This work is licensed under the Creative Commons Attribution 4.0 International License.
Chen, C. M. (2022). Study on the innovative development of digital media art in the context of artificial intelligence. Computational Intelligence and Neuroscience, 2022, 12.ChenC. M. (2022). Study on the innovative development of digital media art in the context of artificial intelligence. Computational Intelligence and Neuroscience, 2022, 12.Search in Google Scholar
Cruz, J., Bruhis, N., Kellam, N., & Jayasuriya, S. (2021). Students' implicit epistemologies when working at the intersection of engineering and the arts. International Journal of STEM Education, 8(1), 17.CruzJ.BruhisN.KellamN.JayasuriyaS. (2021). Students’ implicit epistemologies when working at the intersection of engineering and the arts. International Journal of STEM Education, 8(1), 17.Search in Google Scholar
Dai, Y. (2022). Digital media art creation based on virtual reality and semantic feature fusion. Wireless Communications & Mobile Computing, 2022, 9.DaiY. (2022). Digital media art creation based on virtual reality and semantic feature fusion. Wireless Communications & Mobile Computing, 2022, 9.Search in Google Scholar
Elstrodt-Wefing, N., Neitzel, I., & Ritterfeld, U. (2024). Language acquisition and digital media: State of the art. Laryngo-Rhino-Otologie, 2024, 3.Elstrodt-WefingN.NeitzelI.RitterfeldU. (2024). Language acquisition and digital media: State of the art. Laryngo-Rhino-Otologie, 2024, 3.Search in Google Scholar
Fan, H. (2023). Research on innovation and application of 5G using artificial intelligence-based image and speech recognition technologies. Journal of King Saud University - Science, 35(4), 8.FanH. (2023). Research on innovation and application of 5G using artificial intelligence-based image and speech recognition technologies. Journal of King Saud University - Science, 35(4), 8.Search in Google Scholar
Gao, M., & Pu, P. J. (2024). Generative adversarial network-based experience design for visual communication: An innovative exploration in digital media arts. IEEE Access, 12, 92035–92042.GaoM.PuP. J. (2024). Generative adversarial network-based experience design for visual communication: An innovative exploration in digital media arts. IEEE Access, 12, 92035–92042.Search in Google Scholar
Gao, Y., Liang, J. H., & Xu, Z. B. (2024). Digital social media expression and social adaptability of the older adult driven by artificial intelligence. Frontiers in Public Health, 12, 10.GaoY.LiangJ. H.XuZ. B. (2024). Digital social media expression and social adaptability of the older adult driven by artificial intelligence. Frontiers in Public Health, 12, 10.Search in Google Scholar
Gong, Y. J. (2021). Application of virtual reality teaching method and artificial intelligence technology in digital media art creation. Ecological Informatics, 63, 9.GongY. J. (2021). Application of virtual reality teaching method and artificial intelligence technology in digital media art creation. Ecological Informatics, 63, 9.Search in Google Scholar
Han, M. (2020). Research on the application of digital media art in film and television animation. Basic & Clinical Pharmacology & Toxicology, 126, 25–26.HanM. (2020). Research on the application of digital media art in film and television animation. Basic & Clinical Pharmacology & Toxicology, 126, 25–26.Search in Google Scholar
Huang, Y., Lin, M. C., & Liu, X. T. (2024). Digital media and interactive e-learning application in art teaching process based on big data platform. Entertainment Computing, 51, 9.HuangY.LinM. C.LiuX. T. (2024). Digital media and interactive e-learning application in art teaching process based on big data platform. Entertainment Computing, 51, 9.Search in Google Scholar
Jiang, R. F., Wang, L., & Tsai, S. B. (2022). An empirical study on digital media technology in film and television animation design. Mathematical Problems in Engineering, 2022, 10.JiangR. F.WangL.TsaiS. B. (2022). An empirical study on digital media technology in film and television animation design. Mathematical Problems in Engineering, 2022, 10.Search in Google Scholar
Jiang, X., Wang, F., & Jiang, Z. W. (2022). Study on the path of continuous participation of digital art in public space in 6G IoT communication. Wireless Communications & Mobile Computing, 2022, 12.JiangX.WangF.JiangZ. W. (2022). Study on the path of continuous participation of digital art in public space in 6G IoT communication. Wireless Communications & Mobile Computing, 2022, 12.Search in Google Scholar
Jiang, X. X., Mao, T., & Tian, J. (2022). The application of digital technology in the complex situation of news dissemination from the perspective of new media art. Computational Intelligence and Neuroscience, 2022, 9.JiangX. X.MaoT.TianJ. (2022). The application of digital technology in the complex situation of news dissemination from the perspective of new media art. Computational Intelligence and Neuroscience, 2022, 9.Search in Google Scholar
Li, B., & Lu, W. W. (2023). Application of image processing technology in the digital media era in the design of integrated materials painting in installation art. Multimedia Tools and Applications, 2023, 18.LiB.LuW. W. (2023). Application of image processing technology in the digital media era in the design of integrated materials painting in installation art. Multimedia Tools and Applications, 2023, 18.Search in Google Scholar
