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Traditional Cultural Symbols in Virtual Costume Design: Presenting Intangible Heritage in the Digital Age

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Mar 19, 2025

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Introduction

Every country’s culture has its own symbolic cultural symbols, cultural symbols are not only a heritage, but also a unique symbol. China is naturally no exception, China has a long history, five thousand years worth of careful study, has its own unique traditional cultural symbols with symbols. In recent years, the innovative thinking of utilizing traditional Chinese cultural elements as design features and infiltrating them into clothing art design has emerged and gradually entered the public’s view [1-4].

With the strengthening of globalization and the progress of science and technology, China’s cultural ecological environment has undergone great changes, making the connotation of intangible cultural heritage and the ability of self-renewal gradually fuzzy and lost, some cultural heritage relying on oral and behavioral heritage is disappearing, many intangible cultural heritage handicrafts are in a situation of extinction, a large number of valuable objects and materials of historical and cultural value have been destroyed or lost, misuse, abuse, arbitrary use and loss. The phenomenon of misuse, abuse and exploitation of intangible cultural heritage often occurs. Therefore, it is very necessary to protect and pass on the intangible cultural heritage. In order to bring the non-heritage culture back to the public’s view and promote people’s understanding of non-heritage culture, it is undoubtedly one of the best ways to apply it to clothing design. At present, traditional cultural symbols are widely used in clothing design, and they provide a lot of inspiration for today’s design solutions [5-8].

Literature [9] aims to examine the cultural communication between China and Thailand, and the decoding and encoding process is studied using the Chinese dragon and the Thai naga as examples. By extracting the design concepts of dragon and naga, it demonstrates the method of extracting cultural codes by fashion designers and emphasizes on fashion design and cross-cultural communication. Literature [10] describes that ethnic motifs always appear in fashion design, which is important as a symbol in apparel design in terms of its color, pattern and weave. Literature [11] discusses the integration and application of traditional cultural elements in information systems based on the importance and influence they show in clothing design. Through literature review, empirical research, interviews and surveys, the visual communication design method of traditional culture is proposed, the support of information system for the innovation and personalization needs of ethnic clothing design is presented, and the information system is comprehensively evaluated and management suggestions are made. Literature [12] suggests that the concept of national identity in Chinese fashion has changed from the symbol of “traditional China” to the “Chinese spirit”, and that this evolution symbolizes a new form of Chinese nationalism, which is the result of the competition between modernization, nationalism and globalization. This evolution symbolizes a new form of Chinese nationalism and is the result of the competition between modernization, nationalism and globalization. Literature [13] summarizes the totem element and its connotation, and analyzes the traditional motifs in modern clothing design. Historical analysis and morphological analysis were applied to present the modern clothing design, and the results showed that the cultural connotation of Chinese motifs is widely used in modern clothing design, and based on this designers are able to create innovative and culturally meaningful fashion products. Literature [14] discusses the revitalization practice of Chinese elements in terms of elements, patterns and colors, and analyzes the problems of the design path of traditional Chinese elements, aiming to promote the better development of the Chinese clothing industry in order to achieve the globalization of national clothing design. Literature [15] emphasized that fashion is an important carrier of traditional clothing elements, and based on the study of traditional Chinese clothing art and its cultural connotation, it elaborated the integration of traditional Chinese elements and clothing design, and put forward its own opinion for clothing design. Literature [16] examines the interaction between modern technology and traditional handicrafts, emphasizes the role of AI in the development of environmental awareness in national design, and stresses the importance of MTM technology and its value in apparel design, which lays the foundation for changing the way the fashion industry operates. Literature [17] indicated that Chinese traditional clothing provides a lot of creative materials for modern fashion art because of its rich colors and numerous patterns, so Chinese clothing design should not only master the international design language but also draw on the essence of traditional clothing culture. And systematically outlines the application of Chinese traditional clothing elements in contemporary clothing design. Literature [18] examined the value of porcelain symbols of the Ming and Qing dynasties in clothing design. By extracting the symbols on porcelain and discussing their symbolic meaning, culture and art, and other influences on clothing design. It is pointed out that the porcelain symbols of the Ming and Qing dynasties inherited the graphic characteristics of the official kilns and innovated in shape and style, which is of great significance to contemporary clothing design. Literature [19] introduces the origin, characteristics, craftsmanship and other aspects of Hanfu, emphasizing that integration with modern clothing design is an important way to inherit and promote Hanfu. In order to provide reference for contemporary costume design creativity, the hanfu collar is also integrated into the costume design of Nuo dance. Literature [20] explores the application of intangible cultural heritage Shuijia Mawei embroidery in clothing design, aiming to provide ideas for the inheritance and development of intangible cultural heritage, but also for the development of derivatives of intangible cultural heritage and design has a certain reference value.

