reality Technology
, and
Mar 24, 2025
About this article
Published Online: Mar 24, 2025
Received: Nov 10, 2024
Accepted: Feb 24, 2025
DOI: https://doi.org/10.2478/amns-2025-0735
Keywords
© 2025 Ziying Mo et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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Satisfaction assessment problem and number
| Dimension | Question description | Number |
|---|---|---|
| Virtual experience | Can meet the visual experience | 1 |
| Can meet the hearing experience | 2 | |
| Does it reduce the vertigo experience | 3 | |
| The level of interaction in a virtual scenario | 4 | |
| Virtual scenario reduction | 5 | |
| Content learning | Whether to obtain the yao nationality song and rumor knowledge learning | 6 |
| Whether to meet the yao nationality song | 7 | |
| Whether the content of the jade song is clear | 8 | |
| The content of the yao nationality song and rumor is easy to understand | 9 | |
| The yao nationality song is asking if the presentation form is appropriate | 10 | |
| Promotion will | The impression of the virtual experience is profound | 11 |
| Share the willingness of the recommendation | 12 |
Regression analysis results of inheritance and development effect
| Variable | Inheritance and development effect | ||
|---|---|---|---|
| Model 1(cognitive) | Model 2(attraction) | Model 3(behavior) | |
| Constants | 0.293 | 0.252 | 0.289 |
| Virtual experience | 0.287*** | 0.261*** | 0.255*** |
| Content learning | 0.244*** | 0.253*** | 0.296*** |
| Promotion will | 0.398*** | 0.332*** | 0.361*** |
| R2 | 0.165 | 0.173 | 0.191 |
| F | 16.612 | 18.401 | 15.524 |
