Automatic Generation of Cinematic Animated Characters and Their Behavioral Characterization Using Graph Generation Networks
and
Mar 17, 2025
About this article
Published Online: Mar 17, 2025
Received: Oct 16, 2024
Accepted: Jan 31, 2025
DOI: https://doi.org/10.2478/amns-2025-0268
Keywords
© 2025 Wei Peng et al., published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
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Model test results
| Model | COKK | ||
|---|---|---|---|
| Degree | Clustering | Orbit | |
| GAN | 0.315 | 0.274 | 0.105 |
| CGAN | 0.275 | 0.244 | 0.078 |
| ACGAN | 0.189 | 0.201 | 0.065 |
| Ours | 0.178 | 0.185 | 0.076 |
The result of the abnormal behavior recognition of the artist
| The action of the artist | Video number | Correct detection | Error detection | Accuracy(%) |
|---|---|---|---|---|
| M1 | 354 | 344 | 10 | 97.18 |
| M2 | 546 | 527 | 19 | 96.52 |
| M3 | 482 | 470 | 12 | 97.51 |
| M4 | 337 | 323 | 14 | 95.85 |
| Mean | — | 416 | 13.75 | 96.76 |