In this paper, we analyze and extract the flower stem and petal primitives of Yungang Grottoes’ Lonicera pattern to obtain the path curves and element curves of Lonicera symbol primitives. Then the coordinate method is used to draw the standardized cartography of Lonicera pattern. Finally, the non-uniform rational B-spline curve is used to digitally reconstruct the Lonicera pattern symbols after the standardized mapping to generate a new pattern. The generated Lonicera pattern is imported into Marvelous Designer to complete the process of virtual sewing, fabric, fitting, and other digital garment production.Through the four aspects of style structure, fabric performance, fabric color, and symbol accessories, the effects of non-heritage symbol clothing design are examined.

Application of non-heritage pattern elements in clothing design

Chinese traditional pattern shape is diverse, the same kind of symbolism in the pattern shape will have a different shape form, such as cloud pattern can be divided into a variety of different modeling phases, cloud thunder pattern modeling form is very heavy, the cloud gas pattern modeling form and the cloud thunder pattern compared to the floating light spirit, the modeling form of the streaming cloud pattern presents a smooth and casual, and there are a lot of different patterns of cloud pattern, each of which has a different way of expression. Through these different patterns, people can easily be transported into historical memories. Using these patterns in clothing design can satisfy people’s recognition of retro culture.

Extraction of non-legacy symbol primitives

As one of the decorative patterns popularized by Buddhism in the Northern Wei Dynasty, the Lonicera pattern embodies the plurality of national and religious cultures, preserves the original Buddhist culture, and represents its unique way of thinking and expression. Symbol primitives not only preserve the basic meaning and national characteristics of the original symbols, but also make the process of symbol innovation and design easier. Plant growth is characterized by a specific directionality and regularity.Directionality is defined by its extension from a point to a specific direction, and regularity is defined by the control of the number and shape of vine and leaf growth within a certain range.Take a rectangular, symmetrical five-petal flower. Lonicera japonica primitive for example, the decomposition of the Lonicera japonica symbol primitive is shown in Figure 1.

Figure 1.

Decomposition of honeysuckle basic unit pattern

Lonicera symbol is a primitive symbol consisting of flower stems and petals. According to the law of plant growth, the flower stem determines the direction of plant growth, and the petals determine the final form of the plant. Therefore, the position of petal growth on the flower stem as well as the flower stem is jointly called the path curve, in which the position of flower stem growth is called the main path, which is indicated by the red thick line; the position of petal growth is called the branch path, which is indicated by the black thin line. The branch path connected to the main path is labeled as position ①, and the corresponding petal is labeled as petal ①. Clockwise from position ① are positions ② and ③, corresponding to petal ② and petal ③. Starting from position ①, the counterclockwise direction is ④ and ⑤, corresponding to petal ④ and petal ⑤. By drawing the center axis of the flower stem and petals of Lonicera, we can determine the curve of their growth paths. By tracing the stems and petals of Lonicera, the curve of the elements that constitute the base element of Lonicera can be obtained.

The elements in the library of Lonicera symbol primitives are decomposed to obtain the path curves and element curves of the Lonicera symbol primitives, and the following four types of petal element curves are found: sharp-angled straight, rounded-angled straight, sharp-angled curled, and rounded-angled curled. The features of the four types of elemental curves are extracted and normalized.

Digital Reconstruction of Yungang Lonicera Patterns

Due to different craftsmen’s hands, different cave wall areas and materials and other factors, although the Lonicera patterns directly traced from the Yungang Grottoes mural paintings are basically the same in shape, their proportions, angles and forms are slightly different. On the basis of analyzing the original paintings of Lonicera, the coordinate method is used to standardize the pattern, and the individual pattern of Lonicera is obtained more accurately after proportional measurements and data calculations, which is convenient for the generation of digital patterns.