Li, P. P. (2022). Interpretation of online artworks of digital art design in the new media environment. Journal of Environmental and Public Health, 2022, 9.LiP. P. (2022). Interpretation of online artworks of digital art design in the new media environment. Journal of Environmental and Public Health, 2022, 9.Search in Google Scholar
Li, Y. H., & Zhuge, W. J. (2022). Application of animation control technology based on internet technology in digital media art. Mobile Information Systems, 2022, 11.LiY. H.ZhugeW. J. (2022). Application of animation control technology based on internet technology in digital media art. Mobile Information Systems, 2022, 11.Search in Google Scholar
Li, Y. H., & Zhuge, W. J. (2022). Ecosystem of digital media art under scientific computing visualization based on finite element analysis. Mobile Information Systems, 2022, 11.LiY. H.ZhugeW. J. (2022). Ecosystem of digital media art under scientific computing visualization based on finite element analysis. Mobile Information Systems, 2022, 11.Search in Google Scholar
Liao, X. Y., & Cao, P. (2025). Digital media entertainment technology based on artificial intelligence robot in art teaching simulation. Entertainment Computing, 52, 9.LiaoX. Y.CaoP. (2025). Digital media entertainment technology based on artificial intelligence robot in art teaching simulation. Entertainment Computing, 52, 9.Search in Google Scholar
Liu, D. (2022). Research on the analysis method of digital media art communication based on 3D image recognition. Displays, 72, 6.LiuD. (2022). Research on the analysis method of digital media art communication based on 3D image recognition. Displays, 72, 6.Search in Google Scholar
Liu, P., Song, C. Y., Ma, X. Y., & Tang, X. C. (2022). Visual space design of digital media art using virtual reality and multidimensional space. Mobile Information Systems, 2022, 11.LiuP.SongC. Y.MaX. Y.TangX. C. (2022). Visual space design of digital media art using virtual reality and multidimensional space. Mobile Information Systems, 2022, 11.Search in Google Scholar
Liu, S., & Li, T. T. (2020). AVG comprehensive practice reform of digital media art based on fuzzy theory. Journal of Intelligent & Fuzzy Systems, 38(4), 3697–3706.LiuS.LiT. T. (2020). AVG comprehensive practice reform of digital media art based on fuzzy theory. Journal of Intelligent & Fuzzy Systems, 38(4), 3697–3706.Search in Google Scholar
Liu, Y., Shang, C., & Liu, P. X. (2023). Research on digital media intelligent art creation based on the fusion of virtual reality and semantic features. Journal of Information Science and Engineering, 39(1), 55–66.LiuY.ShangC.LiuP. X. (2023). Research on digital media intelligent art creation based on the fusion of virtual reality and semantic features. Journal of Information Science and Engineering, 39(1), 55–66.Search in Google Scholar
Mao, T., & Jiang, X. X. (2021). The use of digital media art using UI and visual sensing image technology. Journal of Sensors, 2021, 11.MaoT.JiangX. X. (2021). The use of digital media art using UI and visual sensing image technology. Journal of Sensors, 2021, 11.Search in Google Scholar
Noble, L., Vavassori, V., Crookham, A., & Dunn, S. (2022). Networking the archive: The stories and structures of Thos. Agnew’s stock books. ACM Journal on Computing and Cultural Heritage, 15(1), 14.NobleL.VavassoriV.CrookhamA.DunnS. (2022). Networking the archive: The stories and structures of Thos. Agnew’s stock books. ACM Journal on Computing and Cultural Heritage, 15(1), 14.Search in Google Scholar
Ping, Y. (2024). Digital media interactive oil painting art exhibition method based on visual communication. Signal, Image and Video Processing, 18(8–9), 6239–6250.PingY. (2024). Digital media interactive oil painting art exhibition method based on visual communication. Signal, Image and Video Processing, 18(8–9), 6239–6250.Search in Google Scholar
Qian, J. (2022). Research on artificial intelligence technology of virtual reality teaching method in digital media art creation. Journal of Internet Technology, 23(1), 125–132.QianJ. (2022). Research on artificial intelligence technology of virtual reality teaching method in digital media art creation. Journal of Internet Technology, 23(1), 125–132.Search in Google Scholar
Qiu, G. G., & Zhang, J. (2023). Application of digital technology in painting using new media and big data. Soft Computing, 27(17), 12691–12709.QiuG. G.ZhangJ. (2023). Application of digital technology in painting using new media and big data. Soft Computing, 27(17), 12691–12709.Search in Google Scholar
Sovhyra, T., Ivashchenko, I., Strelchuk, V., Pyvovarova, K., & Tykhomyrov, A. (2023). The problem of introduction of digital technologies in the performing arts. ACM Journal on Computing and Cultural Heritage, 16(1), 8.SovhyraT.IvashchenkoI.StrelchukV.PyvovarovaK.TykhomyrovA. (2023). The problem of introduction of digital technologies in the performing arts. ACM Journal on Computing and Cultural Heritage, 16(1), 8.Search in Google Scholar
Sun, L. (2022). Research on digital media art film and television special effects technology based on virtual and reality algorithm. Scientific Programming, 2022, 7.SunL. (2022). Research on digital media art film and television special effects technology based on virtual and reality algorithm. Scientific Programming, 2022, 7.Search in Google Scholar
Wang, M. Y., Wang, J. Y., & Zhang, C. (2022). Visual space system design in digital media art design. Scientific Programming, 2022, 13.WangM. Y.WangJ. Y.ZhangC. (2022). Visual space system design in digital media art design. Scientific Programming, 2022, 13.Search in Google Scholar