The standardized mapping process is as follows: (1) Trace and rotate the primitives. Trace an individual pattern of Lonicera by hand from the fresco photo drawing, and then rotate the pattern by a certain angle. (2) Determine the y-axis. (3) Establish a right-angle coordinate system. Make tangent lines at the top and bottom of the pattern, and divide the distance between the two tangent lines into 20 equal parts, where one part is 1 unit of length. Mark the coordinates -10 to 10 from bottom to top, and find the x-axis at the 0 point. According to the width of the pattern, from the y-axis to the left 8 units of length, to the right 10 units of length, the establishment of 18 by 20 Cartesian coordinate system. (4) Adjust the structure of the tattoo. Adjust the structure of the tattoo by combining the proportionality of the other Lonicera primitives.

Generation of Digital Patterns

The process of reconstructing the pattern involves selecting the appropriate model to replace the elements in the pattern, in order to obtain the modeled digital pattern. Select an appropriate number of coordinate points on the curve, use non-uniform rational B spline (NURBS) curve to draw the pattern after standardized mapping.NURBS curve is the basic tool for drawing computer graphics, can fit various curves well, and construct realistic, smooth contour and appearance.NURBS curve has a unified expression form, with the change of any one control point without affecting the shape and structure of the other curve segments, and its calculation is more convenient and stable, the control is more flexible and obvious. NURBS curve has a unified expression form, which has the advantage of changing any one control point without affecting the shape of other curve segments, and its calculation is more convenient and stable, and its control is more flexible and obvious. Its mathematical expression is: C(u)=i=0nNi,k(u)wipii=0nNi,k(u)wi\[C(u)=\frac{\sum\nolimits_{i=0}^{n}{{{N}_{i,k(u){{w}_{i}}{{p}_{i}}}}}}{\sum\nolimits_{i=0}^{n}{{{N}_{i,k(u){{w}_{i}}}}}}\] where C(u) represents the B-spline. Ni,k(u) is the k-order specification B-spline basis function determined by the node vector U = [u0,u1,……un+k+1] calculation. k is used to control the order of the continuity of the curve. Pi(i = 0,1,2,…,n) is the position vector of the feature polygon control vertices, and wi is the weight factor corresponding to Pi. n is equal to the number of control points minus 1. In the actual application process, NURBS curves can usually be divided into two situations: one is the positive calculation problem, that is, the known control points solve the shape value points on the curve and generate the curve. The other problem is reverse calculation, where the value point on the known curve solves the control point of the curve and fits the curve through the known value point. After obtaining the coordinates of the vertices of the piecewise curve, you need to generate the digital pattern in the Visual Studio integrated development environment.

Virtual costume design with non-heritage elements
Introduction to Digital Clothing and Platforms

Combination of clothing design and digital technology is also in line with the development needs of the times, the application of digital technology in the clothing industry is an important complement to the information technology, digital era of clothing art expression, the abstract, scattered trends and specific elements of non-heritage fully combined to optimize the design process of apparel design, more and more accurate simulation level can be better restored to the fabric color, texture effect, stiffness and transparency, etc. The increasingly accurate level of simulation can better reproduce fabric color, texture effects, stiffness, and transparency, etc.

Marvelous Designer software is feature-rich, easy to operate, and has realistic simulation effects. The mannequin can be adjusted according to parameter settings to achieve accuracy in the simulation.The two-dimensional paper pattern window is identical to the three-dimensional virtual clothing window, which makes it easy to modify the clothing modeling at any time.Functions such as pleating tools and draw pleating can quickly achieve three-dimensional modeling of clothing.The drape of the virtual clothing is better, and the fabrics can reduce variability through attribute settings.Through the dynamic runway display, all aspects of clothing fit can be observed. To obtain the most ideal virtual clothing effect, repeatedly adjust the film version.

Clothing modeling

In order to explore the feasibility of the above extracted non-heritage symbols applied in 3D virtual fitting software, 3D virtual simulation experiments are carried out in 3D clothing virtual software. The 2D garment paper samples are imported into Marvelous Designer 3D virtual software, and then they are virtually sewn together. After sewing, the corresponding materials such as fabrics, sewing threads and symbols are added according to the experimental needs, and the attributes of the materials are adjusted, so as to make the symbols’ virtual effect in the garments more lifelike. The garment modeling process based on Marvelous Designer is divided into three stages: pre-preparation of the symbols of the Nendoroid pattern, drawing of the garment structure and model production, and the specific operation process is shown in Figure 2. First, symbols from traditional folklore are extracted, and then experimental symbol drawings and fabric preparation are carried out. After the clothing structure drawing, the symbols and clothing structure drawing need to be imported into Marvelous Designer in the format of jpg and dxf respectively, and a series of operations such as paper pattern arrangement, virtual sewing, setting and adjusting the attributes of fabrics and symbols, and virtual fitting display, etc. are completed in the software.

Figure 2.

Specific operation process

3D Virtual Fitting

Marvelous Designer 3D virtual fitting software can complete the entire process of clothing design, from design to prototype to 3D virtual reality.The experimental steps for virtual fitting are as follows.

In Marvelous Designer software, through the new file, the two-dimensional garment structure drawing drawn in the apparel CAD will be imported into the Marvelous Designer software, according to the size of the garment to choose the appropriate virtual model, in the three-dimensional display window, the virtual model is surrounded by the arrangement of the points and the arrangement of the board, through the arrangement of the points and the arrangement of the board will be the clothing piece of the paper samples corresponding to one by one. Through the arrangement points and plates, the paper samples can be placed in the corresponding parts of the model’s body, paying attention to the correct placement of the paper samples in the front, back, left and right, and can be adjusted, added or deleted according to the needs. In the 2D pattern window, there are two types of sewing tools: one is line sewing, i.e. alignment sewing. Such as the front and back side seams of the garment piece, the front shoulder seam and the back shoulder seam between the sewing; another is free sewing, such as the provincial road and the waist, the neckline and the collar seat between the sewing. There are corresponding signs for both types of sewing, and you can change the use of both types of sewing tools according to the changing situation. After choosing the suitable sewing method, you can perform virtual sewing in the 2D interface and edit the sewing lines one by one correspondingly.

Results of the evaluation of the effectiveness of the design of clothing with non-heritage symbols
Research and Practice of Digital Display of Clothing

First of all, the three-dimensional human body model for parameterization settings, the initial model settings can choose the actual measurement size of the human body, but also through the three-dimensional human body scanner and other ways to choose the measurement software required in the height, circumference and other specific parameters. In Marvelous Designer, select the regular model’s body shape, height, circumference, and other values to set the reference values. The human body model as the basis of virtual clothing design, virtual clothing effect presents the carrier, the human body model body shape and other data in the virtual clothing effect presents play a very important role. The values taken by the model of this paper are set in the virtual model editor as shown in Table 1. In this paper, the standard middle body of model A is 162cm, and the three circumferences are 85-70-94cm respectively, and the dimensional size of each part of the model is set up and adjusted in the software, and the three circumferences and shoulder widths of the structural design are set up in accordance with the version of the placketed blouse to complete the establishment of the three-dimensional human body model.

Virtual model size

Virtual model size(cm) Height 162
Shoulder width 35
Neck circumference 34.8
Chest circumference 85
Waistline 70
Thigh root 94
Front neck to waist 56.2
Back neck 32.2
The back of the neck 36.4
Upper arm circumference 74
File length 28
The length of the pants department 72

Draw a two-dimensional garment sample with the dimensions shown in Table 2. The length and width of the jacket are 78.4cm and 70cm, respectively, and the length and width of the pants are 38cm and 32cm respectively. decompose the style effect of the planar structure of the lapel blouse in CAD, add key nodes to the cut pieces with the add point tool before exporting them, and then set the stop to 0, and export them to the format files that can be recognized by the Marvelous Designer software. In Marvelous Designer software, import the paper pattern of the blouse with lapel, and then copy and paste, left and right flip and paste to complete all the pieces, according to the human body projection, set up the corresponding arrangement of points around the pieces, and place them in the appropriate position in the 2D window, to increase the degree of fit of the mannequin. Use the sewing tool to make the shoulder line, division line and other virtual sewing in the mannequin, through the sewing simulation to realize the virtual clothing in the mannequin wearing effect, to realize the transformation process from two-dimensional to three-dimensional. The dynamic effect of the mannequin in the virtual wearing of virtual clothing effects, in the adjustment of the same time the three-dimensional sample window is also synchronized modification, and finally presented a satisfactory three-dimensional virtual clothing effects.

Scale diagram

Top size(cm)
Length of clothing 78.4 Width of clothing 70
The size of the jacket and front and back(cm)
Length of trousers 38 Width of trousers 32
Sleeve size(cm)
Sleeve length 64 Sleeve width 41
Cape size(cm)
Length of cape 67.5 Width of cape 36.5
Clothing model simulation effect evaluation results
Robe Simulation Evaluation

In this section, 2 series of garments are designed with the background of Yungang culture and Yungang Grottoes Enduring Winter Patterns as the elements, which shows the inheritance of Chinese style and expresses the thinking on the innovative application of traditional elements of non-heritage in garments.

Shape, color, and material are three elements of clothing, but they are also sufficient to build a scientific basis for the evaluation index of clothing effects. Using correlation analysis to filter from 25 clothing evaluation indicators, remove the more relevant indicators, and finally establish 10 effective evaluation indicators.

On the basis of these 10 indicators, this paper combines the characteristics of the Lonicera pattern clothing model to divide the evaluation indicators into four major aspects: clothing style structure, fabric performance, fabric color and symbols and accessories, of which the style structure includes the overall silhouette of the garment, collar structure, placket structure, sleeve structure, hem structure. Fabric includes fabric texture, fabric thickness, and fabric drape.Hue, color brightness, and color saturation are included.Symbolic accessories are comprised of embroidered patterns, appliqués, and patterned accessories.

In order to ensure the validity of the experimental data, the evaluation is completed by students majoring in clothing, and the respondents have used the clothing virtual fitting system, and have a certain professional basis for the concept and effect of virtual fitting, which can improve the accuracy of the evaluation results. Evaluation questionnaire using 10 Likert scale, virtual clothing is extremely dissimilar to the real clothing, 10 virtual clothing is very similar to the real clothing, the observer scores the simulation effect of each element of the virtual clothing according to the picture, and the scoring results are shown in Table 3.

Simulation results

Index Rating score Average score Standard deviation
4 5 6 7 8 9 10
Overall profile 0.1 0.1 6.8 3.4 24.3 47.2 20.3 8.877 1.043
Front structure 0.1 3.2 6.9 6.8 37.2 34.1 13.6 8.459 1.192
Sleeve structure 0.0 0.1 11.2 39.8 41.2 10.2 0.2 7.697 0.822
Lower pendulum structure 0.1 0.1 3.4 13.5 40.3 37.4 6.9 8.438 0.925
Fabric texture 0.0 3.4 3.4 20.4 16.8 46.5 9.5 8.281 1.195
Fabric thickness 0.1 6.8 14.3 30.2 29.6 19.8 0.2 7.486 1.152
Fabric suspension 0.0 0.1 16.8 26.5 37.5 20.4 0.4 7.744 0.995
Chromatic phase 3.4 0.0 13.4 23.6 34.2 24.2 3.6 7.866 1.253
Color saturation 0.1 3.4 10.2 36.8 41.0 11.2 0.2 7.67 0.921
Color brightness 0.0 0.1 16.9 36.9 40.5 6.8 0.1 7.464 0.844
Attachment 0.0 0.0 19.9 47.8 27.3 6.8 0.1 7.346 0.851
Welt 9.9 26.8 30.5 14.6 20.2 0.2 0.1 6.232 1.265
Symbol 3.2 6.6 6.9 44.2 30.1 6.8 3.6 7.346 1.211

The robe simulation evaluation indexes of each evaluation score percentage and mean standard deviation statistical collation results are as follows: From the mean value of each evaluation index, the mean value is in more than 6 points, most of them are in 8 points, which is much higher than 5 points, indicating that the overall level of each evaluation is above the intermediate level. From the evaluation of each indicator, the overall profile evaluation is high.

The overall histogram of the distribution of evaluation scores is shown in Figure 3. The results show that the total evaluation scores of the evaluators are mostly distributed on the right side of 7.5 points. The mean value of the total score is 7.934, and the standard deviation is 0.745. Comparing the total score with the medium score level of “5” and conducting a one-sample t-test, the results show that the t-value is 22.14, P<0.001, and the mean score of the robe’s evaluation is significantly higher than that of 5, indicating that the simulation effect is generally excellent.

Figure 3.

Index histogram

Cheongsam Simulation Evaluation

The results of the statistical collation of the percentage of each evaluation score and the standard deviation of the mean value of the cheongsam simulation evaluation index are shown in Table 4. From the point of view of the mean value of each evaluation index, the mean value is above 7.1 points, which is much higher than 5 points, indicating that the overall level of each evaluation index is on the upper level. From the evaluation of each indicator, the evaluation scores of collar structure and fabric texture are lower, and the scores of the three indicators of color are all above 8 points, indicating that the simulation effect of fabric color is better. For the evaluation of the virtual three-dimensional simulation effect of cheongsam, the evaluator evaluates the fabric color more highly, while the evaluation score of the symbol accessory plate is the lowest, indicating that the virtual simulation effect in embroidery and plate buckle needs to be further improved.

Simulation results

Index Rating score Average score Standard deviation
4 5 6 7 8 9 10
Overall profile 0.01 0.02 9.8 6.68 53.46 31.25 0.01 8.147 0.878
Front structure 0.02 9.7 10.0 33.34 44.39 3.34 0.01 7.272 1.042
Sleeve structure 0.01 0.01 13.24 23.42 57.28 6.75 0.00 7.625 0.831
Lower pendulum structure 0.01 3.32 3.34 29.6 32.15 33.35 0.01 8.013 1.053
Fabric texture 0.01 0.01 6.72 26.74 43.36 23.35 0.01 7.847 0.892
Fabric thickness 0.01 6.68 13.32 46.77 26.68 6.68 0.01 7.144 0.987
Fabric suspension 0.01 0.02 19.95 30.02 33.34 13.36 3.34 7.503 1.067
Chromatic phase 0.00 3.34 13.42 23.41 43.35 13.36 3.34 7.615 1.120
Color saturation 0.00 0.02 3.34 23.35 23.35 50.02 0.01 8.207 0.930
Color brightness 0.01 0.01 0.01 16.75 43.35 40.00 0.00 8.242 0.736
Symbol 0.01 0.00 0.00 10.00 50.02 41.00 0.01 8.393 0.665
Welt 0.00 0.00 3.34 36.78 50.02 10.02 0.00 7.678 0.685

The results of the one-sample t-test are shown in Figure 4, where the total evaluation scores of the evaluators are mostly distributed on the right side of the 7-point scale. The mean value of the total score is 7.750, and the standard deviation is 0.652. Comparing the total score with the medium score level of “5”, the T-value is 23.324, P<0.001, and the mean score of the evaluation of the cheongsam is significantly higher than that of 5 points, which indicates that the simulation effect is better in general.

Figure 4.

Index histogram

Results of the survey on the design of costumes with non-heritage symbols

For this non-heritage symbols clothing design did questionnaire research, through the network issued questionnaire star, randomly selected 100 survey results for statistical analysis of the survey results shown in Figure 5. People unanimously agree that the application of non-heritage symbols in modern clothing design can represent the national image (87.75%), promote the country’s culture (75.5%), and promote the spirit (62.25%).

Figure 5.

The selection of clothing cultural symbols

And it is considered necessary to present the cultural symbols of the country in modern clothing. Among the concerns of non-heritage clothing symbols are the shape of clothing, color, and cultural presentation. Therefore, these elements need to be presented in clothing design to enhance people’s general recognition, so as to promote the recognition and dissemination of cultural symbols. People are more enthusiastic about traditional Chinese cultural symbols, such as the panda, Chinese architectural elements, the Great Wall, and snowy mountains, which have been used in the visual landscape of the Olympic Games. In addition, people also have a strong passion for novel elements, and the use of cultural symbols in costumes can provide more new symbolic elements. However, when considering the application of novel cultural symbols, it is necessary to consider the occasions and rules of their use. The non-heritage symbol dress should not only contain the presentation of culture, but also its shape and color is also a focus of the design, so the overall design needs to be guided by a more professional approach.

Conclusion

In this paper, the Lonicera pattern symbols in the murals of Yungang Grottoes are used as inspiration to design an ethnic style series of clothing.Using a primitive extraction method and a non-uniform rational B-spline curve to decompose and reconstruct the Lonicera pattern symbols. Finally, the digital pattern is generated. The Lonicera digital pattern is applied to the clothing design to explore its application effect. It is analyzed and known:

1) The robe and cheongsam garments were designed based on the Lonicera pattern, and the mean values of their simulation evaluation indexes were above 6 and 7.1 points, indicating that the overall effect was good. Evaluators gave fabric color, fabric performance, and symbol accessories high ratings.

2) Most people believe that modernized clothing design combined with non-heritage symbols can represent the country’s image, promote the country’s culture and carry forward the spirit.

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